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  1. #8011
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    Best wishes to your wife and you Sharp. Hope it all turns out ok.

  2. #8012
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    Seven Deadly Sins: Huh, our sweet, peace-seeking heroine used to be called Bloodstaine Elizabeth during the wars and she's now ready to show why.

    And Ban has finally gotten his sacred treasure back to amp up his already OP stats and abilities further.

    Cool chapter.

  3. #8013
    Incredible Member FistofIron's Avatar
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    I hope everything is good with your wife Sharp.

  4. #8014
    Incredible Member FistofIron's Avatar
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    Sadly tonight’s D&D is cancelled. Hopefully next week.

    My buddies are interested in Mutants and Masterminds.

  5. #8015
    Reborn Samurai Len Ikari145's Avatar
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    Fairy Tail: So, we're finally introduced to the Wood Dragon God and....

    Natsu, I think you're gonna need A LOT more Nakama power.
    Ichigo: What even *are* you?!

    Kenpachi: Some say my mother was a train. Some say that I'm a rejected Godzilla monster too strong for the series canon. But everyone says: I'M THE KEEEEENPACHIIIIII!!!!

  6. #8016
    The Weeping Mod Sharpandpointies's Avatar
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    Thank you to everyone for your well-wishes. Wow - that's a lot. ^_^

    So, good news. Apparently at least four other people I know or who are connected to people I know have been suffering similar symptoms as my wife (serious vertigo) for the last week. The specific symptoms OF the vertigo are actually identical to hers. The doctor at the emergency ward said it could have something to do with sinus pressure on the inner ear. Allergies have been at an all-time high this week in Ottawa. The four other people all have bad allergies.

    My wife USED to have bad allergies, but doesn't any more (after we went plant-based, her allergies pretty much disappeared). However, the doctor did state that one can have swelling in the sinus without having mucus and other symptoms. And my wife's allergies were at their worst this time of year. Working theory is that her allergies are 'almost gone', but because it's so bad right now (outside the normal level for this season) she has some kind of swelling happening? Maybe?

    Despite her not having sniffles, she tried decongestants (at the doctor's suggestion) and they seem to have helped, so that's ANOTHER good point.

    In any case, that her symptoms are exactly mirrored by four other people means two things that take the stress off.

    1. It's not something like a tumor (well, I suppose it's possible but the odds of that versus the odds of everyone having this due to allergies or something seem...rather low);
    2. It's likely not something she'll have to live with for the rest of her life (ie, consequence of neural degeneration that is continuing in her ears).

    So, it's looking good.

    Thank you all again.

    Quote Originally Posted by Beadle View Post
    1. Sharp, I hope your wife’s health situation improves.
    2. I’ll get a post in tomorrow on Anima.
    3. Completely agree on Jessica Jones (I’ve finished it now). Of the four main Netflix series (Defenders was kind of it’s own thing and Punisher, while excellent, is only one season so far), JJ is the most consistently solid. Weirdly, I don’t hate Iron Fist the way that some do, and find it consistently better than the crappier parts of Daredevil (*cough*Elektra*cough*) and Luke Cage (which seems to cycle between excellent and crappy with worrying ease). But JJ is good all the way through. Sure, nothing is quite at the level of Season 1, but nevertheless excellent. And I really find the slower-paced detective work engaging. I really hope Disney find a way to revive these series on their streaming service, albeit with strict parental guidance obviously - you wouldn’t want a kid equating Jessica Jones with Hannah Montana.
    I admit that the crappy parts of Daredevil (exactly what you say) and Luke Cage (the business of 'now we will switch villains mid-season, replacing an interesting one with one that is utter blandness) are worse than the good parts of Iron Fist. I feel that IF suffers from the exact same problems with regards to villains, though, as well as worse characters and surprisingly disappointing fight sequences for a show that was supposed to be about super-martial artists (Coleen's cage match is probably the height of good fight scenes in IF Season 1, for me). But mileage, etc. I totally understand your POV.
    Last edited by Sharpandpointies; Today at 04:58 AM.
    Why Are We Here?, by Pendaran

    "...the Myths Transformed version of the legendarium, in which the Moon is Melkor's attempt to make his own Arda with blackjack and hookers."
    - Estrecca

    "...dropping an orca whale made of fire on your enemies is a pretty strong opening move."
    - Nik Hasta

    "[Kent] Nelson was nearly invariably presented as the guy who, barring the Spectre, made everyone else generally gasp and go "Doctor Fate don't shiv, he balls nasty.", even Superman."
    - Pendaran

  7. #8017
    The Weeping Mod Sharpandpointies's Avatar
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    Quote Originally Posted by FistofIron View Post
    Sadly tonight’s D&D is cancelled. Hopefully next week.

    My buddies are interested in Mutants and Masterminds.
    Make sure it's 2e. 1st edition had balancing issues, and 3rd...I've not heard good things about (but I suppose it could be good). 2e was really, really good. I played a few online PBP games with that, and it worked fantastically well.

    You can basically simulate ANYTHING with the power system. It might cost, it might be weird, but it works. I had a martial artist who could see 'flaws'. Kind of like Karnak, I guess, but they could also see flaws in fighting styles, attacks, defenses, tactics, overall plans, philosophies, everything. It was tricky simulating this in-game for combat without just cranking up their attack/defend skills (which would make them no different from another character with high attack/defend skills...); I eventually made up a convoluted power involving Invisibility-That-Isn't-Invisibility-And-In-No-Way-Makes-Them-Unseen to simulate their ability to find and exploit flaws in people's attacks. The GM was somewhat boggled by it, but admitted it worked for what I wanted. Out of combat? There were a few things I bought for the character that simulated it out of combat that worked really, really well (including 'Master Plan' and 'Ultimate Skill: Tactics' - give the character a minute to consider a situation or an enemy plan, and they could come up with a counter-plan of their own that translated to 'everyone on my team gets a bonus on all of their rolls for the upcoming conflict').

    Basically, one can build one's own powers using other powers as a base, and what you can get out of it often doesn't resemble the base power at all. ^_^

    Really getting this to work requires the Powers book, which divides 'powers' into two categories - I forget their names, but let's call the first one 'base' powers (ie, basic abilities like 'blast' or 'increased movement' or the like) that one can either buy to be a power all by itself (my martial artist had one level of increased movement, allowing them to run faster than normal humans...but that's all) or use to mix together with other powers and/or modifiers to make specific stuff like 'fire control' or 'Invisibility' or whatever. The second series of powers given in the book are basically common superhero examples of more complicated powers that have already been 'made' from base powers. For example, Superspeed is basically 'increased movement' with 'increased initiative' (initiative bonus) and 'increased speed' (or something named like that, which allows people to complete tasks in much shorter time), and a number of potential modifiers one can add to it to allow one to do the kinds of things people do in comics (superspeed punching all people in an area, for example).

    Side note: Superspeed in Mutants and Masterminds sucks; it's like comic book superspeed with PIS fully engaged. The writers flat-out admit this, and even point to how superspeed works in comic books with PIS engaged (they don't use that term, but they note that Superspeed in comics isn't all what it would be in reality). I can't blame them - Superspeed is something I feel has no place in RPG's if it's treated as a thing all on its own AND realistic (PIS off), because it creates all kinds of overpowered crap (as we know from Rumbles!). Also, realistically, having vast amounts of superspeed in one character and zero in another should also lead to one player sitting around, twiddling their thumbs while player two does a gazillion things...which is not good, either.

    I've only ever seen superspeed done sort-of well in two ways in RPGs:

    1. It's weak and expensive. There are no 'vast amounts of superspeed', only 'you can be faster, but not so much faster, and it'll cost you in terms of the rest of your character';
    2. It's rolled up into other stats. There is no 'speed' stat, 'speed' is instead part and parcel of whatever Attack/Defend stat exists, so people with high Attack/defend have speed as well as skill, and people with low Attack/defend have less speed and skill. This takes speed out of the equation for being overpowered, but doesn't 'ignore' it in fluff terms.
    Why Are We Here?, by Pendaran

    "...the Myths Transformed version of the legendarium, in which the Moon is Melkor's attempt to make his own Arda with blackjack and hookers."
    - Estrecca

    "...dropping an orca whale made of fire on your enemies is a pretty strong opening move."
    - Nik Hasta

    "[Kent] Nelson was nearly invariably presented as the guy who, barring the Spectre, made everyone else generally gasp and go "Doctor Fate don't shiv, he balls nasty.", even Superman."
    - Pendaran

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