I couldn't find a thread for it, so I'm creating one, I hope it's not a double.


What is Fateforge ?
Fateforge is a D&D setting, fully compatible with the 5ed ruleset. It's created by Studio Agate, the gals and guys behind Shadow of Esteren, an horror-themed French rpg. It adds several rules to the bunch however, such as modular settings (allowing the DM to choose easily what options he wants, depending on the mood he is searching - horror, action, mystery, etc.). But the main difference is probably the goal to actually create an universe where no species is inherently evil - yes, even Orcs and Dröws ! And I think they succeeded.

Four books have been financed right about now but only two have been delivered physically because of Covid and all the disruptions it has created :

  • Adventurers - the book presenting the setting, Eana; its nations, cultures, civilizations and playable species, with a very different approach to some (especially mëlesses - half-elves - and merosis - half-orcs); the rules and everything needed to play - save spells. It also contains a new class, unique to it.
  • Grimoire - the book of spells for Fateforge, with additional rules (Geomagic, which transform the way spells work; Corruption, due to the nature of the setting; Madness and of course, a huge list of spells, old and new).
  • Creatures - the first Bestiary of Fateforge, presenting the inhabitants and creatures of the Free City (urban multicultural setting), the Drakenbergen (dwarf lands, with undeads, creatures of the night, etc.) and the Greater Kaan (a collection of nations, ranging from the Septentrional lands to the Cental Asian-steppes of Old Kaan, through a Greek-like colony in the North, an Empire led by a living Immortal ruler, an unclaimed forest and load of independant cities), complete with additional rules, such as perils and traps, how to create your own creature, etc. It also contain six new playable species : Gobelins, Hobgobelins, Orcs, Kobolds, Bugbears and a new creation, the Ulkans.
  • Encyclopedia - the presensation of all the history and secrets of the same region populated in Creatures, over almost 400 pages.



And of course, it's just the start : the next couple of Creatures and Encylopedia book will deel with the Astral, the Canker (Eana's unique ennemy) and the Netherworld and its many peoples (Dröws, Duergars, Svirfnebelins and at least two others).

There is also short scenarios for Fateforge : Fort Ardraco, The Chronolit and The Butterfly Dirge.

Why should you try Fateforge?
Because the art is gorgeous. No, really. It's a valid reason, considering that it helps tremendously to imagine adventurers in the setting, which is always great for a tabletop rpg. But mainly because it's a complex and well thought-out setting, where there is a lot of complex questions and cultures, which makes one reconsider the usual tropes of Fantasy. Here, the orcs aren't a bunch of evil brute raiding and pillaging because reasons. They do love to fight but they never enslave for instance... and not even all of them love that, some orcish cultures are far more pacifists and contemplatives, seeking spiritual enlightenement far from such adventures.

And that's just one example : each region presented in Adventurers will be explored with a Creature and Encyclopedia couple of books, which will allow the world to grow and become ever more intricate and interesting. And yet, the Creatures books will always be entirely compatible with any D&D setting, allowing you to get a wide range of new creatures and ideas for your games.


Free content
You can find for free several official documents below. Each is wonderfully illustrated and makes a great work to present you the universe being crafted as of right now.

The Player's guide : https://www.drivethrurpg.com/product...turers_id=5029

The Spellcaster's guide : https://www.drivethrurpg.com/product...turers_id=5029

The Encyclopedia preview : https://www.drivethrurpg.com/product...turers_id=5029