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Thread: Gotham Knights

  1. #76
    Put a smile on that face Immortal Weapon's Avatar
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    Quote Originally Posted by Havok83 View Post
    Them being the same type of game or not is irrelevant. It makes sense to have a steady stream of content drops for this game in the year leading up to Suicide Squad then a one and done release given the type of game it is and the history behind the previous games. A year post release, the hype for GK will have died down and it will be just in time for SS to take over the mindshare of gamers anyway, especially since its being made by the A-tier studio. The two games have overlapping audiences and the bulk of the people that play GK will have moved over to SS when it comes out, which wouldnt be surprising since again they will come out about a year apart
    Suicide Squad is going to be a third person action shooter. It won't even be the same type of game as this. There will be no overlap as the genre audiences are completely different. Thinking of this as a tide over game is completely wrong.

  2. #77
    Invincible Member Havok83's Avatar
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    Quote Originally Posted by Immortal Weapon View Post
    Suicide Squad is going to be a third person action shooter. It won't even be the same type of game as this. There will be no overlap as the genre audiences are completely different. Thinking of this as a tide over game is completely wrong.
    Its a DC game based on the Batman universe. Yes it will have an overlapping audience

  3. #78
    Put a smile on that face Immortal Weapon's Avatar
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    Quote Originally Posted by Havok83 View Post
    Its a DC game based on the Batman universe. Yes it will have an overlapping audience
    You resume that people that care about Batman will also care about Suicide Squad? The only overlap I see is Harley Quinn.

  4. #79
    Invincible Member Havok83's Avatar
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    Quote Originally Posted by Immortal Weapon View Post
    You resume that people that care about Batman will also care about Suicide Squad? The only overlap I see is Harley Quinn.
    Um yeah. Gotham Knights is a spiritual successor to the Arkham games and SS is being created by Rocksteady, the A-tier Arkham dev. There is alot of overlap and people that were into the Arkham games have reasons to check out both titles. Gamers will check out GK bc its closer to what they are used to and there's been a long enough gap. Gamers will also check out SS bc they've been waiting years for whatever Rocksteady's next title will be. These arent mutually exclusive

  5. #80
    Put a smile on that face Immortal Weapon's Avatar
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    Gotham Knights voice cast
    https://twitter.com/GothamKnights/st...211469824?s=19

    Batgirl - America Young
    Nightwing - Christopher Sean
    Robin - Sloane Morgan Siegel
    Red Hood - Stephen Oyoung
    Alfred - Gildart Jackson

    None of the Arkham actors returned.

  6. #81
    Incredible Member the nomad's Avatar
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    I know I'm in the minority but this game just looks like Ehhhh to me. I'll probably play it just bc I like Nightwing and Batgirl

  7. #82
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    Quote Originally Posted by Immortal Weapon View Post
    Gotham Knights voice cast
    https://twitter.com/GothamKnights/st...211469824?s=19

    Batgirl - America Young
    Nightwing - Christopher Sean
    Robin - Sloane Morgan Siegel
    Red Hood - Stephen Oyoung
    Alfred - Gildart Jackson

    None of the Arkham actors returned.
    I recognize Christopher Sean and Stephen Oyoung but nobody else. I'm guessing they're getting people for motion capture rather than experienced voice actors.

    Mike Antonakos is voicing Bruce.

  8. #83
    Put a smile on that face Immortal Weapon's Avatar
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    Playstation blog post about the game
    https://blog.playstation.com/2020/09...otham-knights/

    WB Games Montréal’s new project finally made its debut at the recent DC FanDome event. An open world action RPG, Gotham Knights is an all-new tale inspired and shaped by the wider Batman franchise. It’s not a continuation of the studio’s work in the Arkham series; instead, it delves into unexplored aspects of the superhero fantasy.

    In the wake of Batman’s apparent death, the extended Bat family — Batgirl, Nightwing, Robin and Red Hood — takes to the streets (and rooftops) of DC’s iconic city to continue the Dark Knight’s role as its protector, tackle the rising tide of crime, and take on threats both new and familiar.

    In the wake of the game’s reveal (a thrilling team-up of announcement trailer and near eight minute gameplay walkthrough), I sat down with creative director Patrick Redding to delve deeper into the studio’s new unique vision for Gotham.

    1. Four heroes, four combat styles, four separate XP progression systems
    Tragedy hits hardest to those closest to it, which is partly why the studio chose this quartet — Barbara Gordon, former Robins Dick Grayson and Jason Todd, and one of the latest wearers of the mantle, Tim Drake — to focus on. “The original core of the Bat family” carry the shared weight of lives lived under the tutelage of Bruce Wayne and heroics shaped by the shadow of his alter-ego.

    The other reason? Despite that connection, their methods and fighting styles are noticeably distinct from each other, making for a potent mix of gameplay styles whether adventuring solo or in two player co-op.

    Red Hood is a brutal brawler with a focus on gunplay. Nightwing’s acrobatics lead to a more exaggerated style of fighting, while the current Robin favours stealth and is a dab hand at using status effects to disrupt enemies. And Batgirl? “She combines a laser-focused, targeted and efficient melee fighter approach with a lot of resilience and the ability to weaponize her environment using hacking,” says Redding.

    Pick a hero and head out on your nighttime patrol, returning to the Belfrey, the Knights’ base of operations, at any time to tag in a different crimefighter. You’re never forced to play a specific character; you can play through the entire game with one hero if you so wish. But each vigilante will have a unique ability tree and craftable gear, with XP gains earned through open world activities.

    The idea, Redding explains, is that the core gameplay loop intertwines with one of the narrative approaches. “It’s not one story set over one night, but really about the mid to long term growth of the hero. The game affords players a huge amount of growth and a huge amount of goal setting in an open world environment that they need to protect, that they need to go back to again and again.

    “It’s that idea of how this new guard of younger heroes – that are not Bruce Wayne, are not Batman — approach the problem of equipping and training themselves up, preparing and adapting for that next major threat, that next major menace that they’re going to need to combat?”

    On the subject of equipment, I ask about a certain visual treatment given to each hero visible in the reveal trailer. The neon-like colouring to their weapons: aesthetic only or is there more to it?

    “It’s funny you brought that up,” Redding muses, “Because it’s a very important platform for us to deliver game information.” He points to the gameplay walkthrough as an example. “Some of those visual effects tell you what damage type you have equipped on your weapons.

    “So it’s a way for the player to receive signs of feedback… that lets them know what protection they have, what they’re going to use against their enemies, both in terms of ranged and melee attacks.”

    2. An evolving open world with a living, breathing ecosystem
    One of the biggest characters in the Bat universe — quite literally — is Gotham itself. Working with DC, WB Montreal’s open-world, five borough-strong vision curates its inspirations — its interpretation — from versions seen across comics, movies, TV shows. “There are places and locations that are iconic, that have history,” Redding affirms.

    It’s also one that supports multiple elements that boil together to create a vivid, ever-thriving ecosystem. A living citizenry who travel to work or the local grocery store, who add to traffic congestion or run home from the train station. Multiple criminal factions. The GCPD. And, of course, Batman’s rogues gallery, who as much as the Knights, are having to reinvent themselves in the wake of their nemesis’ death. Redding is excited for players to see what results. “It’s going to serve up a ton of variety, a ton of complexity that you can keep evolving, modifying and adding to as the player advances through the story.”

    The Knights will explore this world by grapple or Batcycle, battling baddies and gradually finding evidence, major clues that point to the larger storyline, the next chapter of the larger mystery. And they’ll uncover a new threat that has its roots in the very foundations of Gotham’s history: the Court of Owls.

    3. Reinvented villains, old, new and ancient
    “They are all about the 350-year history of Gotham,” explains Redding of the Court. A fairly recent addition to the Bat mythos, first introduced in the comics back in 2011, The Court of Owls is a secret society that has shaped Gotham since its earliest days, whose “wealth and corruption and entrenched power twisted the city into its current form.”

    The creative director goes on to explain how the Court’s long history with the city and their inclusion as the main adversarial force made the studio look at Gotham “as a historical place” and influenced its design. “History is embedded in the architecture and bedrock, in the very foundations of every square of the city.”

    And as much as the Court is intrinsically tied to Gotham itself, the other villains you’ll tax your crime fighting skills won’t operate in a bubble; they’ll be part of and imperil the city you’re trying to protect. “We want to make you feel all that work you’re investing into protecting Gotham City,” outlines Redding. “Regardless of whether you’re dealing with a small street gang on a corner somewhere or dealing with a major supervillain like Mister Freeze.”

    Villain Crimes will play out over multiple nights, “a series of encounters where the player has to do a certain amount of legwork and detective work to hunt down the villain at the next major confrontation.”

    In all, WB Games Montréal presents a compelling pitch for its take on the Bat mythos. I’m intrigued to know more, but will need to wait a while longer before I can grapple my way across a new Gotham skyline and start investigating its many secrets.

    Gotham Knights will release in 2021 on PS4 and PS5.
    I'm glad to know I can play as one character the whole way through without being forced to switch characters. I want to be Nightwing the whole way.

    Each character having their own progression and gear is neat. Jason focusing on gunplay is interesting. So does playing him turn the game into a shooter?

  9. #84
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    The current combat system for Gotham Knights has been reworked to be more co-op friendly.

    https://twitter.com/eurogamer/status...51743705067520
    Last edited by Immortal Weapon; 01-12-2021 at 01:44 PM.

  10. #85
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    Quote Originally Posted by Immortal Weapon View Post
    The current combat system for Gotham Knights has been reworked to be more co-op friendly.

    https://twitter.com/eurogamer/status...51743705067520
    I'm primarily singleplayer, so as long as it's still fun to play that way...

  11. #86
    Astonishing Member Frobisher's Avatar
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    Quote Originally Posted by Immortal Weapon View Post
    The current combat system for Gotham Knights has been reworked to be more co-op friendly.

    https://twitter.com/eurogamer/status...51743705067520
    Is this Avengers but for Bat-family characters then?

  12. #87
    Extraordinary Member Derek Metaltron's Avatar
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    Quote Originally Posted by Frobisher View Post
    Is this Avengers but for Bat-family characters then?
    To be honest both those and Suicide Squad are all quite different sorts of games. Avengers is basically a Destiny wanna be with a single player campaign attached and no ability to swap characters during gameplay, with an initial six character roster and additional heroes and single player/multiplayer elements (very slowly) planned.

    Gotham Knights is more of a story campaign with the option of a second player and rpg style upgrades that are a little similar to Avengers but I don't think anyone will call it a Destiny style game unless they're keeping a lot under wraps. The combat will be allowing for two players but is also completely playable solo, and apparently all characters upgrade together so you won't need to play catch up with everyone. It also seems like costumes and upgrades might be tied together, something that for better or worse Avengers avoided. Currently it's not known if we'll get any additional characters beyond the four heroes confirmed.

    And then Suicide Squad will have the option of up to four players with the ability to swap between them at any time otherwise, unlike the other two games. No indication if there's more characters in the team outside the four confirmed yet. Ultimately both the DC games feel like they're single player with a multiplayer option, rather than multiplayer with the option of single player outside the campaign as with Avengers. And of course GK and SS are both on a single expansive map rather than lots of smaller ones and endless AIM bases.

  13. #88
    Put a smile on that face Immortal Weapon's Avatar
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    The game has been delayed until next year
    https://www.pcgamer.com/gotham-knights-delayed-2022/

  14. #89
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    Quote Originally Posted by Immortal Weapon View Post
    The game has been delayed until next year
    https://www.pcgamer.com/gotham-knights-delayed-2022/
    Well, better that than rush it and we get another Cyberpunk/Avengers situation.

  15. #90
    Extraordinary Member Derek Metaltron's Avatar
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    Makes me wonder if SS will get delayed as well. Having two AAA DC games coming out so close to each other seems foolish, and I reckon that Rocksteady won't mind extra time to work on Suicide Squad.

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