This was in error. I should have said any kind of video (meditation, work-out, music video, animation, documentary, series, et al); any kind of literature in written words (poetry, short story, philosophy, science texts, thesis, et al); any kind of live performance (ballet; opera; rock concert, juggling act, magic act, speech, et al).
Comics aren't limited to telling just stories. They can show how to build a bed; they can show where to go on your travels in a foreign country; they can teach a foreign language; they can be poetic artistic pieces; they can be documentary (THE 9/11 REPORT) or docu-drama (FROM HELL); they can be storyboards; they can be biography (KISS, PAT BOONE). There's almost no limit to how you can use the comic language to communicate concepts--other than it being entirely visual (but maybe tactile comics exist or auditory comics or scratch and sniff comics).
Read Scott McCloud--UNDERSTANDING COMICS and REINVENTING COMICS. He makes some assumptions that I don't agree with, but he indicates that comics can be used in new ways. A lot of what we find on the internet and our devices derives from the comics language. It's so prevalent that we no longer think of it as comics, but that's where it comes from. People who say they don't like comics are consuming comics every day--they just don't know it.