The Plot Gods are at it again. This time they take you and make you the Captain of the USS Enterprise NCC 1701 D, in the Next Generation Era. (You are forced to do it, dire consequences if you refuse, yadda, yadda. The Plot Gods give you a seven year mission. If you survive, you can keep any skills and knowledge you've been granted, and return home as if no time has passed as a reward- or you can stay in the Star Trek future and bring up to 10 loved ones. If you die, you're dead. If you get fired from Starfleet, or resign your commission, the Plot Gods punish you.)
The Plot Gods give you the background and knowledge appropriate of someone who would be Captain of the Enterprise and you can choose to have Three Advanced Skills downloaded into your brain to help you including (but not limited to)
Advanced Tactical Training
Advanced Scientific or Technical Training (One Field) (Selectable Multiple Times)
Advanced Medical Training
Advanced Combat Training
Advanced Engineering Training
Create Your Own
You also get to choose your own command crew of 7. Four must be normal humans with no enhancements, but can be fictional characters, or real people. When choosing a fictional "real person" their abilities cannot exceed real world human norms (although comic book Batman is, in DC canon, a normal human, he is, for all extents and purposes, well beyond human norms. Though he is selectable here as an "enhanced" choice.) The exception being a Star Fleet scientist may have scientific acumen beyond what 2022 humans have developed, so some leeway is granted here for fictional "real human" scientists chosen. All crew members will be granted a Basic Star Fleet training mental download and a background appropriate to the setting. If the person are currently alive on Earth in 2022, if they die in the scenario, they will be unharmed (so you can choose a friend to go with you without fear). Historical (deceased) humans can also be selected.
Up to three crewmembers can be "enhanced". Aliens, half-humans, androids, mutants, mutates, whatever. No Crewmember can be Stronger or Faster than Spider-Man, Smarter than Spock or Data, have greater telepathic powers than a Full-blooded Betazoid, or generate more energy projection capability than a standard issue Star Fleet Phaser Rifle.
Nothing approaching an Omega Level Mutant, in general for miscellaneous abilities, and no dimensional travel, time travel, long range teleportation, or reality manipulation. I.e. If you choose to have Lt. Commander Peter Parker, Science Officer on your crew, he will have the same powers and abilities, but he will have a background appropriate to the Star Fleet universe- as much as it can be altered to fit the 24th century. He will still have been bitten a radioactive spider during an experiment, and have similar enemies but there will be no costumes as such. He will wear a Star Fleet uniform, perhaps subtly altered to allow his peculiar abilities to function... etc.
Positions that must be filled are:
Captain: You
First Officer:
Security Officer:
Chief Engineer:
Chief Medical Officer:
Others are left to the Captain's Discretion.
Your missions will be different than the TNG crew's mission because of the "butterfly" effect. (If Peter Parker is on your crew, expect a story where Otto Octavius joins up with the Borg, or Lursa and Beator... or perhaps you will run into Klyntar). You will not be able to predict outcomes.
Who do you choose as crew members? What skills do you choose?
Do you think you will survive 7 years?