The Plot Gods are creating a new fantasy/D&D-based universe, and they have twenty (20) still available slots for a pantheon of deities. Already parceled out are the roles of Sky Father and Earth Mother, to be filled by two ancient entities.
The other twenty positions will be filled by whichever Rumblers care to claim them. Each Rumbler may claim one Sphere of Influence, first come first serve. So if, for example, War is claimed by a previous poster, you’ve got to choose a different Sphere.
- Sky Father — Heavens, Law, Creation, Storms, Lightning — Filled.
- Earth Mother — Earth, Nature, Marriage, Childbirth — Filled.
Other than Sky Father and Earth Mother, it’s assumed all deities basically exist in rough parity with one another, with no Sphere being more powerful than any other. Each deity has supremacy in their Sphere, so you can always defend and/or offend against another deity. Sky Father has absolute authority to settle disputes, if it comes to that, or just kick everyone’s asses.
Choose your Sphere of Influence:
- Agriculture — Food, Banquets, Harvests, Famine, Honeybees;
- Art — Sculpture, Poetry, Crafts, Inspiration, Creativity, Drama, Storytelling, Music, Bards;
- Death — Underworld, Ghosts, Omens;
- Dragons — Serpents, Renewal, Rebirth, Primal Chaos;
- Evil — Darkness, Murder, Assassins, Corruption, Monsters;
- Fate — Weaving, Spiders, Venom, Destiny;
- Forge — Artificing, Metallurgy, Weaponsmithing, Fire, Volcanoes;
- Hunting — Archery, Horses, Forests, Wilderness;
- Light — Reason, Order, Sun, Logic, Justice, Revenge;
- Love — Beauty, Sex, Courtship, Etiquette, Pleasure;
- Magic — Sorcery, Prophesy, Moon, Night, Secrets;
- Medicine — Healing, Health, Purification, Absolution, Ancestry, Disease, Poisons, Potions;
- Sea — Ships, Sailors, Sleep, Dreams, Water, Weather, Tides, Oceans, Rivers, Lakes;
- Strength — Wrestling, Stamina, Durability, Mountains, Athletics;
- Travel — Speed, Communication, Messages, Diplomacy;
- Trickster — Thievery, Disguise, Stealth, Humor, Cunning, Deceit;
- War — Dueling, Strategy, Tactics, Excellence, Combat, Chess;
- Wealth — Business, Economics, Trading, Homes, Luck, Fortune;
- Wine — Revelry, Drink, Vineyards, Chaos, Dance;
- Wisdom — Knowledge, Architecture, Mathematics, Literacy, Balance;
As you’re now a deity, you can bring a small retinue with you to heaven, a handful of mortal friends and family (even if they’re deceased; that’s not a problem for the Plot Gods). They become immortal cupbearers in your service, but not gods themselves.
If you don’t want a spot, the Plot Gods give you a Ring of Three Wishes and leave you alone.