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  1. #31
    Astonishing Member KingofPie's Avatar
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    27342419399_66fbf29b3a_z.jpg

    Original State:

    spoilers:
    39307593232_beeed0a2f2_z.jpg
    end of spoilers

    Name: Sasheem

    Race/Species: Majin

    Age: Thousands...or something. Don't bother asking him, he won't remember.

    Height/Weight: 4"9(When lazing about) 6"2 (At full height) 200 lbs.

    Appearance: Picture to come soon. A short looking fish-like majin. His skin is navy blue with a yellow underbelly. He has two thin antenna that jut out of his forehead and two fins on each side of his face. From his upper lip, there are two catfish-like whiskers on each side of his face.

    He has no visible nose and his eyes are black with red pupils. He has a fish-like fin jutting from his back. He sports no clothing in particular aside from a pair of red gloves on his hands.

    His frame is small at first glance, but well built and he sports white pants held up by a golden belt with an M embedded on it's front along with a pair of black shoes.. When sufficiently angered or motivated in some other way, he bulks up considerably, and his full height is around six feet.

    Power Level: 8,500

    Style: Demon fighting style incorporating Assassination techniques.

    Techniques Majin Lightning: Sasheem fires a dual shot of electric blasts from his antennae. Strong enemies get paralyzed from it. Weaker enemies....tend to turn into snacks. Must take some time to recharge so it cannot be used mpre than a few times consecutively within an hour or two.

    Umibozooka: Whenever Sasheem sleeps, a bubble appears to pop up from his seemingly nonexistent nostrils. The bubble tends to get larger the more he snores until it pops with the force a medium sized ki explosion.

    Sasheem's never used thus move when conscious, but he's apparently aware of it enough to name it.

    Aqua Kadabra: A magic spell used to make any surface have similar properties to water, allowing Sasheem to swim in it.

    State of Origin: When sufficiently enraged, Sasheem can revert to bis original al bulky state, however as he's grown incredibly lazy overtime, it tends not to last long enough to give him a significant power-up....yet.

    Counter-Warp: Upon physical impact, instead of taking damage, Sasheem scatters into chunks that warp around towards the opponent's other side where Sasheem will prepare a quick strike. Can only be used three times before a recharge is required.

    SameHada: An assassination technique Sasheem utilized in the past. He blasts a razor thin ki blast similar in shape to a shark's fin around seven feet tall in length, that slides around the ground, speeding towards his opponent, slicing through them if it makes contact.

    Sasheem can control the movement of the ki fin with his arms and can even have it sink under neath a surface to mask it's whereabouts from an opponent.

    Cien Majin Rush: Sasheem scatters himself into around a hundred pieces, each one forming into a tiny Sasheem who then rush towards an opponent before exploding with concussive force before re-forming into Sasheem.

    Stone of Blood Red Mana:The Red stone Jinzi gifted Sasheem has enhanced Sasheem's magic, increasing it's power, though still not to the extent it was before his sealing. Now, he can stretch his limbs ten feet, use his Majin Lightning six times a day, and his regeneration will allow him to reeatach or regenerate fallen body parts easily so long as they're no bigger than one of his arms.

    With the stone broken and it's powers absorbed, these upgrades are a permanent part of Sasheem.

    Annihilation Orb A large orb of ki is shot forth from Sasheem's hand, the energy it's made from spiraling around itself violently. This can be used as a simple projectile, strong enough to cause a large crater in the Earth or it can be held in place strategically for Sahseem to launch enemies into it.

    LOCKED

    Snake School Assassin Arts

    Venom Mist: A ki technique first devised by the long dead Snake School. Ki spat out that takes on a poisonous property, that can temporarily blind upon contact with the eyes. The poison leads to a temporary loss of motor control.

    Naga Palm: A technique first devised by the long dead Snake School and variation on the multi-arm technique. With intense concentration, Sasheem can sprout up to five extra arms, growing seven in total, giving him the ability to cover his blind spots and take on multiple enemies at once in physical combat.

    In addition, all of these arms also stretch just the same as his standard two limbs.

    Mamba Boost: A Snake-School technique named after the fastest snake in the world, it is a simple technique that allows for smoother flight and sudden bursts of speed when flying.

    Items: The Cursed Lamp: The accursed container that Sasheem was sealed away in hundreds of years ago. Surrounding it are magic runes from an ancient dialect, warning all who gaze upon of the horror that lies inside. A dialect from an ancient dead language now lost to the modern world. The container has never decayed, never cracked in it's centuries long existance. It's actually a toilet.

    Special: His limbs can stetch up to five feet away from him.

    He used to have been capable of regeneration, but he hasn't been blown apart in so long, he's forgotten how.

    History Born years and years and go to a race of Majin, Sasheem arrived on Earth and immediately set his sights on creating carnage. Corrupt world leaders and criminals saw his destructive potential and eventually became brave enough to attempt to hire him as a personal assassin for the (criminal) underworld. with offers of food and money to buy more food. Needless to say Sasheem quickly accepted.

    He became one of the top three assassins in record time with other vicious warriors who became known as the Hell's Trio. Any would be hero who attempted to thwart criminals would be annihilated by them....until one day they crossed paths with a powerful wizard.

    Sasheem's two companions were no match and were quickly defeated, but Sasheem was a step above them...but the wizard knew what sort of creature Sasheem was, having heard about him beforehand. He had a plan. Reciting an ancient spell, the old wizard attempted to seal Sasheem up for eternity in a lamp, but he sneezed and ended up fumbling the words.

    Sasheem was sealed, not in a lamp, but in a toilet. The wizard, presuming this was an even more just fate for such a creature, left victorious. However, due to his fumbling of the spell, Sasheem would not remain sealed forever....For three rubs of the toilet and the demon within would be released to grant a wish...or that's what the rumors whispered amongst people who dared to pass by the ancient outhouse at the dead of night had heard.

    Truth be told, Sasheem spread those rumors himself, as he could emerge partway from the toilet...He had originally attempted to trick passersby into getting close enough to be turned into food so he could at least eat while he's stuck in his aquatic prison, but they fled as soon as they realized the danger and he had no way to give chase.

    Years stuck in the toilet have left Sasheem generally bored and irritable as well as lazy, having not much to do for a while. Even scaring off people from attempting to use the legendary cursed toilet was getting boring and as he was getting hungry, he grew tired and decided to take a long nap.

    Eventually after many years of sleep, he became fed up with confimement and sought to find something interesting to do. around the present, he decided to spread more rumors again, the toilet now being surrounded by a large public park with plenty of victims to deceive.

    This time, he planted rumors that demon of the cursed toilet had returned...this time, granting wishes in exchange for food or money. This worked for about a day or two before people discovered he was full of ****(....not literally, thankfully.).

    So armed and angry a mob formed in an attempt to kill the majin. His fighting instincts dulled after many years of wasting away, Sasheem concentrated as hard as he could, hoping to break away from his prison, only to due so partway...he could unhinged the toilet from its stand on the ground, but he still couldn't remove himself from it....hopping away from the angry mob, he couldn't help but look on the bright side. At least he wasn't stuck in isolation anymore...and he had a whole new world to tear apart....as soon as he got something to eat.

    Other: If there's one thing he's proud of, it's that his toilet has never been used, not once!
    Last edited by KingofPie; 07-15-2018 at 11:06 AM.

  2. #32
    Mighty Member Stigmazilla's Avatar
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    Quote Originally Posted by The MunchKING View Post
    I was just thinking this might be a cool place to bring in my Xenoverse OC. But I probably wouldn't RP on it that much, so meh...



    Oh wow, this is ORIGINAL Dragon Ball power levels.

    In that case maybe I should make a "What if Paur or Oolong were actually bad ass AND had mastered their shapeshifting.



    Well if you have a PS4 I do recommend them. Quite Fun.
    I'm also really tempted to do the oolong idea

  3. #33
    E-Liter3K Scoped Headshot The MunchKING's Avatar
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    Quote Originally Posted by Stigmazilla View Post
    I'm also really tempted to do the oolong idea
    So You're going to be alternate-World Oolong and I'll be Alternate-world Puar?

    hmmm... Maybe in this world the Shapeshifter will be the badass warrior who's just getting outclassed by all those Aliens with their alien powers, and the Human will be the plucky comic relief guy.

    (which would STILL make me the Yamcha of the group, but there's worse fates I guess.)
    The MunchKING is Back! And he is AWSOME!

  4. #34
    Truth and Conviction Hazard's Avatar
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    Quote Originally Posted by Hazard View Post

    Name: Slak

    Race: Namekian (Dragon Clan)

    Age: 20

    Height: 7'2"

    Weight: 220 lbs

    Power Level: 50

    Style: Dragon Style

    Techniques:

    Items: Standard Namek Robes and Staff

    Special: Healing, Clothes Beam, and Telepathy.

    Backstory:

    Other: His name is dutch for Snail.
    Behold, Slak!*



    *Translator's Note: Slak means Snail.
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  5. #35

    Default

    Objection! Clothes beam is clearly OP at this power level!

  6. #36
    Lin Kuei Grandmaster Sub-Zero MKA's Avatar
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    Quote Originally Posted by The MunchKING View Post
    Well if you have a PS4 I do recommend them. Quite Fun.
    I don't have a PS4 either. Can't afford it :/
    DBM | Sarada | Parsley

    ROLL TIDE ROLL!

  7. #37
    She/Her Cthulhu_of_R'lyeh's Avatar
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    Ishtar's Techniques (Part 1):

    Aša Vahišta - "Truth, as guided by radiant fire." - Ishtar's chi speaks the truth of her intent. Manifesting radiant flame it coats her extremities, enhancing the strength of her blows (generally the horns, hands, elbows, knees, and fists).

    Xšaθra Vairya - Ishtar's body is now a blending of crystal, and metal, and blood. The blade that she had once 'found' herself in, has now been reshaped thanks to Jinzi Pantaloon, and Nunlil, into her right arm. Allowing her unrestricted use of the limb as if it had never been lost at all; while also allowing her to 'reforge' the appendage should it suffer damage.

    Kāmag-Xwadāyīh - "With metals[and crystals] as your demesne, yours is the right through arms, to express autonomy, power, and all those other attributes befitting of rule." - As Ishtar's understanding of old realizations continues to expand and change, a facet of the gift offered by Sekhmet before her final passing has been realized (though perhaps not in the manner wholly intended); manifesting in conjunction with her dominion over metal, and crystal in three ways:

    • Sûrahe Vaêdha (Avesta: literally. "Weapon, Knowledge") - "Blessed be you, Daughters of the Moon, and Children of Moonlight ... for yours is the mantle of order ... peace." - The information contained with in the energy gifted by Sekhmet, was not simply the hidden knowledge of a forgotten school of magic, but the knowledge of the Order of the Twin Luminaries and its peacekeepers: The Moonsworn. As a result, the martial training that was offered all Knights of the Moonsworn is now at Ishtar's disposal as well, affording her a passive increase to her martial competence in the use of Khosian (Ancient Egyptian), and Luarian (Celtic) arms.

    • Xshathra (Avesta: literally. "Power, Dominion, Rule") - In the simplest of terms, Ishtar is capable of channeling her energy through the tip, or edge of a weapon, as if it were one of her own limb. This allows her to narrow the strike zone to one one-thousandth of an inch (or less depending on the weapon); enhancing the strength of her weapon strikes by x3 Ishtar's unaugmented PL (45000). Though this comes at a cost: While Ishtar is actively channeling this effect she is incapable of using the majority of her techniques. The only exceptions being Xšaθr Vairya, Spəntā Aēšma, and Ahûm-Jaidhi.

    • Vohunîsh Vairîm (Avesta: literally. "Metal Blood") - "As it came from you, all metals[crystals]; your veins flow with liquid metal[crystal] like the very veins that cover the surface of the world." - Similar to Pṛthivīpatnī, Ishtar has developed a method of manipulating metal, and crystal. Requiring more precision than the manipulation of the Earth beneath her feet however; Ishtar is only capable of 'bending' metals and crystal already bound through Xšaθra Vairya. While she can use this ability to fashion weapons/armor, Ishtar prefers to simply augment her physical characteristics by giving herself claws, or coating her tail/horns in metal/crystal. The strength of this 'bent' metal is equal to that of her unaugmented power level (15000) multiplied by the composition of the manipulated material, x.25 for Khosian Moonstone (3750), x.5 (7500) for Katchin.


    Spəntā Ārmaiti - "... of Mother Nature; she who is the very ground beneath your feet ... who provides for her children good dwelling, and enduring ..." - Ishtar's body has formed a kinship with the earth itself, and through it is able to take on its aspects; allowing her to bolster her defenses while also improving her ability to withstand punishment. Yet as her connection with the world(s) around her, and its 'children', has deepened; so too has the golden-eyed Oni's understanding of it.
    • Pṛthivīpatnī - "The Lady of Earth ..." - By filtering her Ki down into the world(s) beneath her, Ishtar capable of manipulating the sand, stone, and soil, as she might her own limbs in an area around herself equal to 50-Yards for each 10000 of her PL. Supplemental to this, as had been performed once before- an act of desperation more so than understanding- Ishtar is capable of spreading her bolstered defenses to that of her allies through physical contact.


    Vohu Manah (Vōhu-Mánāh) - "... of the kinship of animals, and of cattle in particular." - By diverting her body's chi into three specific areas (legs, and her horns), Ishtar performs a devastating close-range attack designed to penetrate the defenses- and possibly the bodies- of her enemies.

    Haurvatat - "... of the waters; and of the wholeness provided by its sustenance." - Ishtar draws her daily sustenance from the energies provided by water.

    Amərətāt - "... and of plant-life, and the immortality provided by its sustenance." - By actively drawing upon the plant-life around her, Ishtar is capable of amplifying the strength of a single action that relies upon her Ki. Yet as her understanding of the connection between herself, and the Flora that is found upon the surface of the world(s) flourishes, so too does her understanding of the relationship between it (Amərətāt), and Spəntā Ārmaiti.
    • Dūraoša - "Of the beautiful man, he who through the White Haoma, keeps death at a distance." - By repurposing the energy absorbed from plant-life, Ishtar is capable of offering succor, and nourishment to those in need by filtering this energy into their bodies to either replenish their stamina, heal injury, or empower their next Ki-based ability. Ishtar is capable of storing the energy necessary for (2) uses, gaining additional 'charges' at a rate of (1) per 10000 PL, unaugmented. A single charge is capable of restoring 25% of one's stamina/energy, healing injuries no greater than broken bones, or amplifying the strength of a target's next Ki-based ability by 50% of their base PL. Multiple charges are capable of restoring an additional 25% of one's stamina/energy per charge, healing moderate internal injury, and amplifying the strength of a target's Ki-based ability by an additional 10% of their base PL per charge. Ishtar is, by nature of the ability, incapable of using this ability (Amərətāt) on herself.


    ----------------------------------------------------

    Ufyemi Vaêdha Hathra - "To weave knowledge together." - Ishtar - As a result of Ishtar's return to balance, her ability to blend the halves of herself- Magic/Ki- has similarly found itself returned to form; allowing her to subtly weave her Spirit of Bounteous Destruction with her innate magical ability to affect different manifestations of her abilities. The spell used to augment those Spenta/Daeva that can be affected in this manner, will determine the augment. Starapateñti, will increase the impact force of physical attacks by x1.5-2 PL (3,625-7,250). Dar-Tanu, gives certain abilities tangibility (think Crimson Bands). Abilities used require access to both Ki/Hakai energy, as well as magic, as "without half, there is no balance". The currently known spell/Ki combinations are:

    • Ahûm-Jaidhi - (Avesta: "to smite the world") - Ishtar uses gravity magic in concert with Aša Vahišta, or Vohu Manah to focus, and amplify the force delivered in her punches, and kicks at the instant contact is made. Ishtar refers to this in "common", as her "World-Breaker".

    • Atar Vazishta Ashtraya - (Avesta: "whip of Atar[fire] most swift") - Ishtar uses binding magic in concert with Atar Vazishta Ashtem to create either chains, or a whip of electricity that can be used to tether an opponent. If enough of a charge is built before the cast (determined by post), more chains/wrapping will occur from the site of impact eventually/potentially, binding an opponent.

    • Vairyanãm Anghu Raocah - (Avesta: approx. "river of luminous energy") - Ishtar has blended her ability to generate ephemeral bursts of lightning, with that of Dar-Tanu, and Starapateñti both; allowing her to turn a bolt of electricity into a a powerful projectile that maintains its cohesion and striking power well beyond what would otherwise be possible. This blending of magics and Ki also affords a pinpoint accuracy and a timed detonation, allowing the Oni to fire beams of destructive energy without risk of errant shots or the ensuing explosion striking unintended targets.
    Last edited by Cthulhu_of_R'lyeh; 07-03-2018 at 08:14 PM.
    Yeah, but if you... man, we're getting into weird analogy territory, like if you disintegrated Superman's arms he wouldn't be able to go "fool! Little did you know that my arms and I are one and can be remade from me!" and will his arms back into being from pure nothingness. - Pendaran

    Arx Inosaan

  8. #38
    She/Her Cthulhu_of_R'lyeh's Avatar
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    Ishtar's Techniques (Part 2):

    Druj (Indra) - "Lie, as guided by chilling frost." - Ishtar's chi speaks the lie of her intent. Manifesting as a chilling frost, it coats Ishtar briefly before shattering, to reveal the Oni gone, and in her place is a 'clone' of ice. Whilst hidden/glamored, Ishtar will have (1) free action, based on her movement range per second (m/s), before the clone shatters and Ishtar reappears. The higher Ishtar's power level, the more clones she is able to generate (1).

    Spəntā Aēšma - "Through tempering, and the crucible of death and rebirth; I have learned the truth of Bounteous Wrath ... Let me teach you of it now." - An ability in two parts:

    The passive effect being that Ishtar is now wholly capable of projecting/manipulating her innate Ki energies, without risk of tapping into her Hakai energies unnecessarily.

    The active effect of Spəntā Aēšma. By tapping into the embers of Aēšma, Ishtar can now increase her strength and lust for battle over the course of combat, at the cost of slowly narrowing her focus and Ki usage towards a singular outcome. During this process, Ishtar's strength will increase gradually until she reaches the final stage, Aēšma Sij:

    • Stage 1 (Active) - An immediate increase to strength and speed equaling of 50% of her power level for a total of (33750), Ishtar loses the ability to use the following techniques: Vōhu-Mánāh, Amərətāt, Druj. Ishtar will also lose the ability to perform the following spells: Dar-Tanu, Viñdât Dûrât, Starapateñti, Paņca.

    • Stage 2 (Passive) - Ishtar loses the ability to deactivate Spəntā Aēšma, and in exchange receives an additional 50% increase to strength and speed for a total of (45000). In this stage Ishtar is also incapable of using any techniques or spells; with the exception of Kāmag-Xwadāyīh. While also in the throes of Stage 2, her Ki energy becomes more chaotic, burning all things she makes contact with (including herself) and her horns also lengthen, slightly. Ishtar can be knocked out of this Stage so long as she is incapacitated, knocked unconscious before the final "turn". At which point nothing short of Death will prevent:

    • Aēšma Sij - At this time unknown (Event Locked).

    Note:

    • The stages will progress based on the duration of the engagement, five posts to transition from Stage 1 > Stage 2; and five posts to transition from Stage 2 > Aēšma Sij.
    • Aēšma Sij's effects are currently unknown.
    • Ishtar can now consciously cancel the progression so long as she has not progressed within two posts of Aēšma Sij.


    Asvins (Aśvinau) Naonhaithya "... of the unified Daeva, the twin-spirit of spiritual disobedience." - A passive effect as the result of Ishtar's resolve, the Oni finds her body and soul resistant to the influences of others. This manifests in both a change- or rather a return to form- of her mind, body, and soul:

    • Body/Soul - The Ki that permeates Ishtar's body mimics the Oni's defiant soul. This manifests as a resistance to Ki-abilities that target her physically, making it harder to perform things like the alteration of her physical form and the manipulation of her soul, halting or preventing movement, or the manipulating/draining of her Ki. A double-edged sword however, this also means that she is more resistant to beneficial effects such as healing via Ki manipulation/lending.


    • Mind - Ishtar's mind similarly mimics Ishtar's defiant soul. This manifests- simply- as a resistance to telepathic suggestion/assault, the altering of her mind or mental state, or the altering her perception via illusions or some other means of obfuscation. Unlike the passive effect of her body/soul's resistance however, Ishtar can only sense that something is 'different' and must consciously attempt to bypass illusory effects.

    Note: This can be mitigated by Ishtar's consent, and this effect will fail completely should Ishtar exhaust her Ki. Her level of resistance is equal to double Ishtar's Current PL (30000/45000)

    Aka Manah (Akvan) - "... of the Daeva of seduction and sensual desires." - Ishtar's soul years for satisfaction, and in finding it; a connection is fostered. A passive action that results from the formation of a beneficial relationship, Ishtar subconsciously 'binds' herself to someone in body and soul, allowing them to share in each other's experience. This results in each receiving a boost of 50% of Ishtar's Current PL (7250), during combat. Not without its side-effects however, once paired Ishtar and her bond-mate [Sarada], experience what the other does. Simplified, if one experiences pleasure, the pleasure is shared between the bond. If one experiences pain, the pain is shared between the bond.

    While a passive effect, the ability can be deactivated outside of combat. Similar to Aeshma Xeshm however, once in combat the ability activates automatically and cannot be deactivated until safely outside of combat.

    Note: A 'bond-mate' is the individual(s) [Ishtar/Other] sharing the link. Only one person may be bound to Ishtar in this manner. In the event of death or serious injury, only the mortally wounded individual will die (obviously). The other however, will experience all of the pain and emotional backlash of the dying individual.
    Last edited by Cthulhu_of_R'lyeh; 07-10-2018 at 12:59 PM.
    Yeah, but if you... man, we're getting into weird analogy territory, like if you disintegrated Superman's arms he wouldn't be able to go "fool! Little did you know that my arms and I are one and can be remade from me!" and will his arms back into being from pure nothingness. - Pendaran

    Arx Inosaan

  9. #39
    Incredible Member Sol_M's Avatar
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    Quote Originally Posted by Cthulhu_of_R'lyeh View Post
    Placeholder updated for initial review.

    Question marks are merely yet to be filled in tidbits/techniques. Or items waiting for confirmation via PM.

    Now I sleep.
    Just to be clear, when she uses "The Destructive Spirit" does she actually say nothing or "----"?

    In my head, that's a very important question.

  10. #40
    Truth and Conviction Hazard's Avatar
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    Quote Originally Posted by Siriel View Post
    Objection! Clothes beam is clearly OP at this power level!
    It's a racial bonus, so it's cool
    Hazard's Playhouse - Episodic anime reviews and other things. Current Post: Houshin Engi: What was Skipped
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  11. #41
    Archmanifestation of YOLO Noldere's Avatar
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    Name
    Ronin Kai

    Species
    Shinjin

    Age
    ?

    Height/Weight:
    175 cm (69 in) / 69 kg (152 lbs)

    Power Level:
    65

    Style
    Peregrine Sisters' Elemental Telekinesis
    A psionic-based martial system intertwined with elemental magic. Kai's version allows him to modify his telekinetic abilities by attuning himself to air, electricity, and/or sound.

    Techniques

    Rudimentary Art (Useable)

    Telekinesis
    Kai can move physical entities without physical interaction through force of will.

    Adept Arts (Useable)

    Elemental Infusion
    Kai attunes himself to an element, gaining the ability to telekinetically control it.

    Internalization
    Kai creates a telekinetic field around himself that enhances his physical capabilities.

    Master Arts (Unusable)

    Elemental Genesis
    Kai produces the element he's currently attuned to, willing it to form anywhere within the range of his control over said element.

    Elemental Manifestation
    Kai internalizes the element he's currently attuned to, giving his tactile telekinesis additional properties based on said element.

    Elemental Synthesis
    Kai consumes the element he's currently attuned to, using the resulting energy to replenish lost ki or recover from sustained injuries.

    Paragon Arts (Unusable, Locked)

    Sky Sage
    Kai grants others within his sphere of influence the use of his elemental abilities (Infusion, Genesis, Manifestation, Synthesis, etc.) and ki reserves.

    Lightning Legion
    Kai forms several simulacra of himself out of pure lightning which constitutes a hive mind independent of his control yet aligned to Kai's true interests.

    Resonant Ronin
    Kai forces himself to exceed his normal limits through aural-hypnotic resonance, greatly increasing his various capabilities for a brief period of time.

    Sovereign Art (Unusable, Locked, Sealed)

    Shin Kai
    By partially nullifying/transcending the World Suppression Rosary, Kai can force his body to return, for a time, to its unrestricted state.

    Special

    Kaifuku (Recovery/Restoration)
    Kai restores a physical entity, healing living entities or mending nonliving entities.

    Kai Kai: Kizashi (World to World: Omen)
    Kai teleports from one point to another without crossing the intervening distance. Unlike the normal Kai Kai, Kai must be able to sense the destination; in addition, while the transfer itself is instant, each use is preceeded by a charge time equal to the time required to cross the intervening distance (or its equivalent).

    Kekkai (Barrier)
    Kai creates a field of energy within range that restricts access to the enclosed/exclosed.

    Items
    World Suppression Rosary
    A rosary composed of magatama and beads inexplicably yet irrevocably and indefinitely bound to Ronin Kai, acting as both seal and mask upon his true form.

    History (Backstory)
    Origins
    Stolen away from Kaishin-sei before birth by the first Peregrine Sister, Kai was raised by her, trained by her, and eventually allowed to enter her thieving troupe. The Peregrine Sisters- as the group was then known- and he, the first (and only) Ronin Brother, then embarked on a grand thieving tour that lasted for myria- and would possibly have lasted for even longer, were it not for the wrath of one Kai should have never stolen from- one from which Kai hadn't even known he had stolen from.

    You see, what Kai had stolen was the very heart of the one who had stole him, ages ago. That he hadn't noticed after millenia of hint after obvious hint was insulting and infuriating; that he still didn't seem to understand after she made her desires undeniably and unmistakably clear was unforgivable.

    As punishment for being so impossibly dense, Kai had his divinity and true self taken from him, and was cursed to wander the worlds until he finally came to a proper understanding.

    Current
    Having lain dormant for millions of years, Kai has awoken- his latest slumber disturbed by a premonition that an eminent crisis was approaching. One which may very well require his true strength, which he once freely wielded but now could only feel sealed deep within him. However, as Kai even now was utterly incapable of understanding exactly why being able to see through such 'obviously' false feelings- and displays- of love for him would anger her so, he had no hope of convincing her to see reason. Knowing this, Kai set out, seeking a way to bypass the current restrictions placed upon his abilities. Only then, would he truly feel confident in facing what he felt was coming.

    Themes
    Main
    Periphery - Jet Packs Was Yes
    Battle
    Bullet For My Valentine - The Last Fight (Acoustic)

    Last edited by Noldere; 01-28-2018 at 01:08 PM.
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  12. #42
    She/Her Cthulhu_of_R'lyeh's Avatar
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    Ishtar's Origin Story:

    "In the beginning, there was Time; and to Time was born twin sons. The Lord of Wisdom, and the Spirit of Destruction..."

    It was a day like any before in Other World, and surely like any that were to come.

    The Oni that would come to be known as Ishtar was tending to her favorite tree- the fruit was very good- as was her usual, when she spied a stranger spying her, and that too was standard. Other World was an interesting place, inhabited as it was by deities and dead, it was a fairly common occurrence to happen upon or be happened upon. This time, however ... was different. Dressed strangely, and with his its obscured by a hood that only revealed a swirling black nothingness, this watcher stood nearly twice her height. What caught her attention, however, were the two beautiful, milky-white wings; and the two obsidian horns that dwarfed her own.

    The young Oni stared for a good while, such was her curiosity; and this stranger stared back. Eventually though, her curiosity waned and with a quick wave she turned away to resume her tending. Years later, she'd look back and laugh; but what happened next altered her life and the path that life was set on.

    The Stranger approached and placed a hand on her shoulder. There was a brief exchange ... and then the Stranger made her see. Reaching out, the gloved hand touched the tree and in an instant it withered and died. Emotions like a wave stuck the girl, and with them came understanding. Pulling away from the hand, then, the Oni braced herself and pull all her sadness, and anger into a single thing.

    A headbutt.

    There was silence then. For ages and more. Then the Stranger started laughing.

    "In all my years, that is a first." More silence, then; and with it came Zurvan's appraisal. When he finally spoke then, the path was locked, and the Oni who would be Ishtar was born.

    "I would teach you of my sons, little one. Would you learn?"
    Last edited by Cthulhu_of_R'lyeh; 02-24-2018 at 01:41 PM.
    Yeah, but if you... man, we're getting into weird analogy territory, like if you disintegrated Superman's arms he wouldn't be able to go "fool! Little did you know that my arms and I are one and can be remade from me!" and will his arms back into being from pure nothingness. - Pendaran

    Arx Inosaan

  13. #43
    The Undead One The Chou Lives's Avatar
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    Damn may have a late start due to holiday predations. Still interested though.

  14. #44
    She/Her Cthulhu_of_R'lyeh's Avatar
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    Quote Originally Posted by Sol_M View Post
    Just to be clear, when she uses "The Destructive Spirit" does she actually say nothing or "----"?

    In my head, that's a very important question.
    Now wouldn't that be cool. Nah she'll say a thing, probably.
    Yeah, but if you... man, we're getting into weird analogy territory, like if you disintegrated Superman's arms he wouldn't be able to go "fool! Little did you know that my arms and I are one and can be remade from me!" and will his arms back into being from pure nothingness. - Pendaran

    Arx Inosaan

  15. #45
    Archmanifestation of YOLO Noldere's Avatar
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    Quote Originally Posted by Cthulhu_of_R'lyeh View Post
    Hmm.

    Hobo Kai.
    Murderhobo Kai?

    A little bit D&Dish, but there's nothing wrong with that.
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