Last edited by ShadowWarrior; 12-08-2018 at 05:47 PM.
And the higher-level you are, the more your power kind of "overflows" into other powers.
For example, Exodus used his telekinesis reassemble Charles Xavier's brain and skull after he took a bullet wound to the head, resurrecting him. So higher level TK overlaps with bio-manipulation.
I don't recall from the OP what level of power we're getting here. I think it was left kind of open ended.
Oh, well if THAT'S what we're doing "Omnipotence". Possibly "to thread limits".
Or possibly "The power to duplicate any other power of any superhuman throughout fiction for as long as I want, and deactivate it whenever I want".
Meh, a bit of money would be within the amount they already adjust for assuming counterfeiting. The other major problem would be if you start throwing around money, the IRS (or local equivalent) is going to start asking POINTED questions about where you got all that money and OF COURSE you're going to report it on your taxes, right?
And you do NOT want to be stuck trying to figure out how to pay taxes on Infinity dollars. As happens when you stop using numbers and start using concepts, 33% of Infinity, is STILL infinity.
And then the Speed Force will beat you up trying to bring you back. Probably involving turning you into some kind of intelligent Ape at some point, and also dumping you in a fascist future. It's pretty universal.
How good was Domino? I would think If I wanted luck powers they would be like Gladstone Gander, cartoonish over the top cosmic super luck powers
The only problem with that is if there is literally no way you could win.
The MunchKING is Back! And he is AWSOME!
Munch: Mobie Dominio has honest to god probability altering to favor her in film. From surviving para Drop and well battle and so forth.
It was useful.
I also feel that, in these kinds of threads, choosing a power that has too much utility ("My power is really two dozen powers potentially or just say "Omnipotence" and be done with it") sort of bypasses the point which is what power I'd really be interested in in the real world as opposed to finding a means to have every power.
Even as it is, Time Travel back along the line of my own consciousness (which is what I chose) is time travel while sneaking in a form of healing. I have a back in jury from a car accident. Just travel back to before it happened and avoid it. It's also agelessness and potentially immortality. Just keep jumping back to earlier in life and keep reliving it or changing it. Or do a Biff and bet on events you already know the results of.
Power with Girl is better.
I can't speak for Tami, obviously, but I think she's trying to say that when more people come to you than you can reasonably heal, you kind of have to make a choice between the people you can save and people you can't.
Also, unless you want to give up your life to heal people 24x7, you'll have to make the choice to let people die so you can do other things. Which, I imagine, wouldn't be pleasant, even if it's perfectly justified.
Of course, this is only if your abilities become public, which really shouldn't be the case. Even if you shoot magic energy beams from your butt to heal people, you could keep it under wraps.
I mean, Crawler is actually largely capable of doing most things a human can. He's just big and ugly. I agree that tempering the excess mutations with less over the top adaptations is a good compromise.
Yep. Or Shaman Nate Grey being able to become intangible by moving his molecules around objects.
Or say, "The power to control the fundamental forces of the universe"=>perfect and infinitely precise gravity manipulation=>Class 100 telekinesis+ability to teleport via wormholes.
It depends on how far you're willing to stretch stuff.
Generally, this works better if you specify of list of abilities with known limits or you provide some kind of general limit, like "Nothing that can affect anything larger than a city block or smaller than a grain of sand".
You really should check the first post I made in this thread. :P
"Omnipotence to thread limits" is an oxymoron. Just "high end reality warping withing thread limits" will do. :P
Also, reality warping/omnipotence isn't really creative, that's not what I was going for. I was trying to take multiple completely unrelated powers and make a single power/theme that would encompass them all.
For example, want both telekinesis and teleportation? Just say "Gravity manipulation, letting you control objects remotely and creating wormholes to teleport". You get the idea.
I don't know where you live but some countries give really nice benefits to people who pay taxes greater than a certain threshold.Meh, a bit of money would be within the amount they already adjust for assuming counterfeiting. The other major problem would be if you start throwing around money, the IRS (or local equivalent) is going to start asking POINTED questions about where you got all that money and OF COURSE you're going to report it on your taxes, right?
And you do NOT want to be stuck trying to figure out how to pay taxes on Infinity dollars. As happens when you stop using numbers and start using concepts, 33% of Infinity, is STILL infinity.
Why not go with an actual cartoon while you're at it.How good was Domino? I would think If I wanted luck powers they would be like Gladstone Gander, cartoonish over the top cosmic super luck powers
Something like Droopy or whatever. Just passively teleport wherever you need to and have the laws of physics be your friend.
Of course, but that's a limitation of every superpower.The only problem with that is if there is literally no way you could win.
At least with Path to Victory in the real world, you could perform any activity that requires knowledge or skill flawlessly, and also know exactly what steps you should take to achieve a desired outcome. Call it a form of omnicompetence, if you will, except better: you literally know how to win. It also gives you whatever knowledge you want. Want to speak and understand any given language? Done. Want to know the secret behind some mystery that no one knows? You got it. Want to persuade/seduce/intimidate/manipulate people in any way? No problem. Want to cure cancer? If it's possible, you can do it.
It's a no brainer that since it makes you 100x better in every way in addition to letting you know about the future, and has no chance of being detected, it's better or on par with anything else mentioned in the thread, and despite the fact that it's probably not that much better than comic book peak human in a straight, unarmed Rumble, who even cares about that in the real world? I mean, I already mentioned that I was surprised that no one picked it, but that's what makes these threads so fascinating: you get a glimpse of how other people are looking at the same thing you are but seeing something different.
Obviously, teleportation has the benefit of being able to go anywhere instantly, but that's all it does. You can still travel far and wide with Path to Victory, but you cant go anywhere, instantly. However, you can do a million other things that you can't do with teleportation.
Telepathy is an easy way to become powerful, rule the world, whatever. But Path to Victory adds a +1000 to all persuasion checks, and while it won't always work, you can do it without taking away anyone's free will. Also, fun fact, Path to Victory can be set to autopilot, making mind control much less useful against it.
Time travel is pretty good, but the ability to know and change the future as per your desires, is just as powerful, I'd argue.
Telekinesis and all that stuff is just straight up inferior in terms of utility, unless it's the "I rearrange molecules and do whatever I want" level of powerful. But that's seriously like comparing a street leveler to literal cosmics, at which point you might as well pick "reality warping" or something along those lines for all the difference it makes.
Now biokinesis, that would be a godsend for many people, and it makes sense to forego something like this in favor of that.
Just saying, this is the real world and not a Rumble. So abilities would probably be valued accordingly. Hence someone would pick the ability to heal, and not the ability to blow up planets. Not that you can't have both.
True, although some abilities inherently have more utility than others.
As I mentioned, it works better with specific hard limits or with a defined pool of effects.
I can actually think of two characters that have the ability to passively/reactively jump back in time to before they're damaged/killed, thought that's different from actual time travel.Even as it is, Time Travel back along the line of my own consciousness (which is what I chose) is time travel while sneaking in a form of healing. I have a back in jury from a car accident. Just travel back to before it happened and avoid it. It's also agelessness and potentially immortality. Just keep jumping back to earlier in life and keep reliving it or changing it. Or do a Biff and bet on events you already know the results of.
But what interests me about what you're suggesting, is that this is all from your perspective. What happens from the perspective of people in the future that you just left behind to change the past?
Alternate timelines? Do they just stop existing?
Last edited by Sol_M; 12-09-2018 at 07:37 AM.
That's an interesting question and one I've considered although, from the first person point of view, it's impossible to know. Have I vanished from my original timeline and created or arrived in an alternate version? Is there another version of me that jumps into the timeline I left? Are there an infinity of realities and every version of me jumps into another reality at the same time, sort of musical realities? Or am I just rewriting the one reality? Does the future get erased and the present is whenever I am i n whatever reality I've made?
That's one of the issues I have with time travel in stories, especially episodic stories, is that how time travel works is not consistent.
Power with Girl is better.
When you really think about it having most superpowers would be super trash in real life.
Which is why I said healing factor
1) Anything that would bring significant attention is out
- any thing that changes physical appearance
- flight
- super speed
- super strength
- teleportation
2) have no real world value:
- telekinesis
- shape shifting
3) Others are just dangerous and would be a burden:
- telepathy
- anything bio molecular related
- elemental powers
- weather changing powers
The only ones you’d want in real life are passive ones like healing factor or luck that don’t involve learning how to control it, fear of severely hurting others or have nearly no risk of being discovered.