Originally Posted by
useridgoeshere
My problem is that the HOXPOX premise is that humans need decades to use technology to catch up, which the mutant-machine war bought them. Turns out, they don't need any time as every random human can stop Omega Mutants, telepaths and trained Mutant soldiers without breaking a sweat. It unsells everything HOXPOX was about.
The general point might be to create new villains, but the path is shorthanded to such a point where their victories are too numerous, too unearned, and too unbelievable. In this issue, they could've used other ways to establish the Hellfire Grannies, but the way it played out, every Mutant is a moron, the humans have extreme plot armor, and the scene feels ridiculous. It's just not interesting storytelling. It's more like a playground fight.
"I use the gates to get to you."
"No, you can't. I control them!"
"I read your mind."
"No, you can't. I have psi-blockers!"
"I zap you."
"No you can't. I have power dampeners!"
"I got you down."
"No, you don't. I was playing possum!"
"I wouldn't fall for that. I know you took down a bunch of Mutants including one right in front of me and have advanced technology."
"Yes, you do because I said so! Ha, I win!"
So lazy.