Worst boss fight ever. I never played a game where npcs had so many advantages and players were put at disadvantage intentionally like this. Seriously software you gotta do better. But whatever I finally beat this bastard. He still oneshot my guy after he was dead smdh...lol.
They need to seriously rethink how their camera works if they insist on having all these giant enemies. Way too many boss fights consist of something's ankles taking up the entire screen.
Going through Journey 2 right now. Overall, I'm loving this game, 120 hours before I went ahead and finished it and I just immediately want to run through it again. I still say the bosses range from bland to annoying but since you can nuke most of them down in a few seconds, it's not a big deal. I will say though, while weapons arts and spells are cool, I hope that FromSoftware really overhauls the actual melee combat for their next Souls-style game. Compared to Nioh, their own Sekiro or...hell...even The Surge, combat just hasn't evolved at all since Demon's Souls. In fact, I'd say it actually feels a little worse, because the game surrounding that combat has gotten so much faster and flashier. I'm not expecting their games to turn into DMC but...Sekiro's right there. Build on that.
It's interesting to see different player's perspectives on their respective runthroughs. Because I honestly thought Fire Giant was relatively fair, and not that difficult (though not easy, certainly). I made a few mistakes and had to take like 3-4 tries at him, but his patterns were easy to read once I'd seen them all, and I found him quite easy to dodge. I don't think he even hit me at all on my victorious attempt. A great fight, in my mind, in terms of spectacle.
Are you playing mostly as a caster, or more melee focused? I'm curious. I'm running a hybrid build where I'm about as comfortable up close as I am at range, so I feel like I have tools for any situation and it's rare that I ever feel overwhelmed or overmatched. And, quite frankly, if I pull out my summon in a boss fight I feel like I've activated easy mode.
I make an exception for gank bosses. If there are two of them, there will be two of me and I don't care if it makes the fight trivial or not. Counter-ganked the Godskin Duo just this afternoon, hilariously. One of them died when my mimic hit him with a full Fortisax' Lightning Spear right in the back while I was holding aggro for like 1700 dmg. Then the other one turned on my mimic and I took my shot. Double buffed (Lightning Shrouding Cracked tear in the Physick, plus Golden Vow) FLS at point blank range. Took 2700 damage in the combo. I was laughing so hard I almost forgot to grab the SoG after the fight.
Tonight's project: Dragonlord Placidusax
Let's start with the cutscene. Glorious. All the boss cutscenes in this game have been spectacular, but this may be my favorite. Gorgeous.
As for the fight itself... this may be where I have to concede a bit to the crowd that contends bosses can do too much in Elden Ring. His first phase is tremendously fun, a really well designed dragon encounter where he has a bunch of new stuff to play with but more or less conforms to the archetype. But that phase 2. Damn. Warping around the bloody arena like Sonic the blooming Hedgehog, teleporting like a Mileena player in MKX. And then Placidusax's Ruin to top it off. And did I mention he can use Ancient Dragon Lightning Strike while he does all of that?
I raged. I wept. Then I conquered. But yeah, that fight was both incredibly entertaining and ridiculously frustrating. Giving a dude with every ranged option under the sun the ability to get you off him literally any time he wants was probably a bit too much. And all the clutter! Track the dragon, dodge the claw dive, sprint out of the lightning strike and then try to chase down the dragon just for him to *poof* every time you get five meters from him, reappear halfway across the massive arena, and spam Placidusax's Ruin.
I didn't summon, but if I'm being honest, I'm not sure how much it would have helped anyway. Dude was elusive as all heck, with big AOEs and all my ash summons have a tendency to face tank things like Ruin and get nuked anyway. It's hard for me to picture a summon being able to damage him much, let alone hold aggro to give you any openings. Your mileage may vary.
Glad that's over with. Tomorrow, on to The Black Blade and the endgame!
Haha I heard there was an alien at Stormveil castle haven't seen him yet. I got to the rot lake ran into the dragon that holds another katana. Think i'm gonna finish him off later. Holding off on Farum Azula cuz I heard you can't do anymore side quests after you enter.
Yeah I'm focused on building strength and intelligence. Maybe I shoulda leveled up a little more before fighting him. Who knows. But the patterns of his move sets seemed to change almost every time I fought him. From his timing to even camping on cliffs so you had to risk falling off to get to his feet. On top of that he would hit thru solid objects. It was horrible glad it's over lol.
Just finished Fia's quest line it was pretty fun my homie mimic and I made short work of the double gargoyles and Fia's crew and the lichdragon.
I think I supposed to talk to the jackass who was killed in the Round Table Hold before - too bad I suppose?