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  1. #16
    Join Date
    Jun 2019
    Bronx NY


    Creators by a landslide. Fans get disappointed because they get passed on from creative team to different creative team and lose their impact because the corporations want to milk the creative property. When a good creative team comes in, it springs back to life. Which can turn characters like Spider-Man and Superman to cultural icons. The bad is that the stakes could never be as high because they have to keep stories going no matter what and not even death is taken seriously anymore. I think it's better now since more creative teams especially ones with new property can create a beginning middle and end, a more fieshed out complete story. Imagine if Y the Last Man was still going on? I wouldn't even care anymore. Imagine if Spidey ended in 1970 and never came back? The story might have been more impactful, but, he probably wouldve became a relic of his time.

  2. #17
    Fantastic Member Ulysses's Avatar
    Join Date
    Apr 2016


    The characters in superhero comics are owned by the same people who own the characters of greek myth.

  3. #18
    All-New Member
    Join Date
    Aug 2019


    Creators should certainly have ownership of the fiction they create -- though, it is a bit questionable how far that should be extended. With Superman, rival comics heroes like Captain Marvel (SHAZAM!) and Wonder Man faced lawsuits because they used the basic idea of Superman. However, was the idea of a hero with super-strength something that the creators of Superman owned? What about Hercules? Or the novels GLADIATOR (Wylie) or THE NTH MAN (Flint) that predated Superman? Characters should be owned, but general ideas...?

    However, honestly, for the most popular pieces of fiction in our contemporary world, most of them are not entirely owned by the creators. Certainly, Superman, Batman, Spider-Man, Star Wars and Star Trek no longer belong to their creators (most of whom are dead) nor to the creators producing the material today. Instead, to get into a little Marxist critique, they are primarily owned by those who also own the means of their production - the movie studios, media and publishing corporations. The copyright is an economic asset protected (and increasingly extended) for its value to people who do not contribute anything creatively to it.

    Added on to this, though, is a deeper philosophical and cultural question of how intellectual property affects us socially. If you think about it, what is the intellectual property that these media giants own? It's kind of a piece of your imagination. In the imaginations of the fans or even casual viewers of this material are where these stories and characters exist. They aren't isolated to the media we consume - that's just the delivery method - nor do they only exist in the minds of the actual creative people writing the stories, drawing or filming them. They live in our imaginations - we bring them to life. They have value because we use them to entertain ourselves. They are prepackaged daydreams with increasingly complex, developed and interactive worlds to keep us distracted and virtually living inside them. So a large part of ourselves, what we think, dream, talk about and obsess over is actually a product owned by and making money for someone who likely has added little if any creativity to it.

    So, we're basically paying to have our own minds colonized by these products and culturally that started at a very young age.
    Last edited by A Small Talent For War; 09-01-2019 at 09:25 AM.

  4. #19
    Incredible Member
    Join Date
    Jul 2018


    Quote Originally Posted by Carabas View Post
    Welp, let's replace the line-up and coaches of a major sports team with a bunch of fans, and see how well they do.
    I think this analogy fits the theme of more than one answer in this thread. While many fans are very knowledgeable they often can be blinded by emotion in situations that require great foresight. Coaches and the line-up have practice the rigid discipline and many other factors that go into the final product or the performance.

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