Originally Posted by
Sharpandpointies
All he really needed to do was to keep his composure and not miss a note. I'd ask for a solid composure roll - very difficult, or perhaps absurd if he had no escape route (certain death if this fails). Music skill roll would depend on the complexity of the piece. That's it.
It's not like he controlled his enemies with the playing, or made them think anything other than 'this guy isn't worried'. He basically outfoxed them, used Sunzi/The Art of War against them. 'Make yourself appear weak where you are strong, and strong where you are weak'. 'If you know yourself and your enemy, you will have victory', and they knew 'this guy is by nature cautious'. Knowing those things, the enemy general looks at this apparently empty city and this super-cautious general sitting outside it playing music, seemingly unconcerned by the army on his doorstep (and a couple of bloody street sweepers continuing to do their work outside the open gates!), and the enemy general -- quite logically -- thinks 'he's trying to draw me in, this is a set-up'.
If this was NPC's versus NPC's, I might call for a contested Tactics roll. If it was a PC showing up like this, I might ask for a Notice roll if the musical General bungled his Composure roll, and tell them 'he's sweating' or something. If the NPC's showed up, I'd make the Notice roll for them if the player bungled their Composure or Music roll, and then try to work out what they would do based on the results.
But mostly this is trickery, and there are less 'hard rules' in Anima for that. Which I like. ^_^