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"I've never been more excited about working on a DC Project as I am about what we're doing with the Justice League line. We're playing with the biggest, best toys in the DC Universe.
I side with DOOM!"
Scott Snyder: Yeah, part of the fun of No Justice for me is how it’s a bridge between Metal and all this new stuff in the Justice League group, so it’s going to tell you the story of why Luthor decides that maybe he’s made a mistake trying to be a hero all this time. For Justice League, you don’t have to have read anything else to pick it up, but it’s one giant cumulative story. So, for us, the idea was looking at what happened in Metal with Black Manta, what happened with Sinestro when the Source Wall broke. All of these things are catalysts for Luthor to say, “You know what? Maybe being a hero — maybe the heroes themselves — are this fallacy. Maybe the whole thing is the wrong way for humans to be.”
So having seen what happens in No Justice, and how strong the force of Entropy is on Earth, it really gives him a glimpse into his possible purpose in life. So when he comes back it brings him into conflict with another big DC character who I don’t want to give away — but, another villain who is trying to form an Injustice Gang.
The story is really about why, in this particular moment, an Injustice Gang, all that stuff, would be too small. We need something as big as the Legion of Doom — which we haven’t really seen in continuity, save for a couple small glimpses in Elsewords or things like that. I wanted to bring them back full force, set it against the Hall of Justice, and have it be the biggest clash that we’ve been able to do at DC in many, many years.
The whole idea, with everything, is to be able to give you what looks like “comfort food” but reconnect it to the stuff that I really loved growing up. I wanted to create a line up here that reflected the animated stuff, that reflected Super Friends — all of those kind of things that bring new people in the door with that kind of “core” love of our characters — but then use it to just launch into place you’d never expect.
Even though the team looks core, that we’re back in familiar places, when we get our story going — even by page one — you’re going to see how ambitious and big we’re going. We want to take you places that you’ve never been in the DCU. This is really the culmination of a lot of years of work for us, the way that Metal really put a lot of the treads of Batman to the floor, this is really going to take everything we’ve been doing and roll it forward.