In the year 2818, Earth is dying. In search of a solution, a lifeship called the USS STAR EXODUS has been commissioned by the UNDF (United Nation’s Defense Forces) and with the help of a contingent of the alien race known as Argonians, set out to find a new homeworld. However, conflicts abound, inside and outside the ship. On the journey through deep space, encounters with the Prima Goetia, wondrous, yet monstrous beings that occupy the farthest reaches of space and plague the ship’s journey. The inside of the ship, a floating nation, has religious figures of the Argonian people clashing with the views of the Earthling military and the seedier elements populating the ship. As a UNDF Titan pilot, your mission will be to brave a path to this new world, and decide for who it should be for...
WELCOME TO STAR EXODUS: A MECHA RPG! Think Knights of Sidonia when it comes to the titular ship in the title. Each person playing will be the pilot of a mech, classified as a T1XTN, with customization based on the player’s own ideas. You may choose a character from three factions:
UNDF : Career soldier, member of the Earth’s premier fighting force now guarding the Star Exodus, the first Space Raft. Generally structured and responsible people when it comes to decision making in the battlefield and varying degrees of order outside of it as well. Headed by Admiral Jayson Maxus, a man respected by many for his efforts in the Unification War of 2807-2811, with General Broadus “Brutus” Larkin as your field commander, a man driven to win and stomp out all opposition. At all costs
Order of AR : The alien faction on the ship. Having arrived on Earth two decades before the Star Expdus was crafted, the contingent of Argonians on Earth worked with the humans to craft the ship, albeit for their own purpose: to begin their pilgrimage to the holy star ISO-8 and the promised planet, Noble. Taller, age slower and stronger on average than a human (2X at least), they generally keep to themselves and at best, mix with humans only when it comes to a goal or business. A pilot from the Ordee of Ar is more than likely raised in the religion but has only information from people who lived on the home world, not any interaction with the home world. Secondhand informations nd traditions passed down out of a sense of routine. The leader is Angelo-1, one of the first to arrive on Earth and the High Priest of Ar. Is never seen without his bodyguards who are two of his numerous(biological) children. The Argonians forsook war centuries ago but still have some of the same instincts in their DNA.
Underbelly : The criminal, seedier element. Big money backers, private contractors. Unified under one specific rumor of a leader known as “Ghost” who many suspect to be Armond Ngetutedi, the head of Revival, the leading weapons manufacturer on Earth who went along to provide for and watch his profit in action.
The creatures you encounter, the Prima Goetia, bear resemblances to various beasts in the mythology of Earth. No human has an explanation other than maybe the trip is a journey towards Hell, as some fanatics have described, while Angelo-1 considers it as the great beasts testing those who wish to approach the motherland and if their aims are true and will is just, they will be allowed passage. That’s what he believes. That belief does not necessarily make it true. The beasts range in size, from as small as the head of a Titan mech in a swarm (Beezles) to the size of one (Flaurosso) to reportedly as large as a moon (Baalindrome, Cernunnosferatu, Ananta-7). Depending on the size, the engagement threat levels will range from low (one pilot), medium (three) to high (EVERY PILOT) and each mission will be coordinated with the admiral watching you all and General Larkin providing support from the bridge. Engagements are broadcasted across Star Exodus, as a tactic to boost morale. How questionable that is, would be a question for the general.
Next, Character Sheet with examples!