1st ed handled the whole idea of that just fine, sure. It's why like I said, it tended to be an exception to the sort of stuff you're talking about vis a vis VtM.
I mean, 1st edition Aberrant has its problems, don't get me wrong (the rules aren't really balanced well, that kind of thing, there are some questionable setting choices), but it doesn't really take a lot to make it work. And most importantly, you never really feel like as a game it hates you and wants to actively hinder you for playing it.
I'd have loved to have seen that feel brought into a modernized, mechanically more stable, adapted to since then shifts in culture and etc etc 2.0 take on the game.
Alas, no.