To make it AoE and therefore target everyone in an area, you would lower the CHR boost by 15 points.
Persistent Techniques can't be AoE, so you could either have a single heal ability that targets multiple people or you could have the Persistent Technique which gives Enna the option to use a healing ability on a single person (in touching range) with the associated stat boost using a Basic ATK Action on her turn.
The thing with this is how persistent you want these objects to be. If you want like "Enna creates a sword and bonks someone with it and it only exists for that attack action," or "Enna makes a key to try and open a locked door so it only exists for that lock attempt," then that's just a Honed PRE Technique there and then. If you want the objects to last longer and be things you could maintain, then it would be a Persistent Technique again.
You could also have a Defensive or Offensive Spirit Effect as well because that's parcelled in with the Technique.
If you want to play unoptimally, that's totally fine by me haha.
So you can either have it be Persistent and it will be a better disguise or you can have it be a single use Technique to change form with the initial check getting the boost and any subsequent checks being made with her default CHR score.
Your choice.Spirit of the moves remains in tact, so I'm perfectly fine with the changes. Can also slap something onto Gleipnir by combining free techniques to make a chain.Alright, let's see if I can finish these up.
As discussed, this is fine. For the Techniques, I'll make amendments and apply stats, costs and effects for your approval.
Right, so it's an AoE Slow Effect which wouldn't actually work for Body as an Affinity since those Techniques can't really do that. You would have to use Mind for a Debuff. Lowering AGI or SPD would effect movement values but AGI obviously effects Dodge Chance and, if you're wanting to use this as prelude to a larger attack, AGI might make more sense. A decision for you to make. The powering herself up gimmick to make her next Technique Attack more powerful is possible if you spend an Epic Spirit Slot on it to get Total Focus.
So, on the face of it that would be as follows:
Fimbulvetr - Honed AoE Mind Technique +20 CHR (40 - 20 for AoE targeting) Debuffs on AGI - 25 ENR to fire.
So this is a single target beam I assume. You also can get Effects on Body Techs so perhaps something like:
Ragnarök - Epic Ranged Body Technique +45 STR (60 -15 for Ranged Targeting) Has chance to inflict Debilitating Strike and reduce Target's total Mastered ENR capacity by 75 ENR, removing this amount from the target's current resources until the effect is cured. - 75 ENR to fire.
That Debilitating Strike effect is random, other options are available for it. You could also have a 3 step Chain Sequence on it like Fling -> Crater -> Thunderclap instead of debilitating strike if you want. There's a fair amount of options in there.
The wording of this reads more like a Trait than a Technique to be honest. You could Trait for like something akin to "Successful Grapples are unbreakable for 1 turn" but you already have all your Traits locked in to my knowledge.
So, that aside, this would be like a chain Technique of Grapple into something else. So, decision to make there about what you want Arx to do with this.
Wording doesn't quite match up with how Honed levels of Fear operate but this is simple enough to rectify.
Fight or Flight - Honed Mind Technique +40 CHR Inflicts Fear: Frighten on the target for 2 or 4 turns depending on their RES check. Effect details: Target becomes frightened by the attacker. They will cease attacking entirely and will only perform defensive or supportive techniques to its own allies and will actively distance themselves from the attacker. - 25 ENR to fire.
Wording feels a little unclear but, from my interpretation, it's an RES boost, perhaps Persistent from the wording on it? So that would resolve as:
A Dragon Has No Equal - Epic Persistent Mind Technique +50 CHR [Buffs RES] - Costs 40 ENR to activate and 10 ENR per turn maintenance at the start of each turn the Technique is active.
Cool, so hopefully that vibes with what you're aiming for. Let me know if you'd like to discuss anything.
I'll take it.