Page 1 of 2 12 LastLast
Results 1 to 15 of 25
  1. #1
    Mokkori... FrenchGemini's Avatar
    Join Date
    Apr 2014
    Location
    France, Duh
    Posts
    1,264

    Default Kenshiro goes through the Hero Association (One Punch Man) gauntlet

    He starts from the very bottom of C-Class as a warm-up (duh!) to the top of S-Class, if Hokuto Shinken's 2000-year-old history allows it. Obviously, Saitama is moved at the very end of that gauntlet, and Ken doesn't get to fight King, because we know that even Hokuto Shinken can't do anything against the King Engine , or Blast, because we don't know much about this guy. Ken is fully rested and healed before each fight.

    Where does he stop?

    Bonus: Same as before, except that Kenshiro now gets to activate Musou Tensei before each fight. How much does it change the gauntlet?

  2. #2
    She/Her Cthulhu_of_R'lyeh's Avatar
    Join Date
    Apr 2014
    Location
    Alaska
    Posts
    21,472

    Default

    They are already dead.

    ... memes aside, the buck probably stops at like. Genos? Unless Kenshiro is notably faster.
    Yeah, but if you... man, we're getting into weird analogy territory, like if you disintegrated Superman's arms he wouldn't be able to go "fool! Little did you know that my arms and I are one and can be remade from me!" and will his arms back into being from pure nothingness. - Pendaran

    Arx Inosaan

  3. #3
    Rumbles Moderator Guy1's Avatar
    Join Date
    Apr 2014
    Posts
    16,939

    Default

    Pig God is getting the Mr. Heart treatment isn't he?
    Guy And Chou's RPG Site
    Rumbles Moderator

    THE CBR COMMUNITY STANDARDS & RULES ~ Know them. Follow them. Love them.

  4. #4
    Mighty Member Kuro's Avatar
    Join Date
    May 2014
    Posts
    1,411

    Default

    Kenshiro takes Mumen as the next successor to Hokuto Shinken.

  5. #5
    BANNED
    Join Date
    Apr 2014
    Posts
    2,769

    Default

    If Ken manages to trigger Muso Tensei in time, nobody is safe. Except Genos, because he has no pressure points. And IIRC Ken has never faced a full cyborg before.

  6. #6
    Legendary God of Pirates Nik Hasta's Avatar
    Join Date
    Apr 2014
    Location
    London, UK
    Posts
    11,059

    Default

    I'm going to assume we can just skip to S Class so... to do them in the order of their placing in S Class.

    17. Puri Puri Prisoner.

    He's a fairly conventional enemy. Ridiculous durability and damage soak but Hokuto Shinken should bypass that just fine.

    16. Metal Bat

    Again, fairly conventional. A better fighter than Puri Puri he gets stronger the longer the fight goes on but, again, Ken only really needs to touch him once and he's done.

    15. Tank Top Master

    See above. He's not really a problem.

    14. Genos / Demon Cyborg

    Tricky. As others have noted, his robotic body means a significant portion of Ken's offensive options are rendered moot. I don't know how the phase fist would necessarily impact on Genos' internal workings, probably wouldn't do anything good to him but it would likely be less effective. This means that Kenshiro is forced to do this manually. Genos is also a hell of a lot faster than the others, probably not fast enough to blitz Kenshiro but he can basically fly and has ridiculous firepower.

    Ken isn't without his own ranged options but Genos can blow away buildings with basically from-the-hip type blasts. There's not a good reason for him to close distance really which means Ken has to chase him down. Ken is functionally fireproof based on the number of times he's been blown up or stuck in buildings that are on fire and whatever and his natural Touki defences are ridiculously high but Genos is capable of really high levels of firepower, especially with his most recent upgrade, so it's a bit moot.

    In short, if Genos is overconfident and goes for hand to hand, he's going to get messed up. Ken is astronomically more skilled than him and his mastery of Nanto Seiken techniques and his sheer hitting power means that this would go poorly for Genos. If he plays keepaway and just tries to nuke him off the face of the earth, Ken is going to have a hard time overcoming that with his less effective long range game.

    So yeah, not impossible, but not an easy fight for Ken. Advantage Genos certainly.

    13. Flash Flash

    So, as of his fight in the redone manga against the fire and wind ninja, we really got an idea of how ridiculously fast Flashy actually is. The Hokuto no Ken alogrithm is pretty deep but I'm a bit dubious on Ken being able to actually match him in speed outside of... theoretical amping through Raibo Shinkyaku. I would say that it's advantage Flashy. This means Flashy just has to work through Ken's ridiculous durability. Now, Ken could do what Raoh did and just go with a destructive Touki field in lieu of active defence but he can't maintain that forever. As per usual, he only needs to touch Flashy once to utterly ruin him or cripple him but getting that hit might be challenging.

    He could go with like... a mutual takedown and trust in his regeneration and durability. Take a deliberate stab, trap the sword with his abs or something and then rip Flashy apart with one hand.

    Again, not impossible, but a tough match up for Ken.

    I'll press on because it's not impossible for Ken to take this and the gauntlet actually gets easier for a bit from here.

    12. Watchdog Man

    Not many feats but he's ostensibly human and is capable of toying with a pre-evolved Garou with ease. I feel like Ken can take him pretty easily.

    11. Superalloy Darkshine

    Ken is pretty much built to mess this dude up. He prides himself on his muscular defences and Ken is built to make those irrelevant. This goes very poorly for Darkshine.

    10. Pig God

    Ken already beat this dude when he was called Mr Heart. Fist of Soft Strikes and then pressure point him to death.

    9. Drive Knight

    Basically the same issues as Genos but with considerably more utility and he can actively transform to cover damage in a way that Genos can't. He also seldom seems to actually go for direct assaults, using more gimmicks and specialised weaponry and so on. Ken is really not built for this, so in my view, this is the hardest stop for Ken. I could envision him finding ways around Genos' abilities because Genos is pretty limited in terms of what he does and he's flatly not that experienced, Drive Knight is calculating, way more tricky and more adaptable. It's matchup bad folks.

    8. Zombieman

    As I don't think Ken makes it past Drive Knight, I'm mostly just doing this one for fun. Zombieman will just keep getting up. Ken literally can't win outside of a ten count.

  7. #7
    Astonishing Member
    Join Date
    Apr 2014
    Posts
    3,427

    Default

    Hasn't Ken used Nanto techniques before? That might get him past the 'borgs.

  8. #8
    BANNED
    Join Date
    Apr 2014
    Posts
    2,769

    Default

    Quote Originally Posted by wjowski View Post
    Hasn't Ken used Nanto techniques before? That might get him past the 'borgs.
    Ken has absorbed at least three Nanto school's techniques.



    He should also have access to some Hokuto Ryuken and Gento Ko Ken. Which are probably worse news than Nanto.

  9. #9
    Legendary God of Pirates Nik Hasta's Avatar
    Join Date
    Apr 2014
    Location
    London, UK
    Posts
    11,059

    Default

    Quote Originally Posted by wjowski View Post
    Hasn't Ken used Nanto techniques before? That might get him past the 'borgs.
    As noted in my write up, he's got the Nanto techniques to fall back on but both Genos and Drive Knight are both modular and quite durable in their own right. Given that Nanto Seiken's overall cutting feats are like... steel and stone and generally absurdly durable people, I'm dubious as to how much of a difference it makes.

  10. #10
    Legendary God of Pirates Nik Hasta's Avatar
    Join Date
    Apr 2014
    Location
    London, UK
    Posts
    11,059

    Default

    Quote Originally Posted by T51R View Post
    Ken has absorbed at least three Nanto school's techniques.

    He should also have access to some Hokuto Ryuken and Gento Ko Ken. Which are probably worse news than Nanto.
    Gento Koken isn't really that big of a deal, it's mastery of temperature manipulation is cool but much less relevant to cyborgs. On top of that we never really see him use it that I can recall and it's not really a part of the Hokuto Shinken/Nanto Seiken family of martial arts so I'm very dubious of him actually being able to use it.

  11. #11
    Mighty Member Kuro's Avatar
    Join Date
    May 2014
    Posts
    1,411

    Default

    What's your take on him vs Tatsumaki, Nik?

    Seems like out of everyone in the Heroes association, she poses the most threat

  12. #12
    Legendary God of Pirates Nik Hasta's Avatar
    Join Date
    Apr 2014
    Location
    London, UK
    Posts
    11,059

    Default

    Quote Originally Posted by Kuro View Post
    What's your take on him vs Tatsumaki, Nik?

    Seems like out of everyone in the Heroes association, she poses the most threat
    Oh yeah, no. She ruins Ken's whole day.

    Ken can't really do anything to her. Her barrier has eaten hits from people stronger than Ken without breaking and it prevents him from going for physical contact which is were most of his offensive abilities lie. She can also fly, he can't. There's also no proof that her psychic power would be impeded by Musou Tensei and she can instant stunlock him with her psychokinesis at the bell.

    The most generous/big reach thing I could say is the following; Tatsumaki has been shown to have difficulty effecting Saitama with her psychic power because of "the density of his spiritual aura". Kenshiro, and I want everyone to know that is a colossal reach, has a level of chi mastery beyond anyone in OPM and the combined spiritual presence of all the people he has befriended and lost within him. Touki [Battle Aura] also seems to function in a vaguely similar way to psychic power [Kenshiro reversing a waterfall and stopping a train by flexing his aura at them].

    Based exclusively on that very liberal interpretation of a perceived weakness of Tatsumaki's and /ridiculously/ liberal interpretation of Kenshiro's powerset, we might be able to suggest that she'll have a hard time effecting him as much as a normal person.

    The only other possible chance he has is a ranged blitz at the bell; Kenshiro has a ton of speedfeats while Tatsumaki doesn't have very many to her name. One could argue that Ken could go for the blitz with a beam from the off and maybe kill her before her barrier goes up but, again, that is more due to lack of evidence for Tatsumaki - who definitely has some level of superspeed - rather than proven superiority for Kenshiro.

    In short, matchup real bad. Tatsumaki like 9.9/10

  13. #13
    BANNED
    Join Date
    Apr 2014
    Posts
    2,769

    Default

    Quote Originally Posted by Nik Hasta View Post
    Oh yeah, no. She ruins Ken's whole day.

    Ken can't really do anything to her. Her barrier has eaten hits from people stronger than Ken without breaking and it prevents him from going for physical contact which is were most of his offensive abilities lie. She can also fly, he can't. There's also no proof that her psychic power would be impeded by Musou Tensei and she can instant stunlock him with her psychokinesis at the bell.

    The most generous/big reach thing I could say is the following; Tatsumaki has been shown to have difficulty effecting Saitama with her psychic power because of "the density of his spiritual aura". Kenshiro, and I want everyone to know that is a colossal reach, has a level of chi mastery beyond anyone in OPM and the combined spiritual presence of all the people he has befriended and lost within him. Touki [Battle Aura] also seems to function in a vaguely similar way to psychic power [Kenshiro reversing a waterfall and stopping a train by flexing his aura at them].

    Based exclusively on that very liberal interpretation of a perceived weakness of Tatsumaki's and /ridiculously/ liberal interpretation of Kenshiro's powerset, we might be able to suggest that she'll have a hard time effecting him as much as a normal person.

    The only other possible chance he has is a ranged blitz at the bell; Kenshiro has a ton of speedfeats while Tatsumaki doesn't have very many to her name. One could argue that Ken could go for the blitz with a beam from the off and maybe kill her before her barrier goes up but, again, that is more due to lack of evidence for Tatsumaki - who definitely has some level of superspeed - rather than proven superiority for Kenshiro.

    In short, matchup real bad. Tatsumaki like 9.9/10
    Agreed. One thing I notice about Ken is that even against crazy opponents, he's a habitual slow starter.

    Tatsumaki isn't. She tends to open up very quickly if she isn't sure(check out what she did to King Lizard lol)

    Now, Ken starts slow IIRC to gather information and spot weaknesses. Against Tatsumaki, this is a fatal error. Fatal. As in giant octopus turned into takoyaki fatal.

  14. #14

    Default

    Quote Originally Posted by Nik Hasta View Post
    I'm going to assume we can just skip to S Class so... to do them in the order of their placing in S Class.

    17. Puri Puri Prisoner.

    He's a fairly conventional enemy. Ridiculous durability and damage soak but Hokuto Shinken should bypass that just fine.

    16. Metal Bat

    Again, fairly conventional. A better fighter than Puri Puri he gets stronger the longer the fight goes on but, again, Ken only really needs to touch him once and he's done.

    15. Tank Top Master

    See above. He's not really a problem.

    14. Genos / Demon Cyborg

    Tricky. As others have noted, his robotic body means a significant portion of Ken's offensive options are rendered moot. I don't know how the phase fist would necessarily impact on Genos' internal workings, probably wouldn't do anything good to him but it would likely be less effective. This means that Kenshiro is forced to do this manually. Genos is also a hell of a lot faster than the others, probably not fast enough to blitz Kenshiro but he can basically fly and has ridiculous firepower.

    Ken isn't without his own ranged options but Genos can blow away buildings with basically from-the-hip type blasts. There's not a good reason for him to close distance really which means Ken has to chase him down. Ken is functionally fireproof based on the number of times he's been blown up or stuck in buildings that are on fire and whatever and his natural Touki defences are ridiculously high but Genos is capable of really high levels of firepower, especially with his most recent upgrade, so it's a bit moot.

    In short, if Genos is overconfident and goes for hand to hand, he's going to get messed up. Ken is astronomically more skilled than him and his mastery of Nanto Seiken techniques and his sheer hitting power means that this would go poorly for Genos. If he plays keepaway and just tries to nuke him off the face of the earth, Ken is going to have a hard time overcoming that with his less effective long range game.

    So yeah, not impossible, but not an easy fight for Ken. Advantage Genos certainly.

    13. Flash Flash

    So, as of his fight in the redone manga against the fire and wind ninja, we really got an idea of how ridiculously fast Flashy actually is. The Hokuto no Ken alogrithm is pretty deep but I'm a bit dubious on Ken being able to actually match him in speed outside of... theoretical amping through Raibo Shinkyaku. I would say that it's advantage Flashy. This means Flashy just has to work through Ken's ridiculous durability. Now, Ken could do what Raoh did and just go with a destructive Touki field in lieu of active defence but he can't maintain that forever. As per usual, he only needs to touch Flashy once to utterly ruin him or cripple him but getting that hit might be challenging.

    He could go with like... a mutual takedown and trust in his regeneration and durability. Take a deliberate stab, trap the sword with his abs or something and then rip Flashy apart with one hand.

    Again, not impossible, but a tough match up for Ken.

    I'll press on because it's not impossible for Ken to take this and the gauntlet actually gets easier for a bit from here.

    12. Watchdog Man

    Not many feats but he's ostensibly human and is capable of toying with a pre-evolved Garou with ease. I feel like Ken can take him pretty easily.

    11. Superalloy Darkshine

    Ken is pretty much built to mess this dude up. He prides himself on his muscular defences and Ken is built to make those irrelevant. This goes very poorly for Darkshine.

    10. Pig God

    Ken already beat this dude when he was called Mr Heart. Fist of Soft Strikes and then pressure point him to death.

    9. Drive Knight

    Basically the same issues as Genos but with considerably more utility and he can actively transform to cover damage in a way that Genos can't. He also seldom seems to actually go for direct assaults, using more gimmicks and specialised weaponry and so on. Ken is really not built for this, so in my view, this is the hardest stop for Ken. I could envision him finding ways around Genos' abilities because Genos is pretty limited in terms of what he does and he's flatly not that experienced, Drive Knight is calculating, way more tricky and more adaptable. It's matchup bad folks.

    8. Zombieman

    As I don't think Ken makes it past Drive Knight, I'm mostly just doing this one for fun. Zombieman will just keep getting up. Ken literally can't win outside of a ten count.
    I keep hearing about these redraws, but I never know where to find them. I justvread wtv Viz weekly shounen jump puts out. Are those the redraws?

    As for your assessment, I agree. Not much to add besides maybe Genos shukd be slower than Ken. On the otherhand, I am not sure how being as fast as someone who can deflect thousands of gatling gun rounds compares to blitzing someone 2h can deliver one thousands strikes in a second.

  15. #15
    Legendary God of Pirates Nik Hasta's Avatar
    Join Date
    Apr 2014
    Location
    London, UK
    Posts
    11,059

    Default

    Quote Originally Posted by Marvel-Studios Rep View Post
    I keep hearing about these redraws, but I never know where to find them. I justvread wtv Viz weekly shounen jump puts out. Are those the redraws?
    Is the art high quality? If yes, you are reading the redrawn version of the series.

    If the art is kind of mediocre, you are reading the original webcomic.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •