Nudging things along, sorry for the holdup. Replies may be a bit scarce in the next few days, but we'll keep things chugging along i hope.
Nudging things along, sorry for the holdup. Replies may be a bit scarce in the next few days, but we'll keep things chugging along i hope.
Just finished up the Holidays at my place, will be posting more regularly from now on. Expect posting later today.
Black Knight of SO
Owner/Operator of SO’s Item/Weapon Shop
Claimer of the original Rumbles 2,000,000th post
CBR GM/DM
I suppose now is as good a time as any to officially announce the - perhaps temporary - handover.
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Koorimaru
Race/Species: Frost Demon/Arcosian/Icer
Age: 44 (50)
Height: 153 cm
Weight: 65 kg
Appearance (Part 1-3)
Like all mature members of his species, Koorimaru possesses a pristine, lithe build trimmed to perfection of many of the extraneous physical characteristics of other races. Coloured in a sickly, skeletal yellow-white pigmentation, Koorimaru's pallid complexion makes him not unlike a creature borne of nightmares at first glance. The coloration on his forehead and torso are a light shade of violet adding a regal splendour to his otherwise morbid complexion. Of particular note are his eyes, while unlike most other Frost Demons hold narrowed pupils that some have called feline, but with many others acknowledge as distinctly reptilian. Like all members of his race, Koorimaru possesses a tail, although his brief flirtation with the martial style of Gogyou Bippo has resulted in it owning slightly more girth than the average Frost Demon tail.
While Koorimaru does possess other forms to limit his power, recent circumstances have made regression to those forms redundant, and for the moment, he prefers to remain in his natural form.
Style
Five Forms Tail - Snake-Dragon Specialisation (五形尾法 ー 蛇龍流, Gogyou Bippou - Jaryuu Ryuu)
A style of martial arts placing great emphasis on the use of the Frost Demons' particularly prehensile caudal appendage, Koorimaru's use of the martial art is focused around a deft combination of the Snake Style and Dragon Style.
The Snake Style is famed for its expert precision, and competent practitioners have been known to manipulate their tails with extreme aptitude. Possessing whip-like speed, the Snake Style emphasises the importance of taking advantage of an enemy's weak points, and practitioners are known to use their tails to maintain perpetual distance between themselves and their opponents before taking advantage of any weaknesses in their opponent's guard.
The Dragon Style's hard-and-fast style has been known to subdue enemies and subdue them quickly. One of the more physically demanding styles, Dragon Style practitioners work hard to maintain the musculature needed to wield their tails with the necessary speed and strength. While lacking the extreme physical destructiveness of the Tiger Style or litheness of the Monkey style, the able Dragon Style practitioner is able to deliver multiple painful blows while maintaining a steady balance between power and speed.
The Snake Style/Dragon Style hybrid as practiced by Koorimaru takes advantage of the Snake Style's ability to strike with precision with the Dragon Style's speed and power to deliver devastating blows to the enemy's weak points. While nowhere near a master of the martial arts, Koorimaru has proven himself adept enough to make use of his martial abilities to supplement his techniques.
Techniques
Death Beam: By focusing energy into any one of his fingers, Koorimaru is able to fire a concentrated beam into his foes. While lacking in the sheer piercing power of attacks such as the Makankosappo, the Death Beam's ability to force its ways through obstacles greatly compensates for its otherwise narrow range.
Calamity Barrier: A multi-directional attack where after taking a few moments to concentrate, Koorimaru is able to release a number of Death Beam like energy blasts from the entirety of his body. While potent, it naturally means that he puts his allies at risk, and he needs a moment to recuperate before using either the Calamity Barrier or Death Beam again, although he is still capable of using other techniques.
Void Tunnel: By focusing on any point in space, Koorimaru is able to transmit energy through that point towards any direction of his choosing. While this point in space does not necessarily need to be within his range of vision, it should be noted that, in accordance with his present level, the further away the distance of the Void Tunnel, the more time and effort is needed to activate it, although even then, the time needed is typically measured in seconds. The Void Tunnel can also be used as an ersatz means of defence to teleport attacks away from Koorimaru although this of course means placing the Void Tunnel in a position where it can catch the attack, as well as requiring the generation of another Void Tunnel to redirect it.
Phantom Phase: Useable on ally and enemy alike, the Phantom Phase allows the user to transform any physical body that is able to manipulate ki into pure energy. While in this state of pure energy, the target is unable to interact with other objects, and thus while incapable of attacking others, cannot in turn be attacked. The process lasts for roughly 2 seconds and whatever state the target was in prior to the Phantom Phase remains in effect once the Phantom Phase is dispelled. While the user does not need to physically contact any of his intended targets to put the Phantom Phase into effect, the target does need to be within range of the user in order to be affected. The range is dependent on the user's Power Level (approx. 1PL=1cm). Once the target is in range, the user need only focus on the target to activate the Phantom Phase, although an additional caveat is that the user must be aware of the target's precise location. An additional limitation of this ability is that the user cannot use it on himself.
Doomsday Sloth: As with the Phantom Phase, this ability is active only when the target enters within a certain range of the user, though the necessary range in this case differs (approx. 1PL=2cm). The Doomsday Sloth is an ability that gradually inhibits the target's ability to generate ki. In specific terms, the longer an enemy is afflicted by the Doomsday Sloth, the more time it takes for their body to generate or expel ki, and the efficacy of that ki's intended effects will be incrementally reduced as time goes on as well. While stepping outside the range of the Doomsday Sloth will prevent any further incremental decreases, the target will not return to their initial level of performance prior to the Doomsday Sloth, and will only increase in performance incrementally the longer they stay out of the user's range. However, should the target fall into the Doomsday Sloth's range again, the incremental decrease will once again be initiated. As with the Phantom Phase, the user only needs to 'choose' a target that is within range for the Doomsday Sloth to take effect.
Death Ball
Special
Deep Space Survival: The Frost Demons are one of the few species known to be capable of surviving the depths of space. While certainly not an ideal situation to find oneself in, being left stranded in space has no adverse affects on members of the Frost Demon species.
Extreme Resiliency: In conjunction with the former point, Frost Demons are exceptionally resilient, capable of surviving even dismemberment. While lacking the healing capabilities of species such as the Namekians, the Frost Demons are at the very least capable of generating their tails if damaged, if not over time, then through the various transformations they undergo.
Transformation: As Frost Demons mature, most develop other forms to limit their power levels in order to make daily life easier for themselves. Regression to their weaker forms restrains their power levels and has no major benefits other than the conservation of energy.
Voiced by Ryuusei Nakao: Frost Demons, whether they be child or adult, male or female are all invariably known to possess the smooth sultry timbres of the Japanese human male Ryuusei Nakao. It has been said that the mere whisper of this man's voice has been able to curdle milk, and when laced with seductive suggestions, the sexual organs of all species capable of reproducing have been known to explode from sheer libidal titilation. While no official scientific studies have been carried out to ascertain the veriability of these statements, one cannot help but wonder if this is because no one seeks to encourage such a voice to speak in shame.
History: Original Bio Here
Been a while since we've done one of these. Upon reflection, perhaps voting for player characters made it a bit contentious after a time, so let's see what it's like on the flipside.
Vote for the Top DBM Villain!
There were - there are - many, but pick your top three.
Just asking for my own edification.
No other reason >_>
So, it's finally time to Update Post-Death Held. I'm open to thoughts/suggestions/bitching or whatever.
{Unicorn's Gallop: Dropped. It was basically just a speed boost}
Creation/Purification Arts ---: During his training with Whis and Vados--And thanks in no small part to his angelic lineage--Held has acquired the ability to wield the energy of creation as he sees fit. As a result of his unfamiliarity with this energy, he currently uses it as the supreme form of his Purity Arts, which can be seen as the Nevadian attempt to replicate a power long forgotten. When relying solely on creation energy, Held can bypass the limitations of his purity arts, with a more significant penalty to his stamina as a result.
Purification Exclamation: A build up of purifying energy within the Nevadians body, resulting in an omnidirectional explosive field. The attack itself is highly potent, with it's efficacy magnified by the wickedness of those enveloped within it. If Necessary, it can be focused into a concentrated beam form.
Purity Art: Wicked Field Exorcism: Refining his purity aura, the Nevadian is able to saturate the battlefield in a purifying mist that reduces power level of the enemy the closer they are to his proximity, provided they are not pure of heart. The searing pain felt by those effected by the mist can range from pain on a cellular level, to an painful bee stings.
Spiritual Integration Manifestation: Having perfected his body with Crazy Horn, Held is able to meld the Divine Beasts spirtual form with that of his own body, allowing him to draw upon it's energy as his own, and adopt attributes from Crazy Horn onto his human form, at the very least. (Held's Jin mode)
Essence of Impalement: An embodiment of Held's craft, both mage and spear. Upon imprinting a certain magical signature upon an object, the Nevadian is able to manifest a countless number of spears into or out of said object at will.
Shingan(Red): A hereditary technique among the Navada-Jin, it has numerous variants. In this case, the eyes are turned an opaque blood red, overtaking the finer details of the eyes. Allows for in depth-analysis and prediction based on superlative ki sense, giving away the finer details of delicate movements from great distances.
As a result of his near constant exposure to Magic, through both his abilities and on the field of battle, Held's Shingan has evolved to allow him to sense and view Magic in a similar manner to ki, enhancing his prediction abilities even further. Through further training in outerworld with Whis and Vados, and the various battles involving the energy of planets, he can easily perceive Creation Energy, Leylines and God Ki. As a result, there is very little that escapes his sight.
Not much changed with Shingan--yet-- outside of the fact these energies don't really though off his insight to the same level they did when he first encountered them/didn't know what they were.
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Technique that I wrote down, and will probably use when I figure out what the fuck it was supposed to do.
Purity Arts--Severing of Impure Essence: I'm not going to lie to you all. I forgot what this was supposed to be. But I wrote it down, so I assume it was a good idea. It probably was a technique to...Remove the evil part of something or whatever. I don't know.
Last edited by Miburo; 01-28-2022 at 10:22 PM.
"This is no earthly storm, that much is for sure. But This demon's tempest will not hold us out...if we really want in."
Apologies for the wait, I will respond today. Been hecka busy recently.
Black Knight of SO
Owner/Operator of SO’s Item/Weapon Shop
Claimer of the original Rumbles 2,000,000th post
CBR GM/DM
Yeah, but if you... man, we're getting into weird analogy territory, like if you disintegrated Superman's arms he wouldn't be able to go "fool! Little did you know that my arms and I are one and can be remade from me!" and will his arms back into being from pure nothingness. - Pendaran
Arx Inosaan
Bruce, that boost only lasts one post. Don't waste it showing off.