Hey Nik, I've got another expat I'd like to do up a character sheet for. That be alright?
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Hey Nik, I've got another expat I'd like to do up a character sheet for. That be alright?
[QUOTE=Cthulhu_of_R'lyeh;6287196]My playstyle will involve having Arx shit talk Kinu so she throws Arx at the baddies.
Don't need Speed or Agility when you're getting yeeted by a meta.[/QUOTE]
Valid point.
[QUOTE=Nik Hasta;6287225]Behold! [B]The Average PC![/B]
[B]Max HP:[/B] 228
[B]Core HP:[/B] 147
[B]Offensive Block[/B]
[B]STR:[/B] 39
[B]PRE:[/B] 29
[B]CHR:[/B] 26
[B]Defensive Block[/B]
[B]DUR:[/B] 34
[B]RES:[/B] 28
[B]AGI:[/B] 26
[B]Hit Block[/B]
[B]BRA:[/B] 29
[B]SPD:[/B] 29
[B]SKI:[/B] 43
[B]Energy Matrix[/B]
[B]ENR:[/B] 24
[B]ENR VALUE:[/B] 240
[B]Latent ENR:[/B] 81
[B]Mastered ENR:[/B] 159
[B]Stack:[/B] 3.18
[B]RAC:[/B] 2.16
[B]RUM:[/B] 3
[B]Movement:[/B] 88
[B]ATK Action(s):[/B] 1
[B]Tech Action(s):[/B] 1
[B]Range:[/B] 80
[B]Affinity and Techniques[/B]
[B]Free Slots:[/B] 8
[b]Body:[/B] 1 Honed, 1 Epic - 17.50% DMG Reduction
[B]Spirit:[/B] 1 Honed, 1 Epic - 20.00% DMG Reduction
[B]Mind:[/B] 1 Honed - 12.50% DMG Reduction
[B]Social Matrix[/B]
[B]Notice:[/B] 12
[B]Insight:[/B] 16
[B]Persuasion:[/B] 12
[B]Deception:[/B] 15
[B]Intimidation:[/B] 15
[B]Stealth:[/B] 14
[B]Computation:[/B] 12
And yes, it is possible to build this in the system without breaking the rules of builds.[/QUOTE]
Interesting!
I bet every single player beats this character in a fight. With or without techniques.
Initial Stats now included (minus Techniques and Social Matrix). I'm sure it needs A LOT of work to be viable.
I see...bucketloads of Energy (and stacks!). :D
[quote]Corruption Protocols[/quote]
Oooo, I love the sound of that. ^_^
[QUOTE=Sharpandpointies;6287262]Interesting!
I bet every single player beats this character in a fight. With or without techniques.[/QUOTE]
It also means Arx is smarter than the average.
Brilliant.
[QUOTE=Sharpandpointies;6287188]Most systems reward specialization rather than generalization. In a point-based system, especially, a generalist tends to be a character who gets beat up by everyone. Sure, they might last a little longer than some of the other characters against specific enemies who have specialized in ways that may better target those other characters. But lacking in an area that's 'strong', the generalist has difficulty 'forcing their opponent to fight on their terms'. The areas in which the opponent might be weak, the generalist tends to not be strong enough to capitalize on...and they don't have enough oomph to resist in the areas where the specialist is strong.[/QUOTE]
I think that is absolutely true in most instances, looking at characters in isolation, but in a balanced party there is always room for a solid generalist.
If you have characters 1, 2, 3 and 4, where 1 is a Stealthy Skill-Monkey and 2 is a Tank, 3 is DPS and 4 is a Generalist, you can always use the 4 as a support to any of the others, situationally. They're your 2nd Skill-Monkey, 2nd DPS and 2nd Tank.
Just don't leave them on their own.
Unless there happens to be a 1-person task that requires a bit of everything.
But generally, I think there's definitely a place for them in a team-up.
[QUOTE=Beadle;6287278]I think that is absolutely true in most instances, looking at characters in isolation, but in a balanced party there is always room for a solid generalist.
If you have characters 1, 2, 3 and 4, where 1 is a Stealthy Skill-Monkey and 2 is a Tank, 3 is DPS and 4 is a Generalist, you can always use the 4 as a support to any of the others, situationally. They're your 2nd Skill-Monkey, 2nd DPS and 2nd Tank.
Just don't leave them on their own.
Unless there happens to be a 1-person task that requires a bit of everything.
But generally, I think there's definitely a place for them in a team-up.[/QUOTE]
Oh, no question. I will not argue with that assessment at all. If one has a bunch of specialists, having a generalist along isn't a bad thing. Lord knows I've played some 'entering into generalist' area characters myself. ^_^
As you say, in isolation.
And no, leaving them by themselves - even in the middle of a fight, where people are pairing off - not a good plan.
Then again, I'm less a 'everyone find an opponent and pair off against that person' kind of fighter and more of a 'how can my team leverage their abilities as a group to utterly destroy one or two of the enemies at the outset, leaving the fight lopsided (if at all possible)' kind of person. So I don't feel any generalist would be in trouble.
^_^
I used to appall people in my martial arts schools with my thoughts on 'dealing with a real problem'. My answer was usually 'if I absolutely can't get away, is it possible to run the problem over with my car?'
[QUOTE=Cthulhu_of_R'lyeh;6287254]Hey Nik, I've got another expat I'd like to do up a character sheet for. That be alright?[/QUOTE]
Erm... I'm fine with you making a character sheet for fun.
I'm not having players have multiple playable characters, just want to be clear on that.
If you want me to take this character work them into the setting somewhere then I am happy to do that as well.
[QUOTE=Nik Hasta;6287292]Erm... I'm fine with you making a character sheet for fun.
I'm not having players have multiple playable characters, just want to be clear on that.
If you want me to take this character work them into the setting somewhere then I am happy to do that as well.[/QUOTE]
Oh I've no intention of playing too. Way too big a headache, just wanna do the sheet up for fun ^_^
[QUOTE=Beadle;6287263]Initial Stats now included (minus Techniques and Social Matrix). I'm sure it needs A LOT of work to be viable.[/QUOTE]
Checking your maths, while your syncs are all correct and even your Affinity Resistance, you've got an extra 30 XP allocated more than you should.
You'll need to adjust something to get under 150 XP.
[QUOTE=Cthulhu_of_R'lyeh;6287298]Oh I've no intention of playing too. Way too big a headache, just wanna do the sheet up for fun ^_^[/QUOTE]
Then by all means continue! If you want them folded into the setting to show up and do stuff, let me know.
I think I thought of drawing someone up for fun at one point as well. Maybe I'll do that.
[QUOTE=Nik Hasta;6287225]Behold! [B]The Average PC![/B]
[B]Max HP:[/B] 228
[B]Core HP:[/B] 147
[B]Offensive Block[/B]
[B]STR:[/B] 39
[B]PRE:[/B] 29
[B]CHR:[/B] 26
[B]Defensive Block[/B]
[B]DUR:[/B] 34
[B]RES:[/B] 28
[B]AGI:[/B] 26
[B]Hit Block[/B]
[B]BRA:[/B] 29
[B]SPD:[/B] 29
[B]SKI:[/B] 43
[B]Energy Matrix[/B]
[B]ENR:[/B] 24
[B]ENR VALUE:[/B] 240
[B]Latent ENR:[/B] 81
[B]Mastered ENR:[/B] 159
[B]Stack:[/B] 3.18
[B]RAC:[/B] 2.16
[B]RUM:[/B] 3
[B]Movement:[/B] 88
[B]ATK Action(s):[/B] 1
[B]Tech Action(s):[/B] 1
[B]Range:[/B] 80
[B]Affinity and Techniques[/B]
[B]Free Slots:[/B] 8
[b]Body:[/B] 1 Honed, 1 Epic - 17.50% DMG Reduction
[B]Spirit:[/B] 1 Honed, 1 Epic - 20.00% DMG Reduction
[B]Mind:[/B] 1 Honed - 12.50% DMG Reduction
[B]Social Matrix[/B]
[B]Notice:[/B] 12
[B]Insight:[/B] 16
[B]Persuasion:[/B] 12
[B]Deception:[/B] 15
[B]Intimidation:[/B] 15
[B]Stealth:[/B] 14
[B]Computation:[/B] 12
And yes, it is possible to build this in the system without breaking the rules of builds.[/QUOTE]
That is indeed middle of the road in multiple ways
[QUOTE=Nik Hasta;6287301]Checking your maths, while your syncs are all correct and even your Affinity Resistance, you've got an extra 30 XP allocated more than you should.
You'll need to adjust something to get under 150 XP.[/QUOTE]
Ah, crap. I miscounted the number of 30s.
[QUOTE=Beadle;6287341]Ah, crap. I miscounted the number of 30s.[/QUOTE]
That 1/20 chance already hitting