You're welcome.
Writing for games is quite different from comics and refers to a bunch of things that we don't really think of writing. So for instance in any game, writing means not only the dialogue in the cutscenes, but also crowd and street chatter, battle taunts and grunts, and so on and so forth. All the repetitive catchphrases you hear on loop. Writing also means stuff like flavor text, background stuff and so on, so you know the in-game social media posts, the in-game biographies, the in-game audiotape logs, the stuff in the background like street signs, graffiti and whatnot.
Writing also involves descriptions and stuff, which tend to be exact so if you do a warehouse and you want the warehouse to have some coherence and link with the other stuff in the game.
Big open-world games like Spider-Man PS4 are virtually impossible for a single writer to work on. So usually you have one guy who serves as overall editor (often called Narrative Director, Designer but can vary depending on the dev. and project because again non-unionized biz so the terms and chain-of-command isn't standardized) who the writing team report to, and they ensure that all the stuff different writers working separately with different units have some overall coherence and link.