Originally Posted by
Lukmendes
Oh yeah, and one thing that I remembered thinking about, is that the game could have the possibility of failing.
Part of the point of Spider-Man is that he doesn't always win, sometimes he gets his ass handed to him and he has to live with the consequences in case he can't solve it later, so what I'm suggesting is that, in some stuff, the player could fail, but not get a game over from it, so later you can solve it, or not and have to deal with it, and in the second case, it could have consequences you wouldn't expect.
Of course, implementing this would be a headache, but I think it'd be interesting to implement something so important about Spidey as a mechanic, and it could even make the player understand the frustration of being Spider-Man by making the player's own competence have consequences, as long as it doesn't go too far, 'cause while a certain level of frustation could be interesting, it can't be on the obnoxious level the comics can reach, bad enough to just read it, imagine playing that lol.