Well, seems like the way out is pretty clear, down the elevator to the 7th sub-basement, and a stopover for Mulvric on the 3rd.
Tentatively, I'd like to sent Kinu to the 3rd, but just want a little more info regarding what Owen's danger sense is picking up.
Well the ones writing the rules for ghosts right now are the GM and you. Guess it depends.
...so, uh, do they need ectoplasm? Do you see these characteristics coming in handy for your character down the road...?