Rumblers League Round 15: Siriel vs Cleric if Hells Brigade
[B]Siriel's Stratagy[/B]
The Enterprise is a formidable ship, and taking it down with a superhuman pilot on board that can calculate so switfly it would be a daunting task. It could also be argued that its shields would prevent Orb-based teleportation given how similar it is to a Transporter. Fortunately, Doctor Strange is here to come to the rescue; as the Sling Ring doesn't work by projecting things, it should go through the shields. So Strange will open a portal in front of Charlie to the insides of the ship, and Charlie will launch a massive pyrokinetic blast inside. As the insides of the ship aren't incredibly durable and the superhuman pilot is quite vulnerable to fire, this should rapidly neutralize the threat.
With a fair amount of the enemy team being somewhat protected from telepathy, Emma's first priority is to make sure that no one falls under the enemy thrall. While she isn't busy with that, she'll work on immobilizing Piper to remove her admittedly notable powers form the equation.
It's time for Paige to show up her sister. At the start of the match, she'll wait for Eli to make the first handful of clones (should take only a moment) and then teleport with them to the enemy base. The Eli clones will immediately start distracting the enemy team, most notably jumping on Superman if he hasn't left - I doubt one or two clones can beat him, but they can certainly hold him back. Meanwhile Paige will use Piper's powers (obtained through the blood transfusion) to explode Jesse Quick. The molecules of CW Flash speedsters are already vibrating rapidly, which should make it all the easier to disintegrate her. Her job done, she'll call out to Loki's Scepter, teleporting it to her hand and then return to the team to hand it to Emma, who should appreciate the added power of the Mind Stone inside.
As Eli continuously produces clones that will teleport toward the enemy team to overwhelm them, Captain Marvel will act as our frontline to defend my team from any nasty energy blasts or attempts to physically confront them.
Since the setting is so conductive to it, Barbas will play along and manifest the loved ones of the enemy team in front of them with his fear projection and the reality stone, freezing to death in the cold. That should take the wind out of their sails where it comes to attacking us, and as the fear takes hold in their mind the cold will grow stronger and stronger thanks to the Reality Stone, until it can freeze them in their tracks despite their superhuman attributes.
Castiel will act as something of a deterrent here. Standing behind the rest of my team, he'll unveil his true mind-melting form - this should make it so that anyone who looks behind my team or tries to be sneaky by teleporting behind them (looking at you Five) will have a rather nasty experience. Naturally my team won't look back.
Sylar will employ the power of the Time Stone to protect my team against any attempt to stop time, and if things go south he'll keep himself ready to rewind for a do-over.
Taken out: Martian Manhunter, Jesse Quick, Piper, soon everyone.
By the time the battle reaches the second phase the enemy team should be well overwhelmed by Elis since the enemy bricks don't have a statistical advantage over him large enough that they can overwhelm his numbers (nor do they have a way to find the real one.), and Emma should have free reign to mind blast the enemy team with the Martian Manhunter and the Time Stone out of play.
With the fall of the Enterprise, Doctor Strange will refocus himself to cast a spell to send out a wave that banishes things to the Mirror Dimension - something that should be quite possible for him with the added power of Malachite's Hand. This should take out the enemy team.
Presuming that Five is still in play (as my team has no way to know for sure if he went down or not), Charlie will focus on the vibrations that her Quake powers can sense. This is one of the few methods left to detect Five, as none of his assorted stealth abilities nullify sound or impacts. The moment she detects someone who isn't part of my team nearby, she'll instantly lash out with a focused mix of heat and impact. As a bonus, she should also be able to detect a miniaturized Superman if necessary.
Paige will stand at the ready with the TVA collar; as soon as something happens that tells her where Superman or Wonder Woman is, she'll teleport the collar around their neck and rewind them away before they can break it.
Sylar will move some distance away from my team to prevent the possibility of eeveryone being taken out with an alpha strike. Between him and Doctor Strange, I have two characters capable of reviving people if necessary.