Why are we here?
"Superboy Prime (the yelling guy if he needs clarification)..." - Postmania
"...dropping an orca whale made of fire on your enemies is a pretty strong opening move." - Nik
"Why throw punches when you can be making everyone around you sterile mutant corpses?" - Pendaran, regarding Dr. Fate
Yeah. I did like how Tsukasa explains it. Everyone acknowledges Todoroki is a very strong fighter...They just don't tolerate his attitude though he is turning around, especially in this film. Apparently the Bara Biz school joined specifically to take him out due to an incident in the past (and I think paying attention to the series of Todoroki's backstory strongly implied Bara Biz was his original school before going to Oya...So a nice connection to the series too).
But that was my original point, I think Nina's design in Tekken 8 is a step in a good direction and does reflect the cultural shifts you make reference to from the last 7 odd years.
It's a lot more practical outfit design and lot less focused on directly sexualising her than previous games have been. I specifically brought up the example of MK to illustrate how the more extreme elements of female character design in fighting games are shifting in a much more positive direction generally.
You posited; "I thought we were making headway," and I'm like; "Yes, we are and this represents some of the headway in the larger context of fighting game character design,"
I appreciate that my interpretation is derived from my greater familiarity with both Tekken and fighting game character design conventions as a whole, so I see it much more of a part of a larger continuum of designs, but surely you can see how you pointing at what is, from my perspective, a quite inoffensive and much improved character design and saying "this is symptomatic of the problems of the male gaze in video games," comes across as like... wood for the trees on my end?
And to be clear, I am not dismissing your concerns or your reaction to Nina's design, though we clearly have different tolerances or perspectives on what is appropriate for female character design. I won't pretend to fully understand your perspective because, as stated, I think the design is an improvement and pretty inoffensive as far as depictions of women in fighting games go (as stated, I think Nina's new design is pretty good) but I'm trying very hard to come across like I'm not shutting you down here.
I never said that it did.Which is fine for a larger discussion, but doesn't obviate the fact that someone can point to a specific game and game company and say 'look, why design your characters - specifically yours - like this?'.
You asked, "why is it like this?" and I answered; "this is why the designs are like this and this is actually much improved from where we were," and you have responded with "well why isn't it more improved?" to which I can't say much to that without talking about the larger FG context.
Last edited by Nik Hasta; 02-06-2023 at 08:20 AM.
Interesting about the background...yeah, Todoroki was definitely the stronger fighter in The Worst for Oya; it's just that he was a lousy leader, so nobody would follow him. Which is why Fujio ended up top dog for the full-timers; he actually has charisma, cares for his buddies, and people will follow him.
Why are we here?
"Superboy Prime (the yelling guy if he needs clarification)..." - Postmania
"...dropping an orca whale made of fire on your enemies is a pretty strong opening move." - Nik
"Why throw punches when you can be making everyone around you sterile mutant corpses?" - Pendaran, regarding Dr. Fate
Then that's fair. It doesn't seem to reflect in your first post on the matter from my perspective based on what was written and not actually knowing what was on your mind at time of writing, so apparently I got the wrong idea.
Fair enough, if that was your meaning. What I got out of it was this:You posited; "I thought we were making headway," and I'm like; "Yes, we are and this represents some of the headway in the larger context of fighting game character design,"
With one line in the middle.I mean, while I understand the sentiment; it's Nina. She and her sister Anna have been wearing evening dresses and high heels in combat since the 90s. Saying "I thought we were beyond this," more shows you don't follow Tekken very closely because their designs have either been "slinky secret agent catsuit," or "evening dresses and high heels," for a long time.
.....
Overall though, for my money, Tekken's designs have classically not been that male gaze-y in the grand scheme of things. Dead Or Alive, older Mortal Kombat titles, and even some aspects of Street Fighter have all been more egregious.
All of which led to what I said on the subject.If anything Nina's design is a considerably more restrained and practical when compared to her outfit in the last game
If I misunderstood you, again, fair enough.
Why are we here?
"Superboy Prime (the yelling guy if he needs clarification)..." - Postmania
"...dropping an orca whale made of fire on your enemies is a pretty strong opening move." - Nik
"Why throw punches when you can be making everyone around you sterile mutant corpses?" - Pendaran, regarding Dr. Fate
Why are we here?
"Superboy Prime (the yelling guy if he needs clarification)..." - Postmania
"...dropping an orca whale made of fire on your enemies is a pretty strong opening move." - Nik
"Why throw punches when you can be making everyone around you sterile mutant corpses?" - Pendaran, regarding Dr. Fate
I like Nina's design as a sort of hand-wavey thing if it follows from a sort of precedent what happened in the previous game where the impractical outfit there is justified from a story reason (i.e, she wore it for a hit, and then just never got to taking it off) but I do recognize that it's grading on a curve where Nina is concerned though I'm not really familiar with her outside of the past game.
Gotta say though, I heard Nina's moniker is supposed to be "The Silent Assassin" and it seems less true with each game when she's running around in these outfits and firing unsilenced pistols and planting landmines on people
Do like the gun stuff though, but that's unsurprising considering I've been looking at Jane in Ruins for a bit now
It looks...bad. Very much reworked to fit the looter shooter model which I grow less fond of over time. Will still try it out even though I've been away from Dragon Age longer than you (never even played 2 or 3). I just want to believe that Bioware has something left in it but they are seemingly determined to prove me wrong. Can only hope with the new Mass Effect.
“The master has failed more times than the beginner has even tried.”
-Stephen McCranie
Bioware kind of went from super-gritty, somewhat realistic style of combat in the first game to people leaping all over the map, absurd skills that made explosions in the ground, that sort of thing in DA: II, to outright insanity in Inquisition with people doing stuff like 'punch ground and make a flaming crack extend outward from where you hit', etc. If you get my drift. It did move a bit towards a looter (but then, DAO was kind of about 'get better gear' as well) more, resources to build stuff, but it didn't go 'that is the point of the game!'; no, story was king. And at least in DA II it had a hell of a storyline (and characters), genuinely different from the other games in mood and scope. And in Inquisition the story wasn't bad, romances were even more detailed and lengthily (or at least equal to DA 2), characters were complex, etc. Too many fetch quests, though, and too much of an open world feeling where a lot of the 'regions' felt like reskinned versions of other regions. Reskinned WELL, mind, and normally with some details different, so it only really started to feel that way later in the game.
A feeling which Mass Effect: Andromeda took, multiplied by like eight, and barely had any different details between worlds outside of 'how they look'.
I guess we see what happens with ME4, as you say.
Why are we here?
"Superboy Prime (the yelling guy if he needs clarification)..." - Postmania
"...dropping an orca whale made of fire on your enemies is a pretty strong opening move." - Nik
"Why throw punches when you can be making everyone around you sterile mutant corpses?" - Pendaran, regarding Dr. Fate
Hey, y’all. Feeling nostalgic and wanted to pop in and look around. Still see some of the old familiar faces. Hope life’s treating everyone well. Cheers.
Sup Yeo. I remember your name, though not a lot else at the moment since it's been a bit for me too lol.
Hope things are going good for you too
“The master has failed more times than the beginner has even tried.”
-Stephen McCranie
Hey, Yeoman. Occasionally used to see you on Tumblr with some of the old crowd.
Why are we here?
"Superboy Prime (the yelling guy if he needs clarification)..." - Postmania
"...dropping an orca whale made of fire on your enemies is a pretty strong opening move." - Nik
"Why throw punches when you can be making everyone around you sterile mutant corpses?" - Pendaran, regarding Dr. Fate
Indeedy. Good to see again.
...meanwhile, I just pop in from time to time so hoping to change that.