She's "The First Hero," actual literal inventor of being a badass. We see her mostly as a sorceress, but that's just kind of a side thing she does because of reasons. She resists the mind altering effects of a curse that rewrote significant bits of the past and changed reality to make them "natural," to the point that she talks about said curse like it's kind of a neat thing to look at. She teleports freely and has the capacity to do things like raise huge stone walls way into the sky (Catelly's description sounds like she can't see the top) or make her voice heard for miles around. Characters with way less magic than her do all the usual D&D stuff like raising barriers and tossing lightning bolts or fireballs around. She's good enough to work out all the angles on the aforementioned curse and outright cure some other thorny magical situations. That's all kind of secondary though. In her own words, she's a swordsman not a sorceress. We don't get to see her skill level really at work because once she takes up the sword again, everything else is trivial, but she taught the heroes who taught all the other heroes (and in fact is the progenitor of the concept of martial skill) who (in groups because Shooters don't fight fair) fight small gods, giants, dragons, and weird horrors (like a mysterious circus that freely alters the minds and bodies of anyone who goes in or spirits them away entirely, and returns after being repeatedly burned down). With a "regular" sword that she instantly fashioned out of a rock, she can cleave stone walls fast enough that the protagonist is left dumbfounded. In the bad end, when she takes up *her* sword again, she teleports away, and in what is described as a heartbeat later, the curse affecting the main character ends because the incredibly powerful immortal archmage who cast it and was considered largely unassailable in his home without tremendous preparation, and fated to die by the main character's hand is dead by hers. Fairly minor gods in this setting can cause large floods, transmute people, and fight armies, and we're given to understand that Latte has been keeping *all* the gods in check just by existing for a long time. Before that, when humans and the gods fought, the gods worked together to summon an extinction-level meteor and take humanity out. A smith caught it on the edge of a sword he was making and fashioned it into All Is Ash, which specifically kills concept-style gods such that they can never return, and that's Latte's sword. Immediately after slaying the archmage, she teleports to the front line and ends the ongoing war by drawing All Is Ash and putting a miles-long trench between the armies. The sword also chokes the air with ash when it's drawn, for what it's worth. After that, war is over forever. Latte goes full dread sentinel, casts down kings, raises up the weak, and the world is collectively unable to do a single thing about it despite being full of organized D&D heroes. |