I think some of the comics and newer novels have taken the period approach. The Bond origin series takes place in World War II, for example. Also the recent Casino Royale graphic novel seems likewise to be set in the 50s when the novel was written.
Some of the post-Fleming novels did, kind of in a bizzare way, try to update Bond themselves while, like the movies, using the "same" Bond. They also in part tried to appeal more to the movie crowd with more gadgets and outlandish plots, such as mind-control Ice Cream. They even had a female Q (Q was never a big part of the original Fleming novels, especially since they were less reliant on gadgets)
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The head shot thing is critically important in The Walking Dead-nothing will "kill" a Walker unless the brain is destroyed (A head shot or fatal injury will also stop any person changing into a Walker,especially if it's COD; Beth and Negan's victims for example). Attacking any where else (or removing it's primary "weapon", it's teeth/jaw like Michonne did) might inconvenience the Walker but that's about it.
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And then there's Namor. I don't know if my pronunciation is right, but given that Bill Everett wanted Sub-Mariner to be pronounced as in "The Rime of the Ancient Mariner," I think he'd want Namor to sound like Nah-MOR. Whereas I hear people saying NAY-more. The former sounds right to me--it's more regal with the stress on the second syllable, the same as Shazam.
They do. The only time your trained to take headshots is if everything else is behind cover or in whats known as a failure drill which is law enforcement parlance for body shots not working, usually due to the suspect wearing body armor.
Too much chance of missing with a headshot due to its smaller target size. Nationwide stats on police shootings are that they miss about 80 to 90% of the time due to adrenaline screwing with fine motor control required with marksmanship and suspects not holding still like paper targets do. Thus law enforcement is trained to shoot at the largest target possible which is center mass.
Speaking of which.
The season finale of season 2 of the Walking Dead when they were on the farm and there walkers everywhere annoyed me a lot. No one ever missed (see the post I just made about realistic shooting percentages) and more importantly no one ever had to reload. Shotguns are not a high capacity firearm yet Herschel and others were firing off shot after shot with unlimited ammo. Totally took me out of the scene.
Its why I actually appreciate a scene in Terminator 2. Sara Connor is fighting the T-1000 with a shotgun and broken arm. They made a great scene of how she was running out of ammo (realistic) and having to reload one armed (semi realistic as law enforcement and military do train to reload one handed in case the other arm is out of commission). It wouldn't be nearly as badass as Sara made it look but I appreciated that they didn't give her unlimited ammo like the Walking Dead did and showed her having to reload.
Last edited by TriggerWarning; 09-03-2019 at 08:46 PM.
They train for failure to stop. That usually means 2 COM shots and then one head shot or a pelvis shot (not the preferred as not a real stopper). Daisy should have done the head shot also. Pretty standard drill for folks with handgun training. Of course, they didn't want to get rid of him, for plot purposes.
This kind of thing ranks in there with another annoyance of fights with alternating round house punches.
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One thing that always bugs me, be it in movies or TV. When a person gets covered in Ice. How are they still Breathing? It's like, "we'll slowly thaw him out". Excuse me, but he has no way of getting oxygen. You have 6 min. maximun to get the Ice away from his mouth and nose, otherwise, He Dead.
I always wonder how space ships, like in SW or ST are flying through space in light speed or hyper time or whatever, and never hit a meter, or even a rock. That would be devastating with that speed...
Time and space are simply dimensions of the same thing--you can't stretch one without having some effect on the other. This is why going beyond light speed is impossible--without warping space. If you're going beyond light, you're going beyond what the space-time allows--so you can't hit anything because it would be like everything no longer exists. These impossible feats of hyperspeed, warp drive and such would put you outside of normal space. The more irritating thing is when the ships going FTL do hit something--whatever they hit had to be some sort of exotic matter peculiar to this other dimension. Really, this is so frustrating, because you're telling me that these people have figured out some of the greatest mysteries of the universe and can propel themselves through alternate dimensions without being crushed, yet when it comes to very basic things like space aliens and rocks they're incapable.
In training, if you get more advanced, there are targets designed not to fall unless you make a head shot. They are 3D torsos with the head balanced so that the COM shots don't affect the target. Seeing this, you are supposed to take the head shot. Done that with a class taught by a SWAT guy and one who is a Fed. Daisy should have been at that level.
I agree that average training says go to COM first. Daisy was not stopping her opponent and let him escape for more hijinks.