Originally Posted by
HollowSage
The MCU list of directors is large so let’s just look at phase 4.
Cate Shortland: Somersault, Lore, Berlin Syndrome, Black Widow
Destin Daniel Cretton: Short Term 12, The Glass Castle, Just Mercy, Shang-Chi
Jon Watts: Clown, Cop Car, Spider-Man: Homecoming, Far From Home, No Way Home
Chloe Zhao: The Atlas Mountains, Daughters, Songs My Brothers Taught Me, The Rider, Nomadland, Eternals
Sam Raimi: (too many to do them all) The Evil Dead, Darkman, Spider-Man, Dr. Strange in the Multiverse of Madness
Taika Waititi: Eagle vs Shark, Boy, What We Do in the Shadows, Hunt for the Wilderpeople, Thor Ragnarok, Jojo Rabbit, Thor Love and Thunder
Ryan Coogler: Fruitvale Station, Creed, Black Panther, Black Panther Wakanda Forever
Seems like a good mix of directors with different backgrounds. Some have directed a lot while others have only directed a few. Does quantity matter more than quality?
I really don’t think the directors are the real issue here anyway. The real issue brought up by this thread is simple mismanagement. An effects house promises they can deliver work for an agreed upon price knowing that the price they agreed to is too low. This leads to understaffing to keep costs down which leads to overwork or what’s commonly known in the video game industry as crunch.
Hiring more experienced directors won’t solve crunch. It has been a problem in the video game industry for decades and only recently have some workers started to unionize. That’s the only real solution. VFX artists in the movie industry should learn from their video game counterparts and start the unionization process now and not wait because this isn’t just an issue with Marvel, they are simply the biggest player.
This in an industry wide problem that only continues to get worse as more and more movies rely heavily on cgi. That means more work and job security for vfx artists but without a union they are at the mercy of badly managed effects houses who will work them to the bone and replace them if they complain about it.
The problem is bigger than one studio so the solution must be as well.