Page 6 of 6 FirstFirst ... 23456
Results 76 to 86 of 86
  1. #76

  2. #77

    Default

    My Avatar in SF6 Cyber Samurai ( couldn't get anywhere close to Gen's drawing)


  3. #78
    Incredible Member
    Join Date
    Jan 2015
    Posts
    552

    Default

    Am I the only one that thinks sf6 was a major let down?

    Th roster with all those new characters were not familiarized, the lack of a story mode, the new command system making vs battles uneven. I played the games 5 times and Im already over.

    Sf5 on the other hand had me for months

  4. #79

    Default

    Me, I'm reconsidering giving my Avatar those pants.

  5. #80

    Default

    Quote Originally Posted by crimsontt View Post
    Am I the only one that thinks sf6 was a major let down?

    Th roster with all those new characters were not familiarized, the lack of a story mode, the new command system making vs battles uneven. I played the games 5 times and Im already over.

    Sf5 on the other hand had me for months
    Well not every game is for everyone and if you're not vibing with the roster, but:

    1) The new characters I find to be fresh enough in their presentation and playstyle. It's a sequel, there needs to be something new, otherwise we'd still be playing Alpha 3 or Ultra SFIV for the rosters alone.

    2) World Tour is basically a Yakuza game and the Arcade Mode is about as fleshed out as SFV's charcter stories.

    3) Are you referring to Modern Controls or the Drive System? Modern isn't too much of an advantage beyond simplifying execution of special moves, approaching your opponent still requires fundamental skills that don't change between the control schemes, it's not an unsurmountable advantage, otherwise Haitani would have won EVO free.

    Drive Impact can seem a little scrubby at first, but there are ways around it - Drive Parry, throw, 3 hit combos, counter Drive Impact - and these are powerful tools everyone has access to.

    4) SFV, I'll agree to disagree. While fine, it's a more volatile game with neutral played with stubbier normals and a character's full potential gated behind V-Trigger. When all the resources are gone it becomes almost prohibitively defensive with players crouching and staring at each other in corners, waiting to bait intiative so they can punish with lights to close out the round.

    Your mileage may vary though, which is fine.

  6. #81
    Extraordinary Member
    Join Date
    Apr 2014
    Posts
    7,039

    Default

    This game def needs more trophies for pvp. And has anybody noticed funny stuff going on in pvp? Aside from the usual buttons not working? Like the animation shows you touching an opponent but it doesn't register as a hit? Or inexplicably missing someone standing right in front of you? Is Tekken or dbz games better with this type of stuff? Cuz right now I feel like this is ridiculous.
    Last edited by CliffHanger2; 08-10-2023 at 05:13 AM.

  7. #82

    Default

    With all due respect, the game is 2 months old and you're still in Iron Rank, levelling up might do well to scratch that itch.

    With regards to the 'funny stuff' that might have to do with the refresh rate of your display or graphics settings.

    Tekken and DBFZ are not really different in regards to disjointed hitboxes, in fact the latter might be even more jank in that regard. That's just how these games work I'm afraid.

  8. #83
    Extraordinary Member
    Join Date
    Apr 2014
    Posts
    7,039

    Default

    Quote Originally Posted by grampagen View Post
    With all due respect, the game is 2 months old and you're still in Iron Rank, levelling up might do well to scratch that itch.

    With regards to the 'funny stuff' that might have to do with the refresh rate of your display or graphics settings.

    Tekken and DBFZ are not really different in regards to disjointed hitboxes, in fact the latter might be even more jank in that regard. That's just how these games work I'm afraid.

    I'm bronze rank now. Started at beginner settings. Should I be Master rank already? So you're saying janky hit boxes are pretty much normal for these games...wow that's bad. I'm kinda new to playing these types of games on console. Wish I woulda known that....
    Last edited by CliffHanger2; 08-10-2023 at 03:15 PM.

  9. #84
    Put a smile on that face Immortal Weapon's Avatar
    Join Date
    Mar 2015
    Location
    Bronx, New York
    Posts
    13,463

    Default

    Quote Originally Posted by crimsontt View Post
    Am I the only one that thinks sf6 was a major let down?

    Th roster with all those new characters we’re not familiarized, the lack of a story mode, the new command system making vs battles uneven. I played the games 5 times and I’m already over.

    Sf5 on the other hand had me for months

    1) 10 characters in this game are from SF2. This game isn't lacking in familiar characters.

    2) World tour is the story mode.

    3) You need to be specific here. Are you talking about modern controls?

  10. #85

    Default



    SF6 website confirms A.K.I to be F.A.N.G's apprentice. So the same girl that appeared in Fang's side story. A.K.I is Phantom.

  11. #86

    Default

    third outfits for Cammy, Ken, Luke and Liliy reviled

    https://www.eventhubs.com/news/2023/...-revealed-sf6/

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •