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[QUOTE=Frontier;5849285]At least she looks better in her actual game.[/QUOTE]
Plus I actually do think she and the rest of the JL are going to die. Recently I had a sort of big brained moment where I think I know what Rocksteady is going to do. Rocksteady really likes the DCAU right? After all they brought back the DCAU VAs, they had Dini help with the first two Arkham games, etc. I’m pretty sure Rocksteady is going to use SS to basically set the Arkhamverse on the path to the Batman Beyond future with all the “main” heroes gone. Superman might survive since he’s still around in the Beyond future, but all the other major Leaguers will get killed. Since SS is a GAAS I’m sure there will be expansions where the Squad goes to Atlantis to kill Aquaman, Star City to kill Green Arrow, etc. That way if RS ever wants to make another Batman game they can still do Batman: Beyond Arkham or whatever.
Her solo game will be either in the same continuity as GK or be it’s own thing.
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[QUOTE=Robanker;5849296]I see that game fell into the "Diana needs a braid to be practical" school of thinking. Because everything else about her and all her contemporaries isn't impractical at all. Superman with no mask maintaining a secret ID? Hey, that's Superman. But god forbid Diana lets her hair down. No sir.
She's as strong as him? Well, sure. We're progressive... But she is a warrior so she needs a BIG CHUNKY, CLUNKY ARMOR SET! There you go. Nothing says "as strong as Superman" as "big chonky armor."
I know she may not be as strong as Clark in the game (especially since it looks like Clark's about to effortlessly kick her off of him), but goddamn. Take a lesson from barbarians in sword and sorcery if everyone is so obsessed with turning her into Xena:
"When a character wears armor, it says that they [B]need it[/B]."
Diana's costume always looks like light armor because it is. She doesn't need plate.[/QUOTE]
Even Harley is sporting buns so it isnt just Diana with the practical hair lol.
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[QUOTE=Primal Slayer;5849315]Even Harley is sporting buns so it isnt just Diana with the practical hair lol.[/QUOTE]
Long hair is difficult to animate.
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[QUOTE=Primal Slayer;5849315]Even Harley is sporting buns so it isnt just Diana with the practical hair lol.[/QUOTE]
My point is that the practicality arguments largely only apply to women, which is some ol' bullshit. If Diana needs armor, there's no reason Superman shouldn't either. You can't say "he's Superman" without me being able to counter with "she's Wonder Woman."
If she's worried that some alien conqueror from beyond the stars may slam down and impale her, that's good reason for Clark to armor up as well. But he doesn't have to, so I call some ol' bullshit. You mean to tell me capes are practical and don't tangle up in combat? Or that dangling earrings are practical when they're something to grab and instantly cause massive pain to the user? Come on. Plenty about her design as we see it her isn't practical. It's the worst kind of "practicality" where they fix what will get Twitter mad at them (armored torso, tied up hair) but not other shit that's actually impractical too. :/
Hold her to the same standard of practicality you do everyone else. All I'm saying. I suppose Harley's hair being in buns is them doing that, but I don't know. The heavily armored look is even goofier when Harley isn't wearing anything protective at all, so it's not like practicality is a big concern. I think it just speaks that to them, Diana is a warrior and not much else... Which is a lot worse.
[QUOTE=Frontier;5849325]Long hair is difficult to animate.[/QUOTE]
They got capes and cloaks doing just fine. Hair isn't rigged particularly differently from a cape, it just has more bones. Weight mapping isn't that much more complex for hair than it is for thin cloth. You weigh it less at the root so it stays attached to the scalp and increase towards the ends so it sways. Same with cloth attached to a clasp like a cape.
[QUOTE=Gaius;5849297]I have to wonder who in the video games division of ATT/WB hates the Flash given how many terrible costume designs he's had in adaptations between this, Injustice, and the DCEU.[/QUOTE]
"The guy who moves fast and is all about fluid movement? ARMOR! LOTS AND LOTS OF CLUNKY ARMOR!"
Fire these people.
[QUOTE=Vordan;5849313]Plus I actually do think she and the rest of the JL are going to die. Recently I had a sort of big brained moment where I think I know what Rocksteady is going to do. Rocksteady really likes the DCAU right? After all they brought back the DCAU VAs, they had Dini help with the first two Arkham games, etc. I’m pretty sure Rocksteady is going to use SS to basically set the Arkhamverse on the path to the Batman Beyond future with all the “main” heroes gone. Superman might survive since he’s still around in the Beyond future, but all the other major Leaguers will get killed. Since SS is a GAAS I’m sure there will be expansions where the Squad goes to Atlantis to kill Aquaman, Star City to kill Green Arrow, etc. That way if RS ever wants to make another Batman game they can still do Batman: Beyond Arkham or whatever.
Her solo game will be either in the same continuity as GK or be it’s own thing.[/QUOTE]
You really think they'll spare Superman? I strongly doubt it. I dunno, I remember thinking somewhere that they were going to snap Diana out of it and she was going to join them in taking down the League since... well they can't without some bullshit reasoning. But Diana is able to seriously fuck up or beat any of them.
That said, I think the player will likely get to decide if they execute or capture the Justice League.
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[QUOTE=Frontier;5849325]Long hair is difficult to animate.[/QUOTE]
Hopefully they doesn’t impede on Artemis being in the Wonder Woman game. :p
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[QUOTE=Robanker;5849399]They got capes and cloaks doing just fine. Hair isn't rigged particularly differently from a cape, it just has more bones. Weight mapping isn't that much more complex for hair than it is for thin cloth. You weigh it less at the root so it stays attached to the scalp and increase towards the ends so it sways. Same with cloth attached to a clasp like a cape.[/QUOTE]
I just usually see that as the main reason for design changes involving hair.
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Hair is harder because it’s a bunch of individual “strands” as opposed to a cape being one complete object. That’s what I’ve been told anyway.
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[QUOTE=Vordan;5849488]Hair is harder because it’s a bunch of individual “strands” as opposed to a cape being one complete object. That’s what I’ve been told anyway.[/QUOTE]
It is. I dont really care if they give her a braid. Just give her a good costume.
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[QUOTE=Vordan;5849488]Hair is harder because it’s a bunch of individual “strands” as opposed to a cape being one complete object. That’s what I’ve been told anyway.[/QUOTE]
Take this with a grain of salt since while I studied software engineering to major in game design as an undergrad, I had to drop out to take care of family and it's been a while since then. Still, I study the industry/game files for fun as a way to scratch an age old itch, so I have a slightly informed opinion on this.
It is and isn't. Generally, hair is split into islands (for lack of a better term) that have some raw strands around them, but for the purpose of visualization, imagine hair like a cape that is comprised of smaller capes and each of them has a few stray strings to create the illusion that the rest are that way as well. It's sculpted to look like individual strands, and sometimes even is, but it's rigged and weighted more as regions that move together. Physics engines and collisions aren't precise enough for all hair to be tessellated in real time without going haywire often. You can do it in films like [I]Brave[/I] because that is a closed environment where things can be tuned when the physics engine fails. In an open world sandbox? Not so much. You ever see videos of Bethesda games where physics is going haywire? Sometimes it happens with Batman's cape or something. That'd be happening all the time with hair considering all the collisions taking place in an incredibly dense area. It would also tax a lot of memory that is better allocated elsewhere.
So it's definitely easier to do ponytails that you can generally rig alongside a straight spine and add weight maps accordingly whereas looser hair (think Tifa from FFVII Remake) requires several "spines" to be able to make her hair twist and bend in a way that looks natural. It definitely requires more work to setup, but it functions much like a cape which needs several lines through it (like a wing typically does) to simulate bends properly.
If you can rig and weight map a cape, you generally know what to do with hair. It's more complex, but the same basic principle. Nothing outside the skill set of people talented enough to make [I]Suicide Squad: Kill the Justice League[/I] which is showcasing impressive proficiency across the board. Diana's design is clearly a choice instead of a necessity.
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[QUOTE=Robanker;5848766]I ain't trading MAWS for shit, bud.[/QUOTE]
I'm kinda late to this, but what is MAWS?
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[QUOTE=BiteTheBullet;5849581]I'm kinda late to this, but what is MAWS?[/QUOTE]
[I]My Adventures with Superman[/I], the upcoming Superman cartoon coming 2023.
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[QUOTE=Frontier;5849585][I]My Adventures with Superman[/I], the upcoming Superman cartoon coming 2023.[/QUOTE]
So does this mean it is from Lois's point of view?
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[QUOTE=Vordan;5849488]Hair is harder because it’s a bunch of individual “strands” as opposed to a cape being one complete object. That’s what I’ve been told anyway.[/QUOTE]
Then you do it the BTAS way as one big mass, the braid is cheating.
[ATTACH=CONFIG]116217[/ATTACH]
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[QUOTE=BiteTheBullet;5849590]So does this mean it is from Lois's point of view?[/QUOTE]
Dunno but the trio (Clark, Lois, and Jimmy) are being billed as the main characters so it won’t just be from Clark’s perspective.
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[QUOTE=BiteTheBullet;5849590]So does this mean it is from Lois's point of view?[/QUOTE]
We know very little, but presumably, yes. It looks to be more of a slice of life anime (we have designs for Lois, Jimmy and Clark but nothing for Superman) so the first look points us in that direction.
Not much else is known.
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[IMG]https://i.imgur.com/1l5cKN1.png[/IMG]
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[QUOTE=Gaius;5850106][IMG]https://i.imgur.com/1l5cKN1.png[/IMG][/QUOTE]
Of all the options (Nubia, Golden Armor, Afterworlds) they go with THAT alternate costume? Oye.
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[QUOTE=Nyssane;5850149]Of all the options (Nubia, Golden Armor, Afterworlds) they go with THAT alternate costume? Oye.[/QUOTE]
Fortnite WW had a variant of the Finch armor, so it could be worse. :p
Though I definitely do want the Afterworlds costume as a possible skin if they do that the WW game.
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[QUOTE=Gaius;5850106][IMG]https://i.imgur.com/1l5cKN1.png[/IMG][/QUOTE]
Well, it's not a bad design or adapted badly for this game at least.
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When Shaggy gets more threads than Batman and Harley. lol
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[QUOTE=Robanker;5849296]"When a character wears armor, it says that they [B]need it[/B]."[/QUOTE]
This should be enshrined in bronze and shouted from the tallest mountains. It should also apply to the sword and shield.
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[QUOTE=Robanker;5850486]When Shaggy gets more threads than Batman and Harley. lol[/QUOTE]
It’s Shaggy’s game, they all just live in it.
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[QUOTE=Gaius;5851008]It’s Shaggy’s game, they all just live in it.[/QUOTE]
I, for one, salute our ultra instinct overlord.
[QUOTE=Guy_McNichts;5851001]This should be enshrined in bronze and shouted from the tallest mountains. [B]It should also apply to the sword and shield.[/B][/QUOTE]
I'll die on that hill with you, sir.
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Over the years there have been a few designs of Wonder Woman that add shoulder pads. What have you guys thought of that element?
[img]https://i.pinimg.com/originals/8d/17/cf/8d17cfd89fa9e2e9d079e32b4f1c94ff.jpg[/img]
[img]http://farm2.static.flickr.com/1049/1352407474_b81665652e_o.jpg[/img]
[IMG]https://pbs.twimg.com/media/FGHrkA5WYAEZCOx?format=jpg&name=900x900[/IMG]
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[QUOTE=Alpha;5852096]Over the years there have been a few designs of Wonder Woman that add shoulder pads. What have you guys thought of that element?
[img]https://i.pinimg.com/originals/8d/17/cf/8d17cfd89fa9e2e9d079e32b4f1c94ff.jpg[/img]
[img]http://farm2.static.flickr.com/1049/1352407474_b81665652e_o.jpg[/img]
[IMG]https://pbs.twimg.com/media/FGHrkA5WYAEZCOx?format=jpg&name=900x900[/IMG][/QUOTE]
Yuck! Less is more.
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^Sort of, for the most part.
This is by far the best version of the movie costume. It doesn't need stars or white piping on the skirt, there's more than enough going on with breastplate and belt. Gold piping is more consistant and ties it all together. The earrings are the perfect finishing touch. Nothing says Wonder Woman to me like a red button earring. The anachronism is cool. It's so 1940's and something you never see in real life.
[ATTACH=CONFIG]116248[/ATTACH]
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When it comes to the shoulder pads, SHG is where it works best. The others are just...no thank you.
[QUOTE=Koriand'r;5852153]^Sort of, for the most part.
This is by far the best version of the movie costume. It doesn't need stars or white piping on the skirt, there's more than enough going on with breastplate and belt. Gold piping is more consistant and ties it all together. The earrings are the perfect finishing touch. Nothing says Wonder Woman to me like a red button earring. The anachronism is cool. It's so 1940's and something you never see in real life.
[ATTACH=CONFIG]116248[/ATTACH][/QUOTE]
Agreed.
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[QUOTE=Alpha;5852096]Over the years there have been a few designs of Wonder Woman that add shoulder pads. What have you guys thought of that element?
[img]https://i.pinimg.com/originals/8d/17/cf/8d17cfd89fa9e2e9d079e32b4f1c94ff.jpg[/img]
[img]http://farm2.static.flickr.com/1049/1352407474_b81665652e_o.jpg[/img]
[IMG]https://pbs.twimg.com/media/FGHrkA5WYAEZCOx?format=jpg&name=900x900[/IMG][/QUOTE]
Shoulder pads need to attach to something or they just look like water wings. Ultimately, I don't like armored superheroes much, so I don't care for putting more plate on Diana.
She doesn't need it. Her power is within her. It's why I don't like her relying on external weapons, especially phallic symbols like swords.
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[CENTER][IMG]https://i.imgur.com/V3DQfjo.png?1[/IMG][/CENTER]
[QUOTE]DARK KNIGHTS OF STEEL #5
Written by TOM TAYLOR
Art and cover by YASMINE PUTRI
Cover by DAN MORA
Variant cover by JOSHUA MIDDLETON
1:25 variant cover by EJIKURE
$3.99 US | 32 pages |5of 12 | Variant $4.99 US (card stock)
ON SALE 3/1/22
Betrayals and assassinations have brought the world to the brink of war! As the Kingdom of Storms and Themyscira prepare for invasion, the El family is reunited at last to mourn their father...but what secrets does Bruce Wayne have that could prove vital to the future of the land?[/QUOTE]
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[QUOTE=Koriand'r;5852153]^Sort of, for the most part.
This is by far the best version of the movie costume. It doesn't need stars or white piping on the skirt, there's more than enough going on with breastplate and belt. Gold piping is more consistant and ties it all together. The earrings are the perfect finishing touch. Nothing says Wonder Woman to me like a red button earring. The anachronism is cool. It's so 1940's and something you never see in real life.
[ATTACH=CONFIG]116248[/ATTACH][/QUOTE]
Wow. That artwork is GORGEOUS (can we keep the artist in the main book?).
I also have always preferred the earrings. I am not sure if they are/were part of her classic comics, but they always come off (to me) as a nice nod to Lynda Carter's legacy as Diana.
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Now that we're so close to the end of the year, and it's unlikely we'll get any more announcements. I wanted to know what were some of your favorite developments in the Wonderverse this year.
1. Wonder Woman video game is definitely number one for me.
2. Renewed interests in Wondy's villains. I particularly like the focus on Silver Swan and Blue Snowman this year. I also enjoyed having Dr. Psycho show up, too.
3. The Diana/Steve/Etta trio getting more focus.
4. Nubia
5. The announcement of the Trial of the Amazons.
6. The Serena Williams Wonder Woman commercial
What were some of your favorite developments this year?
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[QUOTE=PopQuezy;5858101]Now that we're so close to the end of the year, and it's unlikely we'll get any more announcements. I wanted to know what were some of your favorite developments in the Wonderverse this year.
1. Wonder Woman video game is definitely number one for me.
2. Renewed interests in Wondy's villains. I particularly like the focus on Silver Swan and Blue Snowman this year. I also enjoyed having Dr. Psycho show up, too.
3. The Diana/Steve/Etta trio getting more focus.
4. Nubia
5. The announcement of the Trial of the Amazons.
6. The Serena Williams Wonder Woman commercial
What were some of your favorite developments this year?[/QUOTE]
Ha, I was actually going to make a thread for this when the next issues of [I]Evolution[/I] and Nubia come out since those are the last WW content of the year. :p
anyways;
1. Historia
2. Wonder Woman video game
3. Good new writers with Cloonan, Conrad, Williams, Ayala.
4. World expanding with Nubia series and the Bana backup.
5. Trial of the Amazons
Hon mention: The [I]Injustice[/I] movie being bad and fans realizing they're not getting six movies of that, lol.
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[QUOTE=Koriand'r;5852153]^Sort of, for the most part.
This is by far the best version of the movie costume. It doesn't need stars or white piping on the skirt, there's more than enough going on with breastplate and belt. Gold piping is more consistant and ties it all together. The earrings are the perfect finishing touch. Nothing says Wonder Woman to me like a red button earring. The anachronism is cool. It's so 1940's and something you never see in real life.
[ATTACH=CONFIG]116248[/ATTACH][/QUOTE]
This is perfect! reminds me of Jenny frison artwork.
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[QUOTE=PopQuezy;5858101]Now that we're so close to the end of the year, and it's unlikely we'll get any more announcements. I wanted to know what were some of your favorite developments in the Wonderverse this year.
What were some of your favorite developments this year?[/QUOTE]
1. The multiple titles and books/stories focusing on multiple facets of the Wonder Woman family. We have a book with all three Wonder Girls. Nubia whose been a favorite of fans for decades is finally getting a focus. A story starring Artemis where she isn't playing second fiddle to another superhero.
2. The current core creative team on Wonder Woman. This run reads like a love letter with so many elements being drawn from Wonder Womans history which is a welcome change.
3. Wonder Woman finally at last getting a videogame. Id probably rate this higher, but with little information still to go by, I just have a simmering hype.
4. Wonder Woman Historia. This thing is book of the year material and you can tell Jiminez poured his heart out onto those pages with that gorgeous artwork. I am looking forward to where this story goes.
5. Wonder Woman having an editorial team that shows an interest in the character and isn't using the book to pay lip service to a Darkseid storyline for a Justice League book or editorial mandating Maxwell Lord as a major character for movie tie in potential.
6. In general im just gleeful at how positive news is about Wonder Woman and the things in her universe. Years ago I was quite sour about the usage of her. Between Robinsons run on the book, the sword being a neigh constant inclusion with everything, a persistant tone deaf approach in general. Nowadays I can't help but feel delighted optimism.
Wonder Woman is getting her own videogame
The current Wonder Woman book is a delight to read
Nubia and Wonder Girl have books which are world building and advancing the story. No 'oh this only matters to this book and will be forgotten later' but instead its something tying into a bigger whole. Wonder Womans gone from having elements in its material being treated as secondary and optional to everything else, to being a focus with multiple books tying together into a larger narrative like you get with the Batbooks.
We have an editor in chief whose declared herself a huge Wonder Woman fan with a significent push to building up Wonder Womans universe
These are amazing days
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[QUOTE=PopQuezy;5858101]Now that we're so close to the end of the year, and it's unlikely we'll get any more announcements. I wanted to know what were some of your favorite developments in the Wonderverse this year.
1. Wonder Woman video game is definitely number one for me.
2. Renewed interests in Wondy's villains. I particularly like the focus on Silver Swan and Blue Snowman this year. I also enjoyed having Dr. Psycho show up, too.
3. The Diana/Steve/Etta trio getting more focus.
4. Nubia
5. The announcement of the Trial of the Amazons.
6. The Serena Williams Wonder Woman commercial
What were some of your favorite developments this year?[/QUOTE]
Make a 2021 Year in Review thread for WW because that would attract more attention and I’m interested to see how everyone feels. Short version is I think this has been her best year ever to be frank.
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1. All the multiple titles. Felt really like a miracle having a wondy comic every week, lol
2. Historia. Can't wait to have it in Spain
3. The videogame, like YEAH HELL YEAH
4. Wonder Girl, for me it has been the best series of the bunch
5. All the new characters that have been incorporated to the Wondy mythos
6. The anouncement of Trial of the Amazons, crossing fingers to have the second good Wondy crossover in 5 years
7. How the new writers have played with the wondy family. Felt like decades since last time
8. Black and Gold, for offering more oportunities to indie creators, and them working and offering their particular views on Wonder Woman
But I would exchange everything for George Perez managing to live one day, month, or a year :(
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[QUOTE=Garrac;5858440]
2. Historia. Can't wait to have it in Spain
[/QUOTE]
I live in Portugal and got my two physical copies more than a weeek ago. I'm surprised, and feel sorry for you. Gotta say though, it reads better in Digital. It has so many splash pages that get cut off in the middle section where there are important things like faces.
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Doctor Strange is gonna have a minotaur before Wonder Woman has Ferdinand in a movie.
[ATTACH=CONFIG]116394[/ATTACH]
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I think we should describe Diana as "[B]the Idol of the Amazons[/B]", in the same manner that Superman is described as the Last Son of Krypton
Some people like to say that the Zeus origin made it easier to explain who Diana. Even now fans still call her a demigoddess to explain who she is. I never liked that idea of her being a goddess. A goddess is a deity with power over the world. An authority. That's not what Diana exist for.
Diana is the proud creation of a legendary people called the amazons, not just their daughter. She was made and trained to represent all their ideals, and grew up in a world that venerated her virtuosity. Pride is inherent to her. An Idol or Icon is to me a word that alludes to both that idea of her being a creation, and how she is representative of aspirations of a culture.
But when trying to set a tone for her, I think Spirit of Truth sounds nice, and could easily be used for her upcoming videogame.
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I think Klarion would make for a great Wonder Woman villain
We already have a devil child in Devastation, but she has barely been used. Young Justice has shown how trully horrific he can be.