Yes
No
I'd have no problem with Black Widow or Elektra, myself.
My favorite Mortal Kombat fighters to play were always the ninjas: Scorpion, Kitana, Mileena, Reptile, Sub-Zero, Jade, Smoke...
And they were all just pretty much recolors of a male and female ninja template.
I could see Black Widow throwing stun discs and doing a Scorpion-like dash kick from behind.
"There's magic in the sound of analog audio." - CNET.
Going for an Injustice style game:
Heroes:
1 Iron Man
2 Captain America
3 Hulk
4 Thor
5 Black Panther
6 Captain Marvel
7 Spider-Man
8 Gamora
9 Rocket Raccoon & Groot
10 Shang-Chi
11 Ms. Marvel
12 Miles Morales
13 Wolverine
14 Storm
15 Gambit
16 Deadpool
17 Nightcrawler
18 Ms. America
19 Ghost Rider
20 Squirrel Girl
21 Luke Cage
22 Daredevil
23 Moon Knight
24 Sersi
25 Black Knight
26 Doctor Strange
27 Medusa
28 Blade
29 Wasp
Villains
1 Magneto
2 Thanos
3 Loki
4 Doctor Doom
5 Elektra
6 Blackheart
7 Bullseye
8 Hela
9 The Mandarin
I think traditionally the big problem with a Marvel fighting game is that casual audiences know a lot more characters and expect that much more. With DC you honestly just need Justice League and Teen Titans and some Batman villains and you’re good. That’s why I think it’s more likely that they would do a game specific to a team like the Avengers or X-Men.
Oh god, please no. That's boring! Plus, I don't see how that reasoning even holds up. Marvel vs. Capcom, especially 3, drew from all the sides just fine.
Anyways, the main issue I would say is that casuals base a character being "worthy" on if they appeared in a movie or not. I remember in Marvel vs. Capcom 3, there were people complaining about having such "obscure" and "worthless" characters like M.O.D.O.K., She-Hulk, X-23, Taskmaster, Iron Fist, Nova, and Rocket Raccoon. Let's not even get started on Shuma-Gorath...
Never mind that these are characters that people who read the comics like, and have rich histories in the lore. Also, never mind things like "gameplay potential" as some of these lesser-knowns have the blueprint to create a cool moveset in a fighting game, which is kind of important. MvCI being "MCU vs. Capcom" gave us a bunch of normal people who generically punch and use guns or some minor gadget like shock gauntlets, a shield, or claws, and little variety in style. That's one of the reasons why the roster was so boring.
I guess they have to appear in a movie to get the "cred". They're also like sheep, because if a character does get featured in a popular movie, then they'll act like they're suddenly not a waste anymore. Such as Rocket Raccoon being in Guardians of the Galaxy and X-23 in Logan.
That's why a smart developer pays these people little, if any, mind and just does what they think is best. Sometimes, the audience doesn't know what they actually want, and it's up to the creator not to give them what they "know" they want, but what they truly desire even if they don't like it. Because the alternative is worse.
Oh I totally agree. Since a fighting game is likely to be based on the comics you definitely want that mixture, though clearly having some recognition of MCU types alongside the fan favourites helps! (She Hulk shortly won’t be in that situation you described either). Ultimately a think a developer should just think of the characters that they think can work and are interesting, that suits any story content included and the like.
I honestly think that using Secret Wars as a template is ideal since the original event included a nice mix of hero groups and villains, and you can have three different campaigns - Avengers, X-Men and the villains - with Galactus, Doom and the Beyonder as bosses. I might try and think of a logical roster shortly...
The Original Secret Wars would be a good idea for the story. Heroes and Villains get warped to Battleworld and have to battle each other, and would allow it easily to add new characters who would be warped to Battleworld.
My Inital Line up would be:
- Spider-man
- Captain America
- Iron Man
- Thor
- Black Widow
- Hawkeye
- Scarlet Witch
- Vision
- Mr. Fantastic
- Human Torch
- Invisible Woman
- The Thing
- Cyclops
- Wolverine
- Rogue
- Storm
- Jean Grey
- Wasp
- Daredevil
- Captain Marvel
- Dr. Doom
- Doc Ock
- Magneto
- Ultron
- Super Skrull
- Deadpool
- Taskmaster
- Loki
- Carnage
- Kang
- Mr. Sinister
- Crimson Dynamo
- Abomination
- Sabretooth
- Kingpin
- Green Goblin
- Enchantress
- Mystique
- Punisher
- Typhoid Mary
Hi, lurker here, coming out of the shadows to share my love of building fighting game rosters. I had the same idea as you a while back in that a Marvel Fighter by Arcsys would be amazing, I mean look at how gorgeous Guilty Gear looks. I built my roster about a week ago and based it around who I thought could be added based on what the MCU is doing right now, with a bit of bias (Shuma Gorath, i mean come on he was in MVC2-3 for like no reason you can’t not include him). I just hope the image sends I haven’t quite figured this out yet.BB162C32-981D-41F3-B588-637047784C3A.jpg
This is my AVX inspired roster I did a while back - it’s probably way too many characters for launch and not enough villains but I think it’s got a good roster based on the 2012 event.
yes, but keep it fun, not too dark themed like Injustice is.
Four characters I'd like to see in a major Marvel fighting game are Monica Rambeau, Quake, Caeira and Black Cat.