Perry first admitted that there is a different kind of pressure when it comes to reaching the deadline to finish the movie's visual effects, saying that "it falls squarely on the shoulders of studios that set a release date:"
"It falls squarely on the shoulders of studios that set a release date and then work backward from there. The time isn’t enough to live up to the ambition of the project."
Black Panther was confirmed to have over 2,000 VFX shots, including some that are fully CG, such as the aerial shots of Wakanda and its opening sequence. Despite being critically acclaimed, many criticized the film's final battle, specifically about the fight between T'Challa and Killmonger in the vibranium mines beneath Wakanda. Perry agreed with the viewers' sentiments about the skirmish,
acknowledging the fact that "it does fail at some point."
“There were multiple things going on in act three. There’s Black Panther and Killmonger mano a mano. There's a vehicle chase through the canyons. There's a big battle on the fields above.”
W
hen asked if that specific sequence was completed in just six weeks, Perry debunked the claims, unveiling that the "fight was always planned and had been through previz." However, Marvel Studios wanted significant changes for the tribal battle above ground:
"The Black Panther/Killmonger fight was always planned and had been through previz, but t
he tribal battle up above didn't feel big enough. Marvel said they wanted it to be epic like there were hundreds of people fighting.”
Method Studio, the VFX company Perry was working for, was developing the visuals for the vibranium mine fight and the Wakandan battle above ground, with more resources being put towards the fight on the Wakandan plains rather than being equally distributed.
Perry revealed that Marvel told Method that
they had too much work on hand, leading to the remainder of Killmonger and T'Challa's fight to be assigned to another studio, DNEG.
However, t
here was one problem. Given that the two studios utilize different software, this meant that sharing CGI environments or character rigs "isn't a trivial task." As a result, Perry revealed that the studio had to catch up from scratch in "weeks or days," mainly because of the complex software systems that are involved:
“
We'd already done tons of development work on the vibranium mines and it all had to be packaged up and sent over to DNEG. Even if you're in the same company and sending it to a different department, packaging all that up and having it work requires a lot of elbow grease.”
Perry admitted that DNEG was caught at a "disadvantage" due to the circumstances, but thankfully, the studio still managed to get it done in time for the film's premiere:
"
DNEG didn't have the time to polish their shots as much as other companies who'd been working on the film for seven or eight months, and they were caught at a disadvantage. I'm not saying DNEG is a bad company – they have a closet full of Oscars. They thankfully took it on and it actually got done. We wouldn't have been able to accomplish it otherwise."
https://thedirect.com/article/black-...x-final-battle
Should be noted he hasn't worked with Marvel since.
Damn shame.