I know i mentioned the game already..but did any if you played DBZ Kakarot?
I know i mentioned the game already..but did any if you played DBZ Kakarot?
DBZ Kart could be a fun experience .
Either way, the way I see it, there are 3 big obstacles when making a Supes game, and they're all about his powers, flight, speed and invulnerability.
While DBZ Kakarot was mentioned a few times, it's also worth pointing out that DBZ is a world where about every enemy can fly, so that doesn't affect the combat, you can fly, so can your enemy, and Supes has a lot of villains who can't fly, specially if he ends up fighting random mooks, while stolen tech can be excused to give them flight, all of them would be silly, and if you can just fly when your opponents can't, that is a huge advantage you have and can make the combat boring.
Speed, that is a problem combined with flight, and it's not really combat related, the problem is that Supes can fly and fly fast, so a game with high end graphics could struggle to load other areas if he ends up being able to fly too fast, and his super speed ends up being used only for fast travel, then it's honestly, lazy.
Invunerability, that's related to when he fights random mooks, 'cause, should they be able to even hurt Supes? 'Cause if they can then he's gonna look like a chump, if you make a plot excuse about Supes being weak then the producers are just being lazy, and if everyone has something like Kryptonite bullets it just looks silly.
The game based on Superman Returns had the right idea when implementing this (I think it was that game? Not sure...), Supes doesn't have an HP, but Metropolis does, and if Metropolis takes too much damage, you lose, so using that is creative, could even have random mooks attacking civilians so you have to worry about protecting everyone while also stopping the villains, though this "civilians get attacked" is a very dangerous idea 'cause it could become an obnoxious mechanic real fast.
So yeah, while I think this idea of "Superman is too strong" is stupid, that is kinda the case of you try to adapt him to a video game, 'cause again, random mooks can't just be able to hurt him, he's gonna look less "Super" in a game like that, his fligh can give a huge disadvantage against anything that doesn't fly, and his speed can make loading other areas complicated... Those aren't impossible obstacles to overcome, but they are obstacles, and if Supes were to get a Triple A game, then those obstacles are too big for those hacks with no creativity who make interchangeable Triple A trash.
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If you were crazy enough to try and include stuff like Rann, Thanagar, Oa, the Reach, the Vega system, and all the other wild stuff out there in DC cosmic, yeah....I doubt that's possible. Far as I know, the games that don't have map limits randomly generate the landscape as you move. They might have a very rough framework (big city here, ocean there) but that's it.
I think a Super game could maybe pull off the solar system; you render Metropolis properly, provide a basic framework for the rest of earth (NYC roughly here, Shanghai roughly there) and the solar system (planet here, asteroids there) and that's it. Maybe a couple ruins on Mars, or the Watchtower on the moon. But that's still ambitious as hell, and while I think it's possible on a technical level I'm not sure it's financially sound; that's a lot of programming and dataspace to soak up yknow?
I have not but I've seen it mentioned here several times. What about it makes people think it'd provide a good framework for Clark?
Aw, y'all are too kind.
"We all know the truth: more connects us than separates us. But in times of crisis the wise build bridges, while the foolish build barriers. We must find a way to look after one another, as if we were one single tribe."
~ Black Panther.
Superman in 1938 had the strength of "10 Samsons". Not just one Samson whose strength come from God himself, but 10. So, if Jerry Siegel is stating he had the strength of 10 Samsons, we can guess Superman himself has always been infinitely strong since 1938. I also just realized that Siegel did a play on Strength of ten men.
It's not a Superman game, specifically, but this topic reminds me of my days at the ScruffyDragon MUGEN boards - I actually reworked Hannibal's original Superman he'd done (the Kal-Elvis name stuck at the time, that was me), and I did a lot of sprite reworking and the voice, too (I'm also the announcer, lol).
Good times, feels like a billion years ago! (14, so quite awhile!)
Supermanmarquee2.jpg
https://www.youtube.com/watch?v=FnOivMqZYN8
Last edited by JAK; 09-20-2021 at 09:27 PM.
Hear my new CD "Love The World Away", available on iTunes, Google Music, Spotify, Shazam, and Amazon: https://smile.amazon.com/dp/B01N5XYV..._waESybX1C0RXK via @amazon
www.jamiekelleymusic.com
TV interview here: https://snjtoday.com/snj-today-hotline-jamie-kelley/
It would take some innovation but I think Supes has a great game in him where they don't have to nerf him but don't break the game open.......on another note DC dropped the Ball not having more games throughout the years for Flash,Green Lantern and Wonder Woman in particular prior to the MCU they had more name recogntion then alot of the popular MCU characters outside of Spiderman and Hulk.....
You could do maps of different locations, but you can’t simulate an entire planet yet. The tech isn’t there. Wouldn’t you need a computer the size of infinity to simulate infinity anyway ?
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This is what I've been saying, we could easily have a Superman game that allows us to explore the entire earth, the entire solar system, or the entire galaxy. The old limitations don't apply like they once did.
Haven't played No Man's Sky, but it's on my radar and is a game I keep meaning to check out. Keep forgetting to mention it here, but it's graphics are way better than Minecraft or Megaton Rainfall, which just helps prove that you don't have to sacrifice every other aspect of gameplay to achieve a limitless map.
Honestly, getting the powers and combat right, and creating a challenge while still making the player feel like Superman, are bigger challenges than the map size.
"We all know the truth: more connects us than separates us. But in times of crisis the wise build bridges, while the foolish build barriers. We must find a way to look after one another, as if we were one single tribe."
~ Black Panther.
Procedural generation “could” do that but it can not match the depth of hand placement like the Arkham series version of Gotham.
For when my rants on the forums just aren’t enough: https://thevindicativevordan.tumblr.com/