Name: Selma St. Johns
Race: Human
Age: 30
Appearance:
Class: Fighter
Items:
-
Ms. Maisy: A simple cloth doll given to Selma as a baby by her father, Selma has kept it close as reminder of her father. She takes good care of it, patching up any damage done to it and keeps it in pride of place on her bed.
- "Family" Photo: A group photo of Selma with her ragtag family, much like Ms. Maisy it is an item that Selma keeps close to her.
- Mother's Necklace: A golden chain with a heart-shaped pendant that belonged to Selma's mother that her mother gave to her shortly before she passed away.
Mundus lvl: 0
Body lvl: 50
Soul lvl: 10i
Mind lvl: 15
Skills:
Body Skills
Second Wind: Selma has spent a life getting into fights and struggling just to survive in an oft-times cruel, uncaring world. This hard-knock life has granted her the ability to regain lost stamina and strength during a particularly difficult fight, allowing her to return to peak condition in terms of feeling pain, tiredness, and weakness. However, this has a time limit, and after it wears off all the pain, tiredness, and weakness returns full-force.
Inhuman Strength: When the world puts great weight upon your shoulders, you either bow and break under it, or you grow stronger. For Selma, she grew stronger, her muscles becoming strong enough to break solid slabs of concrete with a punch, a kick, or even a headbutt, and she is able to lift over a ton and carry it for long periods of time.
Iron Body: Beaten, battered, but never broken, Selma's body has toughened from the punishment delivered upon her. She can take a punishment that would normally leave a person incapacitated and fight through agonizing pain as well as fight at peak condition for longer than the normal person.
Fancy Footwork: Running, dodging, and escaping were a fact of life when Selma was a child. This caused her to become far faster than normal, as well as engage complex feats of agility and dexterity, performing moves with speed and skill that would leave Olympic-level athletes green with envy.
Combat Intuition: Fortunately for Selma in the life she'd chosen/was thrust into, she is a natural-born fighter, capable of learning many hand-to-hand combat moves after seeing them performed (or having them performed on her) in a matter of minutes.
Soul Skills
Double Team: Life is unfair, and fights are more so. Selma knows this fact very well, so she developed a special technique that allowed her to make a magical duplicate of herself so that she could gain an advantage against an opponent. However, Selma can only create one duplicate, it has limited sentience, and only lasts a short amount of time.
Mind Skills
Sixth Sense: Selma has developed an empathic ability she states is her "sixth sense", which allows her to sense thr emotions of those around her, specifically those with malicious intent toward her or those she cares about.
History/Backstory: Born in one of the forgotten slums of Center A-11 where the dredges of society lived, Selma learned a basic truth early on in life: it was unfair. She got her first taste of that unfairness at 5 when her father was murdered for the money he had in his pockets. It was like a slap in the face to the young girl when her father left to go to work to provide for his family only to never return home because someone decided they wanted his money. And to make matters worse, it seemed that society didn't even care about the death of a good man, either out of apathy or derision of his low status was unknown.
With his death, Selma watched her mother become the sole breadwinner of the family. She watched as her mother fought tooth and nail against the apathetic world to provide for her family, which showed Selma that the world didn't care for you and if you wanted to survive, you had to fight. With this knowledge in her mind, Selma went into the uncaring world to do battle.
But as a small child, she found herself at a severe disadvantage against society and the world as a whole. So she did the only thing she could do at the moment: she ran, knowing she had to escape so that she could survive long enough to grow strong enough to not need to run. Unfortunately she couldn't always escape, and this resulted in beatings that left cuts and bruises on her body, as well as teaching her another lesson: the strong would prey upon the weak.
However, during one of those beatings, Selma was rescued by someone stronger than her tormentors. They told her something that Selma found to be the most important of lessons: That the strong prey upon the weak, but the strongest protect those weaker than them. So, with the lessons she learned, she began training to become strong enough to follow that lesson she learned. With each day she grew stronger, faster, and more cunning, working to make herself strong enough to protect those weaker than her.
But she didn't only train herself, she began gathering a group of friends (or what some would call underlings) to help her protect the weak from the society that couldn't care if they lived or died. Selma became well-respected by those who followed her or were protected by her and her 'gang', and feared by those who would threaten them. She was particularly fierce in protecting children and families. And when her mother passed away they kept her head above the waters of depression, becoming a second, surrogate family of brothers and sisters. And though life was a hard one, she was content with it.
Then one day, it all fell apart around her ears as... something happened to Center A-11, and she found herself in Center D-9, where she learned the Ruin had taken her home and left her unsure what happened to her makeshift family, not even knowing if they were safe or even alive.
Special:
-
Fight Like a Dirty Bastard: Selma's combat skills weren't taught in a dojo or a gym. Instead they were taught by a lifetime of fighting to defend herself from those who wished to harm her. It is a hodgepodge of moves learned from watching (or receiving) moves from opponents and learning to replicate them herself before molding the various moves into an unorthodox, but effective, fighting style. But what makes her dangerous isn't the kicks, punches, grapples, or holds she's managed to pick up, but instead the fact that she can, and will, use every dirty trick she can. Groin shots, throwing sand or similar substances into the eyes, kidney punches, weapons, biting; nothing is off-limits to Selma, because she's fighting to survive and that means fighting as dirty as possible.
-
Sewing: Like fighting, sewing is skill Selma intitially picked up out of neccesity instead of interest. She often found herself having to patch up clothes to ensure they were wearable longer than normal, Selma quickly found herself a skilled hand with a sewing needle. It also proved a relaxing hobby, something to do that let her take her mind off her troubles for a while. So she began sewing up homemade dolls to give the kids under her protection as something to play with.
Tunes:
Character Theme:
One Punch Man OST - "Fighting Spirit" (Metal Bat Theme)
Second Wind Theme:
Mick Gordon (feat. Omega Sparx) - "Back to Rise" (TJ Combo Theme)
Double Team Theme:
"Legion of Doom Theme"