Originally Posted by
The92Ghost
The mentioned above, kyss, it is quite possible with the right development team just to clarify even though that each of those systems will be completely new, like the energy vision and the temperature and movement trails, the rest has already been developed in other games. Maybe except Water up/down. Not sure what you mean with that one, yogaflame, do you mean the raising of a water body? If yes, that is already part of many games which can raise the water level or lower it, via a switch. In this case, it will be via Storm capabilities, like a skill or something. Not that hard to rewrite only the part where the switch is the main control, in this case, will be a skill and it has to be applied to large water bodies, which is not that hard either.
Now, to add to the above, I would like to see the elemental combination which we saw in Master Wizard, for example, water with electricity does quite the damage, water with wind turns into icicles or snowstorm. The sky darkening as Storm summons, well a storm. That massive scale in which the dark clouds will spread over her head just to show her magnificence (it was done only in one game and not complete control but still quite the beautiful sight, check Skyrim Storm Call cry.)
I would also like to see those winds swirl around her, lifting her cape, her hair and eventually her body. I would like to see something like an open planet surface like in Starlink: Battle for Atlas, with a few planets, Earth of course with several important locations detailed enough for us to enjoy (like Wakanda, Kenya, a small part of Kairo where Ororo grew up as urchin, Krakoa, NYC, etc), and perhaps the Shi'ar Empire's planet and their capital city? Yep, I think that will be more than enough because we have only 60 GB with the planet construction and the systems so far. Then I would like to see portals across those two planets which we can use to travel between Krakoa and the other important locations with a small loading screen and with somewhat vast open ground that surrounds the cities, so we can explore the forest. Perhaps we can see a few statues of Bast, and the other Gods from Wakanda's Pantheon, and have missions or portals that could lead to the spiritual world.
And of course, one of the most important things, a very compelling and deep story concentrates on Storm, how she is worshipped, how she travelled from Egypt to Kenya, meets T'Challa on her journey. Then how she was invited to the X-Men and their first mission, All new X-Men issue, and from there, we can move on to more originality where we will have several training courses with Danger Room where Storm can train her physical attributes. And from there, I would probably start to weave a story like no other story which will visit Storm ancestors, the Bright Lady, and then move back to the current time where she will be expanding on her Godhead and finally, she will meet with Osthar so she can help her train her Godhood, with Thor as another Guest who will assist her with Gaia, and then move to the other guests with a few X-Men missions, with Cyclops and Jean, Storm still being the centric figure. I will probably leave Scott to be a leader, add a few flirtatious comments between them, while Jean is not around, or why not with Jean around I am sure she might find it funny. And I will slowly progress to the second part of the story where she is faced with a big Deity, a new one for Storm's roster that she will keep coming back fighting him with her Godhood powers, of course, I have a few deities on mind but I will keep that for myself. And then move on to the third part of the story where it shows Storm as a fully established Goddess and OLM that posses an Elemental form in which she can change at will.
I have a lot of ideas for her skillset, I struggle a bit with the common enemies she will face, but hey if I do get to make such a game I will not be alone at thinking over that. By the end, I am quite certain that there will be at least a few hundred hours with a few tens after that with upcoming Season Pass and DLCs.
I have ideas, quite a lot of ideas for Storm, but that is just a small part of them.