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  1. #16
    Astonishing Member Zelena's Avatar
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    Quote Originally Posted by Jim Kelly View Post
    Adding to that, something I realized as a kid reading comics is that the inkers were using heavier line weight to make certain figures and details pop in the foreground, and less line weight for backgrounds--and the amount of line weight would vary depending on what the inker wanted to bring out.

    I don't see that as much anymore--it's a lot of lines with the same weight. Or, even if the inker is using line weight, then the colourist comes along and changes that bold black line to another colour that melts into the rest of the colours, undermining the whole point of those black lines.


    I had this comic once (30 years old comic) the lines of the links of the chains in the foreground were made in a much heavier weight than the ones on the links in the background. The perspective effect was stunning.

    In France and I think it’s also the case in Europe, there’s usually one artist with one writer. I never met this duo “penciller + inker”. It provides much coherence in style, I think.

  2. #17
    Silver Sentinel BeastieRunner's Avatar
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    Quote Originally Posted by Jim Kelly View Post
    I feel like, the more effects driven and digital the art, the less integrated with the story it feels. It's like the writer is doing all the work of telling the story--through dialogue and captions--while the artist is off doing something else and not really involved in the sequential art of story telling.
    I noticed that, too!
    Quote Originally Posted by captchuck View Post
    My biggest problem is that some panels have layouts that can't be easily read. It shouldn't take a long time to figure out which character is which.
    The logic of some modern panel placement makes is read differently. I wonder if that is partially on prupose or just bad design?

    For example the Allreds did some fun paneling in Silver Surfer but it made sense. Lemire's Trillium plays with paneling, too.

    But both made sense and had an internal logic that you could quickly surmise.

    Whereas in some recent comics that have had weird panels, it rendered the story nonsensical and it was hard to suss out the correct order. It wasn't a fun game.
    "Always listen to the crazy scientist with a weird van or armful of blueprints and diagrams." -- Vibranium

  3. #18
    Spectacular Member captchuck's Avatar
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    Quote Originally Posted by BeastieRunner View Post
    I noticed that, too!

    The logic of some modern panel placement makes is read differently. I wonder if that is partially on prupose or just bad design?

    For example the Allreds did some fun paneling in Silver Surfer but it made sense. Lemire's Trillium plays with paneling, too.

    But both made sense and had an internal logic that you could quickly surmise.

    Whereas in some recent comics that have had weird panels, it rendered the story nonsensical and it was hard to suss out the correct order. It wasn't a fun game.
    I loved the Allred's Surfer Books. Both the layout and color made sense.

    On the other hand, in a recent Avengers comics, everything was on fire for a good part of the issue and everything was a garish yellow and orange and red with no contrast. The characters fighting through most of the issue were not rendered clearly enough to figure out what I was seeing. Is it a leg, an arm, a foot? I had no idea. Never mind that I also couldn't tell who was who. I ended up just skimming the book because visually, I couldn't make it out.
    Last edited by captchuck; 05-25-2021 at 04:34 PM.

  4. #19
    Mighty Member Dr. Skeleton's Avatar
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    I grew up on the years of Kirby, Byrne, Lee, McFarlane, etc, and I've noticed a lot of amateurs being hired in today's industry lately. Art styles with no dynamics or backbone, like it was all done at a lazy, fast pace. I think DC has better artists than Marvel as they have some vets working with the company. John Romita Jr.'s artstyle has aged so badly as of late, I dunno if it's due to age or just losing touch. I wish I could see artists with style reminicent of yesterday's artists, Idk if anybody else feels the same way.

  5. #20
    All-New Member TiaraPenny's Avatar
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    The second I saw you lazy, fast pace, I immediately thought of Romita Jr. His work in Action Comics was notoriously horrendous there.

    The lazy, rushed feel is widespread and it's due to industry pressures -- like always. Instead of polished artwork, some of the illustrations look like hastily done sketches which are marketed as being "modern." Lazy, heavily shaded coloring is "gritty." Dichromatic coloring is "cleverly stylized." Like Superman Red and Blue. The fact that these styles are all cheaper and faster to churn out is no coincidence.

  6. #21
    Mighty Member Dr. Skeleton's Avatar
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    Quote Originally Posted by TiaraPenny View Post
    The second I saw you lazy, fast pace, I immediately thought of Romita Jr. His work in Action Comics was notoriously horrendous there.

    The lazy, rushed feel is widespread and it's due to industry pressures -- like always. Instead of polished artwork, some of the illustrations look like hastily done sketches which are marketed as being "modern." Lazy, heavily shaded coloring is "gritty." Dichromatic coloring is "cleverly stylized." Like Superman Red and Blue. The fact that these styles are all cheaper and faster to churn out is no coincidence.
    Yeah, compare his old work to his current work, it wasn't a change for the better unlike other artists that had rather evolved and people would immediately know who drew that comic. If the lazy, fast pace comic art has become a thing now, this is one of the reasons why I yearn for old school comics.

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