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Thread: Far Cry 6

  1. #16
    Ultimate Member ChrisIII's Avatar
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    Game seems to be continuing some of New Dawn's changes to some of the formula-more RPG elements (Crafting, leveling up apart from skill points).

    Maybe it's only what I've played so far but apart from the Amigos it seems that of the wildlife has been toned down from before. Maybe because this game seems a bit less rural (There are still wilderness areas but this FC seems a lot more urban in general).
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  2. #17
    All-New Member Atomonns's Avatar
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    Hey guys, anyone who has far cry 6, could you tell me if it is similar to 5 in that you can’t move 2 feet without enemy npcs showing up?

    I get that people might like that constant action but for me it got real old real fast.

    So in 6, can you move about without getting into a firefight every 30 seconds or is it a bit less…constant I guess.

    Thanks.

  3. #18
    Ultimate Member ChrisIII's Avatar
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    You can actually bribe some of the forces so there won't be a firefight in some cases.

    Using the roads though there are a fair amount of enemy vehicles and checkpoints (Which are basically mini-forts).
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  4. #19
    Ultimate Member ChrisIII's Avatar
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    Finished the main campaign. One thing I noticed that is Anton & Diego, unlike other antagonists (and most of their henchmen), never appear outside the cutscenes (Perhaps due to this one being more reliant on cutscenes in general instead of the player's POV?) and when you think about it don't have that much screen time either. Maybe Giancarlo was too expensive to keep around for too long?
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  5. #20
    Ultimate Member ChrisIII's Avatar
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    https://www.gematsu.com/2022/11/far-...-now-available


    Looks like this is along the lines of Blood Dragon, Primal and New Dawn, looks like a sort of off-the-wall continuation/spin-off using the same assets/map.
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