Appreciate the behind the scenes - so to speak - look at your process. "Very difficult but intensely rewarding" would about sum it up lol
It really is a whole different craft than just drawing characters chatting and doing things, there needs to be a logical sequential flow between panels and consideration of the page layout and how that, in turn, affects how it reads. If it's print, whoof, gotta be particular about your paper's proportions and the art bleed lines and how the layout is affected physically for the reader.
But at the same time, don't let that discourage you. Overthinking it is always the biggest impediment to getting started!
These days, for myself I find it's also a matter of time management and mental clarity that also stacks up on top of that. Exhaustion is anathema to grit, ugh.
For sure.
Actually, I did sketch up a couple pages recently of just random scenes just to practice paneling. I was afraid I had lost the knack completely, but I just had to actually do it.
Robot Man traversing a mountain towards a strange tower.
Crow Man with a sword fighting some kind of monster.
I have learned to embrace the pantsing style of doing things more, for sure. Sitting down and doing it has done a lot more for me the last few years than trying to plan everything out extensively before I get started. But there is a balance to strike.But at the same time, don't let that discourage you. Overthinking it is always the biggest impediment to getting started!
Yeah, I hear ya.These days, for myself I find it's also a matter of time management and mental clarity that also stacks up on top of that. Exhaustion is anathema to grit, ugh.
Strictly speaking, I have more time than a man my age probably should have, but I am also easily exhausted by my job, and I burn out hard after basically every short creative bout, so it's very, very hard for me to stay on the horse. I keep coming back around to making stuff, though, because I guess I'm too stubborn to just give it up entirely.
Why are we here?
"Superboy Prime (the yelling guy if he needs clarification)..." - Postmania
"...dropping an orca whale made of fire on your enemies is a pretty strong opening move." - Nik
"Why throw punches when you can be making everyone around you sterile mutant corpses?" - Pendaran, regarding Dr. Fate
I'm kinda sorry I missed so much of the RP culture here. In the early years, I was able to keep up, but then the style of play grew way past what I could keep up with, and the most popular game types just weren't really what I grooved with. Losing home internet access definitely kicked the chair out from under me there, and by the time I got back into it, I just wasn't on the same wavelength.
Dr. Cthulhu will see you now!
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Gundam: The Witch from Mercury is great so far. Animation style, voice work, backgrounds, mech design, etc….all knocking it out of the park for me.
Really dig the fact that the main character is…….nice. Friendly. Not traumatized or a super soldier or enhanced (as far as we know) right now (and even has a parent). Also dig how her suit took apart her opponents. One of the few times I really dug the funnel/flying weapons maneuver.
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Thank you kindly! I've often found that it's one thing to have an idea for a comic and another to have an idea that could actually become a comic. It's a surprisingly big gap between those two things.
The struggle is real haha.
Abaddon who writes Kill Six Billion Demons has often said "When I started, I didn't think I'd be working with these characters for what is now more than five years," and he cites having the design work he does for the ICON TTRPG as a good outlet to allow him to draw things that aren't the comic.These days, for myself I find it's also a matter of time management and mental clarity that also stacks up on top of that. Exhaustion is anathema to grit, ugh.
I have often found, even with characters and concepts I enjoy that, in the context of a comic, you end up being like "Oh god, not this again," That mental fortitude is hard to cultivate.
I mean these are perfectly serviceable. Panel flow makes sense, perspective is present. The art isn't super technical but it's readable and you can suss out what's going on.
I'd be intrigued to see you try speech and lettering because boy is that stuff way harder than it looks.
I have a set of several ideas that I can between to work on, to keep things fresh. They come and go in terms of output, sometimes it's just planning, sometimes it's design, sometimes I hit my stride and do a bunch of comic pages or something. But I know I can pick them up and put them down whenever I want.Yeah, I hear ya.
Strictly speaking, I have more time than a man my age probably should have, but I am also easily exhausted by my job, and I burn out hard after basically every short creative bout, so it's very, very hard for me to stay on the horse. I keep coming back around to making stuff, though, because I guess I'm too stubborn to just give it up entirely.
Like, the last week of my creative output has been largely consumed with my deciding to make an RPG system and maybe run a game, I have done almost no drawing. Fortunately I go to a weekly life drawing class now so there's a spot for that in my regular calendar.
We have two characters in the RPG which entirely opposite approaches but neither of which really do any damage haha.
If someone wants to be the big strong person to do the punching, that would be most welcome.
That's pretty much me, as well. I got into a couple of RPGs, but either they died, my expectations were too different, or people posted a gazillion times between my posts.
That one was one of the ones I really enjoyed, but yes, it fizzled.
Sort of, yeah. I knew I wouldn't be able to keep up, so I made a Tactical Officer who had been a highly experienced pilot (but couldn't fly anymore due to nerve damage from injuries). So I interfaced with the pilots during missions and in down-time, but I wasn't part of 'the squadron'. Allowed me to manage a more sedate pace while still enjoying RP.
Even had the character's death worked out, had things gone that far.
Why are we here?
"Superboy Prime (the yelling guy if he needs clarification)..." - Postmania
"...dropping an orca whale made of fire on your enemies is a pretty strong opening move." - Nik
"Why throw punches when you can be making everyone around you sterile mutant corpses?" - Pendaran, regarding Dr. Fate