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  1. #31
    Astonishing Member DochaDocha's Avatar
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    Quote Originally Posted by Vordan View Post
    Guess it depends on the size of the map. A big enough Metropolis could justify a fast travel mechanic, but I never felt like I needed the fast travel mechanic in Origins and I preferred to glide around in Knight over using the Batmobile.
    In either case, I say add both features if you can. Sometimes you want to explore, sometimes you just need to get from A to B, but at all times you should feel FAST.

    And while I'm coming up with a pipedream wishlist, I hope someone makes an engine with action sequence replays. You simulate superspeed by slowing the game down, but then if you want to see how that played out in real speed, you go into replay mode and show us what it looks like when you use a time elapse simulator, with blurring and everything.

    And slo-mo action has a physics compensator. That is, if you "slowed" your environment to running at 1/10th of actual speed, that means you pack about 100x or however much impact (sorry, my physics is so rusty...).
    Last edited by DochaDocha; 07-23-2021 at 12:44 PM.

  2. #32
    Extraordinary Member Prime's Avatar
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    May 2014
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    I'm sad about this still man.

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