Originally Posted by
masterwitcher88
I'm really tired of man made weapons being able to harm a character as powerful as Diana. I feel like we have this argument all the time but it usually boils down to the same talking points i.e. "she has no other weaknesses" or "she's always been weak to bullets" or "she needs it for suspense" or "she's nothing without blocking bullets". Well I'm here to give a list of far better and more appropriate weaknesses for a character of Diana's caliber to have that still gives us suspenseful, dramatic, and shocking moments for our hero to be in. Hopefully I will be able to explain these weaknesses enough to show why they are better fits than mere bullets/swords. If you think Diana could use even more weaknesses, please feel free to add and discuss some of your own ideas. I am excluding character weaknesses like "she's too compassionate" or things like that, I'm talking about actual things that can harm/kill her.
1) MAGIC or other wise UNIQUE piercing weapons: First on the list and the most obvious. Diana fights enemies with swords and spears and any other sharp pointy objects on a day to day basis. The problem is not that she can be cut or stabbed, its WHAT could cut or stab her. An amazon divinely sculpted and given gifts from Gods should not be affected by MORTAL weapons. Regular old bullets, that already move too slow for her, should not hurt her. The reason is simple, she is a god or at least godlike and as such only god forged weapons can really pierce her skin. Regular bullets should be like NERF bullets for her y'know, like soft styrofoam. She can still block them, I don't want her to stop blocking them, but this way we don't have to cringe every time she "misses" and gets shot in the stomach or head. Heck we had a moment in DK: METAL where she was shot in the head by an 8TH metal bullet, 8TH metal is a rare (magical) material that should and did pierce her skin, it wasn't a regular old bullet she didn't get shot by some rando, it took the villain (aka the writer) some forethought and planning to pull this off, that's pretty neat if you ask me. I mean it was the Bat that Laughs, so F him, but still neat.
2) MAGIC poisons/venoms: Why have a villain named DR. POISON in your rouges list and not have special poisons as a consistent weakness. And with Diana's connection to mythology... there are plenty of divine or magical toxins that our esteemed Dr could find. Medusa's snake venom, hydra blood, arch-griffin venom, heck make some stuff up. What's cool about this weakness is how versatile it is, different poisons can affect Diana in different ways much like in real life. One poison can make her light headed, another could slow her healing factor, some could cause her paralysis, most could kill her if not treated properly. You can really get creative with it.
3) RADON: If radon can kill New Gods, it can hurt Old Gods. While I'm afraid this weakness will find its way back to some BS story about Batman fighting Zeus or something it would be consistent with the theme of Diana's weaknesses, that pretty much only godly or un/otherworldly things can truly harm her. Orlando already demonstrated this weakness in his run.
4) Super Advanced ALEIN technology: If Apokolips or any alien race can create weapons that can hurt Martian Manhunter, SHAZAM, etc... they can hurt Diana. It may not put her down, but it will effect her.
5) Blunt force trauma: Like EVERY OTHER super hero, even Superman, Diana can be hurt by punches and kicks. The thing is, like Superman, you need to hit her really really really really hard. But there are a number of villains and heroes that can do this. Just from her rouges list: Devastation, First Born, Ares, Zeus, any God actually, Cheetah, Circe if she magically made herself as powerful as WW which she has done, Herc, Medusa, Barios, etc... that's just the top of my head. I'm sure there are villains she has that can physically harm her that I didn't list.
Anyway those are some weaknesses I find better then mere bullets. Agree? Disagree? Have some of your own ideas?