Okay, cleared with Cleric. Each of these is a separate upgrade to Dash's Spider Armor.
Storm Armor*: Multiplies Dash's speed by 2x, and boosts her elemental control over wind, lightening, and thunder. Using this armor, she can summon and control strong winds, lightening (electricity/light), and thunder (sound); and can use them in her Techniques. It also provides increased defense against these elements.
Fire Armor*: Boosts Dash's Ki reserves by 2x, and boosts her elemental control over fire and heat. Using this armor, she can summon and control fire, and use them in her Techniques. She can also infuse fire into her shields, increasing their strength.
Water Armor*: Multiplies Dash's speed of healing and recovery from non-life-threatening injuries by 2x, and boosts her elemental control over water (and other liquids) in all of it's forms (Vapor/Steam/Fog/Mist, Liquid, Ice). Using the armor, she can summon and control water, and use it in her Techniques. She can also use it to 'read' the air, if there is any moisture in the air she can sense movement and shapes within.
Earth Armor*: Multiplies Dash's Strength 2x. Boosts her elemental control over natural solid elements such as rocks, minerals, and metals. Using the armor, she can summon and control these elements, and use them in her Techniques. She can also use it defensively, by creating strong barriers.
*Techniques that work with these armors are listed separately, except for those listed in the descriptions. Each Armor has a time limit related to her energy levels and strength. Though she has mastered all four, she can't use all four one right after the other. She can switch once from one armor to another without too much trouble. However the time for each use is based on the same pool of energy [for example: if her current energy levels only allowed for one armor to be used for 20 minutes, then two armors would only be 10 minutes each]. Overdoing it runs the risk of her collapsing or possibly even passing out.