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  1. #271
    JUST DO IT?!?! Postmania's Avatar
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    Quote Originally Posted by Nik Hasta View Post
    Okay, so you didn't fully answer my question in terms of what you want it to do. From what you've written, I have some thoughts, how about something like this? Just to really push what Traits can be.
    Yeah I think I wasn't entirely sure what you meant by it.

    Quote Originally Posted by Nik Hasta View Post
    Trait 1: Aura of Fear
    As an automata connected to a god of death, Jane is a host to energies that provoke fear in all which is capable of death. As such, she projects an aura of Fear that will have the chance to inflict Intimidate for one turn on all enemies within 1/2 her effective range [75 feet at time of writing]. This is a passive action and does not require Jane to take action, it procs when the enemy enters the range of the field automatically. The check would be based on the following logic:

    [Enemy RES] vs [Jane's CHR +10 Trait bonus]. If they fail, the opponent will have the option to burn ENR to steel themselves and overcome the effect, otherwise they experience one turn of Intimidate and cannot attack Jane directly for the duration.
    Ooh, I like this. It's definitely interesting. Although it being in CHA means its relying on one of her lower stats, so I would probably look to see if I could have something in one of her other stats hmm. Hope I'm not being too min maxy by saying that lol.

    I think at the moment range does interest me though so that would be the other trait then.

    Quote Originally Posted by Nik Hasta View Post
    Let me know if you want to discuss either in thread or in PM, I am happy to help build techniques if people feel unsure.
    Sure thing.

    Quote Originally Posted by Nik Hasta View Post
    Honestly, I don't think you need to. With a couple of good Techniques, Jane will be very, very well balanced. She's winning the unofficial prize for "most optimal," in that I plugged her into the combat engine and was immediately like "Oh, I have to think about how to approach her," because she has no obvious weaknesses and 60 PRE + whatever techniques is still pretty good offensive capacities.

    Especially if she's going ranged, that's quite a lot to work with from a gameplay standpoint.
    That's interesting bc I wasn't really aiming for that. I was just thinking, "Well, robots do things fast so I'd be fast, and she shouldn't crumple over like a paper doll if someone sneezes on her, so she should be kinda tough".
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  2. #272
    This Isn't Home Yun Lao's Avatar
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    Main stat blocks done. Will start on techs soon and probably rewrite a lot of the fluff/flavor.

  3. #273
    Mighty Member Froggy's Avatar
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    Name: Dahlia Silva/Renegade Rainbow Rider
    Age: 22/host to an Aztec god
    Race: human summoner hosting the body of a god of war and the sun
    Gender/Pronouns: her/they/them
    Physical Description: Think alycia-pascual Pena. A blue face marking in the shape of a wing appears on her face and runes on her body when her abilities activate at different levels .
    Homeworld/land: Earth CAU-4202217/a world of the fantastic and she’s the former student of one Adam Nomix, supervillain turned teacher on the floating island nation known as Haven.
    Bio: Dahlia was the granddaughter of a former cult member/witch, Amara Luisa, but raised by her parents initially after grandma and her husband left the cult. However, at the age of 9, her parents disappeared and she was entrusted into grandma’s care. Unfortunately, about five years later, the Red Skies incident occurred and a shift chanted in reality. The heavens fell and so did it’s most dangerous prisoners, The Great Serpents. Dahlia was in the wrong place at the wrong time and became bounded to one of them through his familiarity with her family line. At the age of fourteen, she had become bonded to one of the most deadliest beings in the cosmos. At first, she thought it was her imaginary friend. Then when he blew up a mountain range, she realized her imaginary friend was very real. With the help of The New American aka Shaun Jackson, former hero turned teacher and Adam Nomix/Atomix, she was soon able to reach a living arrangement with her imaginary friend. It was after this she became a resident of Haven and a member of the youthful team of representatives, The Renegades. Rebels for a better world, they called themselves. She was with the team for 7 years, fighting foes such as the god squad, Youth In Revolt, Dr. Ouroboros, Warmaker, The Horror Hosts and so many more before moving on to adulthood. Upon reaching adulthood, she helped Reddenia Murray, mad scientist extraordinaire, search for the missing Force-27 in a. Black hole, or so she thought. It turned out to be a wormhole and it called to Dahlia and Kukulcan, the great serpent/her imaginary friend. It knew what she wanted what she yearned for was a greater role. What Kukulcan wanted was a place to truly belong. Two lost souls searching for a home/role of their own

    Want: They want to be the top dog in a place, a big gun. Someone people look up to and not respectfully bow out because she’s like a Persoj of Mass Destruction. On an earth full of heroes, overpopulated even, she wants to find one where she can be the person to carry the burdens of others. Kukulcan wants that and more, to be worshipped.

    Traits/Proficiencies:
    Traits are skills or abilities that your character has or has trained. They work as a +20 applied across 2 different Stat Types at a ratio of 50:50 (+10 & +10) or 75:25 (+15 & +5) which is then additionally added on to your SKI stat. Trait points also contribute to your Sync points (see below)

    Traits also add a single gameplay effect that allows the player to have an additional ability represented through a stat effect (limited to +10 per check or +5 for a persistent/passive effect). Please also use these as an opportunity to provide flavour and context to your character. The 40 base SKI on the profile skeleton, already accounts for the presence of your first two traits.

    Trait Examples:

    Regeneration (RES +15 / DUR +5) - Player can regenerate HP damage taken (+5 HP per combat phase). Cannot regenerate from zero HP, cannot exceed HP maximum.

    Flight mutation (SPD +10 / AGI +10) - Player can now fly. Gain a +10 SPD to aerial attacks

    Gunslinger (PRE +10 / CHR +10) - Player gains the ability to hit at range on their basic ATK action. If they are disarmed, they are unable to hit at range.

    Trait 1) - [20 SKI]
    Stat 1 -
    Stat 2 -
    Effect:


    Trait 2) - [20 SKI]
    Stat 1 -
    Stat 2 -
    Effect:


    See the stat block below for further explanations of stats.

    Cast List
    > Krys: Once-Sword of the Goddess played by Sharpandpointies
    > Arxiros "Arx" Irosaan played by Cthulhu_of_R'lyeh
    > The Great Kinu played by grampagen
    > Alice played by MrSandman
    > Ray Bestia played by KingofPie
    > Jane Doe played by Postmania
    > Hadron Ohms played by Yun Lao
    > Charles Wilton Premise played by Tami[/QUOTE]
    Backstory down, stats next
    Brad Pitt for Grifter in a WildCATS movie

  4. #274
    Legendary God of Pirates Nik Hasta's Avatar
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    Quote Originally Posted by Yun Lao View Post
    Main stat blocks done. Will start on techs soon and probably rewrite a lot of the fluff/flavor.
    Okay, let's have a look at your main stats then.

    Quote Originally Posted by Yun Lao View Post
    Name: Hadron Ohms
    Title: Technoknight of the Neon Dawn
    TRAITS

    Trait 1) Unfettered Chivalry
    Stats: [20 SKI (DUR +10 / RES +10)]
    Effect:

    Trait 2) Laser Danger
    Stats: [20 SKI (STR +10 / PRE +10)]
    Effects:

    Negative Trait -1) Old Wounds
    Stats: [SPD - 15 / AGI - 5]
    Effects:
    I note these Traits don't have Effects yet but I also spot a negative trait that at the moment only hurts your stats and does weird things to my character engine. I will be watching what you do with that with interest.

    STATS

    Physical
    HP: Derived from (STR*1.5)+(DUR*2)+(RES*0.75) 206
    Effective MAX Life: HP + ENR 416

    STR: 10 (Base) + 25 (Build) + 10 (Trait) 0 (Sync) = 45 (Total)
    AGI: 10 (Base) + 10 (Build) - 5 (Trait) 7 (Sync) = 22 (Total)
    SPD: 10 (Base) + 10 (Build) - 15 (Trait) + 1 (Sync) = 6 (Total)
    DUR: 10 (Base) + 25 (Build) + 10 (Trait) + 7 (Sync) = 52 (Total)
    RES: 10 (Base) + 20 (Build) + 10 (Trait) + 7 (Sync) = 47 (Total)
    RES Specialisation: -20 PRE / -20 CHR (Only Build and Trait are counted so you would have a total -30 to allocate)

    Mental
    BRA: 10 (Base) + 10 (Build) + 0 (Trait) + -1 (Sync) = 19 (Total)
    PRE: 10 (Base) + 25 (Build) + 10 (TRAIT) + 0 (Sync) = 45 (Total)
    CHR: 10 (Base) + 5 (Build) + 0 (Trait) + 2 (Sync) = 17 (Total)

    Esoteric Block
    SKI: 40 (Base) + 25 (Build) + 1 (Sync) = 66 (Total)
    ENR: 10 (Base) + 5 (Build) + 6 (Sync) = 21 [210 ENR] (Total)
    RUM: 3
    RAC: 1.5 therefore 1 effective reaction

    Movement: 6 Feet
    Basic ATK Actions: 1
    Technique Actions: 2
    Effective Range: 105 Feet
    Your syncs are incorrect and you've allocated 160XP to your Build section so you need to subtract 10 points from somewhere. I have made corrections underlined, you also technically have a negative Sync on BRA which feels unfair. Please do let me know what your intentions are behind the negative Trait, I might decide to not have negative points Sync just to spare you unnecessary hardship.

    Intrigued by the build, definitely one of the odder ones we've had so far, so I'm interested to see what Techniques you decide to give him. Definitely quite tank-y, which is good given how low his SPD and BRA are. Hits pretty hard, eats damage pretty well.

  5. #275
    Legendary God of Pirates Nik Hasta's Avatar
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    Quote Originally Posted by Froggy View Post
    Name: Dahlia Silva/Renegade Rainbow Rider
    Age: 22/host to an Aztec god
    Race: human summoner hosting the body of a god of war and the sun
    Gender/Pronouns: her/they/them
    Physical Description: Think alycia-pascual Pena. A blue face marking in the shape of a wing appears on her face and runes on her body when her abilities activate at different levels .
    Homeworld/land: Earth CAU-4202217/a world of the fantastic and she’s the former student of one Adam Nomix, supervillain turned teacher on the floating island nation known as Haven.
    Bio: Dahlia was the granddaughter of a former cult member/witch, Amara Luisa, but raised by her parents initially after grandma and her husband left the cult. However, at the age of 9, her parents disappeared and she was entrusted into grandma’s care. Unfortunately, about five years later, the Red Skies incident occurred and a shift chanted in reality. The heavens fell and so did it’s most dangerous prisoners, The Great Serpents. Dahlia was in the wrong place at the wrong time and became bounded to one of them through his familiarity with her family line. At the age of fourteen, she had become bonded to one of the most deadliest beings in the cosmos. At first, she thought it was her imaginary friend. Then when he blew up a mountain range, she realized her imaginary friend was very real. With the help of The New American aka Shaun Jackson, former hero turned teacher and Adam Nomix/Atomix, she was soon able to reach a living arrangement with her imaginary friend. It was after this she became a resident of Haven and a member of the youthful team of representatives, The Renegades. Rebels for a better world, they called themselves. She was with the team for 7 years, fighting foes such as the god squad, Youth In Revolt, Dr. Ouroboros, Warmaker, The Horror Hosts and so many more before moving on to adulthood. Upon reaching adulthood, she helped Reddenia Murray, mad scientist extraordinaire, search for the missing Force-27 in a. Black hole, or so she thought. It turned out to be a wormhole and it called to Dahlia and Kukulcan, the great serpent/her imaginary friend. It knew what she wanted what she yearned for was a greater role. What Kukulcan wanted was a place to truly belong. Two lost souls searching for a home/role of their own
    Froggy, do I spy a character from the now very old RPG The Future Is On Fire in there?

    I see my old boy Force #27 getting a shout out! So that's... four former RPG characters being repurposed. I like this trend haha. Added her to the cast list.

    (Very minor spoilers for plot stuff, I am repurposing a couple of my old RPG characters to be NPCs)
    Last edited by Nik Hasta; 10-18-2022 at 02:17 AM.

  6. #276
    Legendary God of Pirates Nik Hasta's Avatar
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    Quote Originally Posted by Postmania View Post
    Ooh, I like this. It's definitely interesting. Although it being in CHA means its relying on one of her lower stats, so I would probably look to see if I could have something in one of her other stats hmm. Hope I'm not being too min maxy by saying that lol.

    I think at the moment range does interest me though so that would be the other trait then.
    Yeah, as her CHR stat is low, if you went with the Trait as is, then it would only really effect mooks and mobs rather than anyone significant. Even then, it's only 1 turn of not being targeted by opponents in the best case so it's not a massive thing even if you were to do something similar with a more key stat for yourself.

    I'm keen to try and come up with Trait options for players because it's one of the areas where you have the most opportunity to flex and bend the rules a little.

  7. #277
    JUST DO IT?!?! Postmania's Avatar
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    Quote Originally Posted by Nik Hasta View Post
    I'm keen to try and come up with Trait options for players because it's one of the areas where you have the most opportunity to flex and bend the rules a little.
    Makes sense.

    Just so I don't type up a bunch in case I misjudge how much I should really be asking for in a trait again, how's the following trait shorthands sound

    Trait 1: Gun shoot ability unlocked. Unclear here whether this counts ability of the trait basically and that there's nothing more that can be added after this.
    Trait 2: Something like your idea of a passive sort of debuff effect, but with another stat from CHR. Although PRE is the only other stat that does anything status effect related AFAIK which doesn't exactly feel like an AOE type thing so that aspect of it would be different.
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  8. #278
    The Weeping Mod Sharpandpointies's Avatar
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    So increase your CHA. Or do so in the future.

    Jane is a shooter, right? Ranged stuff? Reduce DUR or something like that. I mean, it has a HUGE effect area, and is pretty much an automatic 'at fight start' thing, so if it only affects mooks/non-name soldiers, it's still ridiculously effective. Consider it (at the start of the game) to be an anti-no-name thing that makes sure you aren't getting effectively targeted by groups of enemies and can thus do what you do best as a shooter/sniper: focus on the boss.

    It might also work on name-level enemies who don't have a good RES (there will be some!).

    And boost it later on.

    I really like the sound of this one. Is cool.
    Why are we here?

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    "...dropping an orca whale made of fire on your enemies is a pretty strong opening move." - Nik
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  9. #279
    JUST DO IT?!?! Postmania's Avatar
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    I do like all of this, but I also kind of feel like CHR isn’t a thing I intended for Jane to go down and I do kind of like how things are balanced rn there. Of course this is being used for a Negative charisma type thing which makes more sense, but still. I’m probably overthinking this aspect of my char for sone reason.

    Hows this nik:

    Trait 2) No longer aoe, passive effect. Bleed type effect from the PRE line (along with whichever defenses are used to defend against that vs her PRE score. If just the raw PRE score is too easy than sone divider could be added). Procs on enemy attacking her in melee (including weapons in melee) or touching her in some way. In combat, it proccing on her just doing a normal melee attack (without being attacked) feels too strong so it only acts as defense.
    Last edited by Postmania; 10-18-2022 at 05:07 AM.
    “The master has failed more times than the beginner has even tried.”
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  10. #280
    Legendary God of Pirates Nik Hasta's Avatar
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    Quote Originally Posted by Postmania View Post
    I do like all of this, but I also kind of feel like CHR isn’t a thing I intended for Jane to go down and I do kind of like how things are balanced rn there. Of course this is being used for a Negative charisma type thing which makes more sense, but still. I’m probably overthinking this aspect of my char for sone reason.

    Hows this nik:

    Trait 2) No longer aoe, passive effect. Bleed type effect from the PRE line (along with whichever defenses are used to defend against that vs her PRE score. If just the raw PRE score is too easy than sone divider could be added). Procs on enemy attacking her in melee (including weapons in melee) or touching her in some way. In combat, it proccing on her just doing a normal melee attack (without being attacked) feels too strong so it only acts as defense.
    If I am reading this right, you want to inflict a low level Bleed Effect (so Lacerate) upon enemies both when Jane attacks and when she is attacked (basically whenever she is touched).

    That's a bit too good for a single trait.

    I would be inclined to offer you the following options.

    1) Jane can inflict Lacerate on normal melee attacks specifically (not ranged). This is a pretty potent ability but to make use of it forces Jane to get into the melee and puts her at more risk than her range game.

    2) Upon getting a successful Counter in a melee exchange, Jane will inflict Lacerate on the target in addition to the STR damage from the Counter: Allows for defensive bleed, not so much an at will ability and would cost a RAC point to get it off. Makes her a bit more unenticing as a target, and it's a nasty surprise. She has decent SKI score so she's capable of hitting counters in some situations.

    Thoughts?

  11. #281
    JUST DO IT?!?! Postmania's Avatar
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    Quote Originally Posted by Nik Hasta View Post
    If I am reading this right, you want to inflict a low level Bleed Effect (so Lacerate) upon enemies both when Jane attacks and when she is attacked (basically whenever she is touched).

    That's a bit too good for a single trait.

    I would be inclined to offer you the following options.

    1) Jane can inflict Lacerate on normal melee attacks specifically (not ranged). This is a pretty potent ability but to make use of it forces Jane to get into the melee and puts her at more risk than her range game.

    2) Upon getting a successful Counter in a melee exchange, Jane will inflict Lacerate on the target in addition to the STR damage from the Counter: Allows for defensive bleed, not so much an at will ability and would cost a RAC point to get it off. Makes her a bit more unenticing as a target, and it's a nasty surprise. She has decent SKI score so she's capable of hitting counters in some situations.

    Thoughts?
    Your second one sounds like what I’d want.

    Guessing this confirms what I thought with my other post regarding trait 1 being more purely for guns and nothing else
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  12. #282
    Legendary God of Pirates Nik Hasta's Avatar
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    Quote Originally Posted by Postmania View Post
    Your second one sounds like what I’d want.

    Guessing this confirms what I thought with my other post regarding trait 1 being more purely for guns and nothing else
    Sorry overlooked that. Yes, for the other trait you would gain the usual +10/+10 or +15/+5 to two stats but the mechanic would purely be being able to use Ranged Attacks on Jane's Basic Attack actions.

  13. #283
    JUST DO IT?!?! Postmania's Avatar
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    Noice. Barring any unforeseen circumstances that clears my traits now.
    “The master has failed more times than the beginner has even tried.”
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  14. #284
    Legendary God of Pirates Nik Hasta's Avatar
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    Did some expansion on the rules around PRE status effects including adding a Lesser Form of Stun and grouping them under the Concuss status effect type.

    CONCUSS
    Attacks which stun or disorient an opponent to limit their abilities for one turn.

    Lesser - Dizzy
    Only effective on Soak. Dodge and Counter will prevent this effect from happening. The target is dizzied for 1 turn. This will eliminate one of their offensive actions (Basic Attack/Technique Attack) and reduce their movement by 75% until the end of their turn. This effect cannot be chained /or/ stacked with itself; multiple dizzying attacks will only amount to the effect of one Dizzy status effect.

    Greater - Stun
    Only effective on Soak. Dodge and Counter will prevent this effect from happening. The target is stunned for 1 turn and can take no action or defensive action beyond Soaking Damage and their movement is reduced to zero. At the end of their next turn, they will awaken and have a full turn of action as normal on the following round. This effect cannot be chained into itself, a target must fully awaken and have a clean turn before a new stun can be applied.
    Please do click the above link if you have PRE-based Techniques, I clarified a few things about all status effects except Transfigure.

  15. #285
    The Weeping Mod Sharpandpointies's Avatar
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    OK, seeing as how the above specifically states that the status effect fails against counter and dodge, does that mean the status effects that do not contain that phrase still apply the status effect even if the attack is countered or dodged?
    Why are we here?

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    "...dropping an orca whale made of fire on your enemies is a pretty strong opening move." - Nik
    "Why throw punches when you can be making everyone around you sterile mutant corpses?" - Pendaran, regarding Dr. Fate

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