Introduction
This article has been a bit in the making. I think the reason I wanted to write about this match was the use of the rare Spider-Woman, Ms. Marvel and Black Widow cards in a deck -- an impressive card collection I'm jealous of. This was such a fun match that came down to the wire, and even featured my opponent having their top card in their hand at the end.
A couple points before we got on with the pretty graphs and the deck discussion, etc. - which to be honest was a lot of time given the 10 minutes an actual card match goes. I struggled for some time to figure out how best to take about card matches, so I came up with "Damage Graphs". "Damage Graphs" are a function of Turn # and Opponents cards left. I did not actually begin capturing this match until we were in about 3-4 turns (but that did not matter since we both had high power decks. Additionally, the Card Game world is so small, I've obscured my opponents true identity using the monikor "Loud Valiant Master". I will admit that I faced this same deck at a later date and having this information was very helpful.
So... without further report, a complete synopsis, summary and analysis of
THE SIR POET'S "HIGH LEVEL HAVOC" vs. LOUD VALIENT MASTER'S "GIRLS CAN OF WHOOP-TUSHIE"
High Level Havoc
My intention was to build a relatively high level deck that had some positive healing features. I consider Level 7 to be the boundary point -- that is where the dual factor decks generally start to come into play. If I get King and Queen into play at some point (and it survives), I have 10 healing oppurtunities based on the Storm/Black Panther dual factor cards. Additionally Wolverine gives me another 6 straight up oppurtunities for healing. The goal is to endure through the lower power levels, while still packing some of a punch and dominate at the higher power levels.
Attack Factors are completely skewed in favor of Blue/Energy and Red/Animal -- even Green/Strength and Orange/Speed are over-represented to the expense of Silver/Tech and Purple/Energy. The use of dual-factor Blue/Energy is phenomenal. My blocking factors are generally spread out, I've made my deck vulnerable to Orange/Speed. Hope I don't run into a Falcon/Capt America-centric deck (I've built them and gotten busted pretty quick with them!). This deck lacks anti-keeper cards.
Girls Can of Whoop-Tushie
I didn't build this deck, but it appears to feature Spider Woman, Ms. Marvel and Black Widow. After Level 3 there appear to be ample attacks, high level attacks are more lacking in this deck. Attack factors favor Blue/Energy, Orange/Speed, at the expense of Green/Strength and Silver/Tech. The blocks are evenly spread, but lacking in Silver/Tech.
My opponent could potential be able to exploit the Orange/Speed advantage, but I have an advantage in the Blue/Energy and Red/Animal factors (yay!). Of course none of this matters if the deck is shuffled so that you lose 3 of the same factor right off the bat off a low-level attack (that never happens!).
... go to next post for Part II