Greater Effect - Debilitating Strike (ATK STR vs (DUR + RES/2)
An attack that inflicts lasting and debilitating damage to the opponent. If the attack and the check failed a permenent status effect is inflicted and will do one (1) of the following effects at the discretion of the attacker, until the end of the encounter or until a recovery Technique is used on the target. Once on of these has been applied, it cannot be applied again, another effect must be chosen if additional Debilitating Strike Techniques are used.
- Reduce Movement Value by 75% - ineffective if the target has a flight or teleportation ability.
- Reduce Basic ATK damage on Body or Spirit Affinity by 60% - does not effect Technique attacks.
- Reduce AGI stat by -30
- Reduce SPD stat by -30
- Reduce SKI stat by -30
- Reduce total Mastered ENR capacity by 75, both lowering their total capacity and instantly removing this amount from the target's current resources.
- Remove 1 Action (Basic ATK/Technique) from the target
- Remove 1 RAC point from the target
While the numerical damage may be healed from the ATK with one healing Technique, three (3) healing Techniques are required to fully heal from a debilitating strike. Where a numerical value greater than 1 is applied, each heal will reduce the stat or mechanical impact on the target by 1/3rd (30 -> 20 -> 10 -> 0). For single point (RAC/Action) removals, the effect will not be removed until all three heals are complete. Narratively, the debilitating damage will not be healed until the stat deficit is reduced completely.