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  1. #91
    The Undead One The Chou Lives's Avatar
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    Item Entry 7

    Price: 4

    Name: Chou Blaster
    From: Gun Metal Saga


    Story: Made by a tiny people of gun smiths, the Chou Blaster is considered a holy item made by gun masters. So very rare to get one.

    What it does: Fires out Blast bolts of raw energy and can”charge” for a brief beam akin to a rainbow beam of destruction. The problems are if knocked out of hand, got to get it back and it can over hat and got to cool off.

    Otherwise it could explode. Never jams and never really runs out of ammo. Can hit ghosts and things just fine and the bullets/energy pellets hit like vehicle caliber bullets, not small arms. The charge Blast can knock several holes through a buildings structure or fry rows of normal enemies, or hit and push back something dinosaur size.

  2. #92
    The Undead One The Chou Lives's Avatar
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    Item Entry 8:

    Price: 2

    Item: Hyper Computer
    Universe: Drifters.

    Story: A device Drifters could buy with points to help them stay alive.

    What does it do: Scans and comments to user everything going on in current situation. Within reason, as it’s thought process is still a normal computer. Just speaking on things and dropping hints, and it’s battery can run out mid fight.

  3. #93
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    Item Entry 9

    Price: 4

    Item name: Battloid Attack Ship:
    Universe: Combat Attack Organism Force.

    Story: Its a artificial creature that has parts so a cyborg. It links to user by mental node wave reading and it patrols on its own and needs commands to follow, also acts as eye on the sky.

    If damaged or destroyed it will cause mental damage to user. Can give crippling head aches, disrupt senses, or knock user unconscious.


    The critter is armed with natural weapons and implanted repeater cannons, of energy Bolt kind.

  4. #94
    The Undead One The Chou Lives's Avatar
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    Last entry, 10


    Price: 1-5 depending on magic and item combo and how strong you want it.

    Item Name: Forbidden Magic Items:
    From: Forbidden Magic.

    Story: Story takes place in World with make. After a magic war some considered illegal, items and knowledge taken away. But some is still out there. Hence the story.

    How this works: Pick combo of magic type and item type. And said magic has flavor and themed. Based on magic. While the item dictates how it works.


    Forbidden Magic Branches: Below are kinda of Magic’s and what the hell they do.

    1: Alchemy: FMA Transmutiin. Considering the church feels only God Can do such things, went under the ban. Does not stop Alchemist wannabes though.

    2: Biomancy: Power over flesh, and bone. Twisting, crushing, mutating, and evolving on the spot. Not for faint of heart.

    3: Dracomancy: In this world, dragons are beings from another dimension. Creatures of pure magic, so channeling their power and using the spark of ages to go meta magic and alter your own pre existing spells. Or go dragon.

    4: Necromancy: Power over life, death, and in death.

    5: Alienist: Tao into the void where the Things ThatvSledp begins the stars dwell. Weird Dimension/lovecraft stuff.

    6: Demonology: Channel the forces of Hell and Demons.

    7: Blood Magic: Magic that tampers with blood. Either your own or target.

    Items:

    1: Dagger: A wicked blade short but handy, makes extra damage in melee and said spells offense at close distance.
    2: Sword: Scary ass sword, can be used as a sword, and dies debuffs/weakens targets.
    3: Staff: Bonus damage hitting targets with long range spells.
    4: Necklace: a enchanted necklace that siphons health and energy of hit targets to fuel wearer.
    5: Armor: Helps Keep you alive and spells to do it too.
    6: Book: With this have more spell options. Got to read them out loud though ( I stead of say three spells, it’s six.)
    7: Familiar: A Construct Given life. Does spells based on its school and potency ranking. So like a spare character who is simply too fragile to exchange hits.
    8: Ring: A Ring worn on. A finger. Makes channeling simple as mental command spells for quick draw. And focus on powering up team mates.
    9: Mask: Worn over face and channels presence to make more area of effect spells.
    10: Tattoo: The Magic is literally tattooed to the flesh. So can channel magic without fail as long it is exposed and visible. Most effective results of said spells done to user or touch based.


    So yeah can be bought twice. With 70 combinations then times five for how potent you want the magic, that’s like 350 things. Holy crap.

  5. #95
    The Undead One The Chou Lives's Avatar
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    Battle arena:


    The Dungeon:

    Universe: Dungeons Core


    Plot: A massive dungeon that seems to touch all known universes. As adventurers go in and fight monsters and get loot. It seems to never end!!

    So yeah a massive network maze of rooms, traps and npc critters and it constantly changes to any fenre acceptable on this forum. Including aspects where Dungeon parts are alive and trying to digest anything foreign in said sector ( and it can be killed if hit in brain parts, lung or heart.)

    Just trying to think of something aside Dark Lord Chou castle, or the Tower If Fate, From Tower Of Fate.

  6. #96
    The Undead One The Chou Lives's Avatar
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    : Curious to the other arenas. And if some battles be situation or just khazan rumbles.:

    Also who gets first draft of people and stuff and how that works.

  7. #97
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    Quote Originally Posted by The Chou Lives View Post
    : Curious to the other arenas. And if some battles be situation or just khazan rumbles.:
    If we lack Arena's, I'll just chosen random video game stages.

    I'm trying to think of an Arena that will actually provide an obstacle to the fighters, and not just be Khazan for all it ends up being relevant.

    Also who gets first draft of people and stuff and how that works.
    Random roll.

  8. #98
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    Cool. Could see Super Smash Brothers and stuff.


    My original idea was Dark Lord Chous castle like akin to Castlevania style level of Smash game. Maybe ifva sequel.

  9. #99
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    LAND OF MESORA: SAINT LOUIS, MISSOURI


    The Land of Mesora setting is described in full here: http://sharkerbob.blogspot.com/2017/...of-mesora.html

    Geographic Features: The City of Saint Louis, ravaged by superhuman conflicts, mutant gangs, and monstrous creatures. Most buildings taller than a couple stories have been toppled or gutted, and the entire city is falling apart. The Arch still stands, but is covered with a huge net of mutant spider webbing.

    The city has been separated from the rest of the state by two main features:

    The Great Trench, a one-hundred foot deep, three-hundred foot-wide trench, cut by energy beams and filled with jagged rock, glass, and metal. This is intended to keep mutants and monsters trapped within the city. Naturally, this won't be an obstacle for characters that can fly.

    The Mist Wall, a supernatural barrier that covers the eastern-most border of the city, lined up along the Mississippi River. The Wall has a space-warping effect that cannot be breached by any means, causing those who enter it to stop advancing after a hundred feet.


    Special Features: The city is filled with mutants and monsters, with a handful of superhumans.

    The biggest risk is the Mist Wall, which reaches all the way above cloud level, before closing off the sky. Entering the Mist will cause living beings to mutate into horrific monsters. Very rarely, it will instead grant them superhuman powers, but this cannot be counted on during this match.


    Notable NPCS: Two major players in the setting, Cardinal and Big Ben, are active in the city. Cardinal has strength, speed, durability, flight, and energy blasts on the level of animated Superman. Big Ben is as strong and tough as Animated Darkseid, and has sufficient reflexes to (barely) counter Cardinal's speed. Cardinal might attempt to interfere in the fight if he believes one side is clearly being victimized. Big Ben may likely attempt to interfere in the fight, in the hopes to ensare powerful fighters to his gang. However, both are shrewd enough to back away from the fight if the scale is beyond what they can handle.

    As well, there are hundreds of mutants, people transformed into Cronenburg-esque body horrors. Some are gibbering, ravenous, insane berserkers, some are still intelligent and have warped minds. The most intelligent or easily controlled mutants operate under Big Ben's orders, as he has amassed all usable muscle into his team. Mutants usually have some level of mildly enhanced strength or durability, due to mutated muscle bulk, may be able to spit poison or acid, or have natural blade weapons. Mutants will either run from something that is clearly more powerful than them, or may attack in a blind fury. There are a thousand active mutants in the city.

    Monsters are also present, urban fauna that have been similarly transformed into body horrors, mutant versions of real world animals. A few more exotic species from the Zoo have been purposefully transformed by Big Ben, creating at least five hulking behemoths that he is able to direct with the help of a mutant with animal control powers. This includes a giraffe, an elephant, a rhinocerous, a crocodile, and a polar bear, all mutated to be almost as powerful as Big Ben himself.

    Any other superhumans are unlikely to make an impact on the match.

  10. #100
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    Have to say, a little concerned that apart from Munch's 2 entries, only three of us seem to be posting on this thread.

  11. #101
    Mighty Member Stigmazilla's Avatar
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    I'd be interested in adding the objects of Olympus from rumblers if anyone is interested

  12. #102
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    Alpha Serum

    Description:
    Developed by reverse engineering the cerebral cortex of a C class psychic, the genetic engineers of Night Watch created this serum to provide temporary psychic powers for their operatives. Due to the potential long term / permanent damage this may cause, use of it is highly regulated.

    Provides the following:
    Mid level telekinesis for non-psychic subjects (class 45 telekinesis)
    Mid level psionic shielding (class 35 defensive shielding)

    Cost: 3

    Features:
    Liquefied serum, it is injected into the bloodstream via hypodermic needle. May be directly injected into the brain though the temple or the eyeball, but this is not recommended.
    Extended use may cause hallucinations, insanity, stroke and/or death. Use as directed

    Requirements For Use:
    Only usable by humans

  13. #103
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    Fortress

    Description:
    The MRX7-Titan II Battlesuit, code named Fortress is the pinnacle of human engineering. Produced by Night Watch, only one of these has been created, due to the extensive financial commitment to its creation and the questionable weaponry this battlesuit provides.
    Stats
    Height: 11' 7"
    Weight: 97 tons
    Strength: class 90
    Durability: class 95
    Armor: 3 layers -
    • First layer - triple reinforced titanium (2 inches)
    • middle layer Inconel (2 inches)
    • outer layer - reflect metal (1/4 inch thick)


    *note* - Armor is completely sealed unless the chest canopy is opened by the pilot. It is temperature resistant, shock resistant, non-magnetic, EMP proof and self-contained oxygen supply

    Weaponry:
    • Shoulder mounted missile launcher (fires five fusion missiles, each capable of destroying 4 city blocks) - right shoulder
    • Napalm flame thrower - right wrist
    • Repulsor Beams - right and left palms
    • Shoulder mounted .20mm minigun with armor piercing rounds - left shoulder
    • Weaponized cutting laser - left wrist
    • Defensive flares - projected from back to defend against incoming missile strikes
    • Handheld, portable rail gun (large town / small city buster)
    • Handheld, portable particle cannon (skyscraper buster)



    Cost: 5

    Features:
    Onboard targeting computer, multi-spectrum visual mode, 360 degree radar/motion sensor, shielded wi-fi network connection with Netflix, molded memory foam seating for comfort, onboard cooling fans, AI computer assistance designed to monitor combat strategies, health of the pilot, and assist with targeting/battle strategies

    Requirements For Use:
    A neural link must be established between the pilot and the AI program, therefore, this suit is only usable by those with cybernetic implants, hence, must be a cyborg to operate

  14. #104
    Spectacularly Neurotic Sharkerbob's Avatar
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    Quote Originally Posted by Oggy View Post
    Have to say, a little concerned that apart from Munch's 2 entries, only three of us seem to be posting on this thread.
    Yeah. Might not have enough stuff to go around, unless everyone just buys a bunch of real-world items.

    Well, if it comes down to it, we can do a more traditional CCT.

  15. #105
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    Quote Originally Posted by Stigmazilla View Post
    I'd be interested in adding the objects of Olympus from rumblers if anyone is interested
    If you like, just scale it to the Tiers.

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