Slots:
Body: 1 Epic, 1 Honed
Spirit: 1 Epic, 2 Honed
Mind: 1 Honed
10
Mundane/Free Slots
Body Techniques: 1 Epic Slot, 1 Honed Slot. Using
2 Mundane Slots for another Honed Tech
Mundane
Honed
Vaulting Withdrawal [Dodge Technique] [+40 AGI]: Carbon fiber reflexes tighten as Jane dodges in a backwards pattern, moving up to 30% of current movement value [0.3*128 standard] upon a Perfect Dodge or 15% on an imperfect Dodge.
Death Denial (
D.R.A.M.A System)
[+40 SPD]. Jane's D.R.A.M.A system, upon taking damage with zero RAC points to offer other defensive countermeasures, will pull her into the nebulous and shadowy realm of the Death Dimension. This moves Jane in the direction that has the fewest hostile enemies, aiming to place her in a place with no enemies within 15 feet of her position. The maximum distance she may move is her Movement Value
[128] + Technique Boost
[80] = [
208]. Jane does not pick the direction, this will be decided by the GM and the aforementioned definition metric. The description of the Death Dimension in the current space can also be added some flavor to by the GM. The D.R.A.M.A System effectively teleports her out of danger by removing her from the field until the start of her next turn. While in the Death Dimension, she will not be able to perform interruptions nor will she be aware of what is transpiring on the field while she is in transit. As she is disoriented by the transition, system processing lag demands she be moved to the end of the turn order for the next round.
(-25 ENR)
Epic
Used for
Graveyard Revengeance.
Spirit Techniques:1 Epic Slot, 2 Honed Slots. Using
6 Mundane Slots for another 3 Honed Slots
Honed
Heart of Darkness [+30 PRE (-10 for Ranged attack)] - Something stirs within Jane, a calculation for concern for others, but from where Jane knows not. Jane's chest splits open and unlike the weaponlike facsimiles she typically uses for her attacks, this one looks exactly like a human heart, pulsing somehow despite it's metallic form. In this time Jane's greenish energy changes instead of an eerie yellow, too bright perhaps, and the energies leave the hearts ventricles and openings, connecting in an unbroken stream like the flow of blood throughout a larger body. The target of the heartflow regains
[80] Mastered ENR if on an ally or
[55] Mastered ENR if used on herself.
(-25 ENR)
Mark of Death (
Death Magnetic)
[+30 PRE (-10 for Ranged attack)] [Reach Out] - Jane's right arm extends and the metal of her arm opens from down the middle to the sides of her arm. A chrome sniper rifle rises from it's hiding position. After a moment's pause, she fires. A successful attack slams a Blackstone Bullet into the target's head or similar special weak point, inflicting
Dizzy.
(-25 ENR)
Death Blossom (
Death Magnetic)
[+10 PRE (-10 for Ranged attack, -20 for AoE)] - The sides of Jane's hands open up and thin twin chrome revolvers slide up perfectly in firing position into her palms. She then begins to spin like a top with a startup and form improbable to say the least for a normal human physiology, firing in a multiple directions and striking multiple targets. An alternate visual representation of this in cases of targets not surrounding her simply involves her remaining in place while blasting away with both revolvers, her hands a blur as a fusillade of Blackstone bullets demolish her enemies. Such a barrage of bullets is spewed forth that Jane effectively lays down suppressing fire, initiating the effect of
Blunt on the group of foes.
(-25 ENR)
Doom Artillery (
Death Magnetic)
[+10 PRE (-10 for Ranged attack, -20 for AoE)] [Reach Out]- Jane leans backwards until horizontal, supported by her hands, as a gleaming cannon emerges from her stomach. It fires with a louder report than the standard weapons and a Blackstone projectile sized up to mortar shell proportions slams into her target, exploding in a violent green flash. The wounds inflicted by this attack can rot opponent's souls, inflicting
Lacerate on anyone caught in the blast zone.
(-25 ENR)
Hunter-Killer Mode [Persistent] [+25 SKI] - The green aura of energies in Jane's ambient deathly energies shimmers and seems to lessen in quantity, but brightens around specific areas around her eyes, hands, and feet, as well as changing colors; at times the green fades into a sickly yellow before fading back. She becomes even more accurate, her systems working in even greater efficiency and her movements more difficult to overcome. In this design Jane draws ever closer to the god of Death. And so she has his favor: activating this technique applies the status effect of
Awareness to Jane, making her a thornier target that will puncture attempts to assail her with even more precise Counter Attacks. (-15 ENR to activate, -5 ENR each turn, -10 to each technique to follow)
Epic
Graveyard Reveangance (
Death Magnetic)
[+25 PRE (-15 for Ranged attack, -20 for AoE)]/[+22 AGI (Halved for additional Epic slot, -8 for ranged)] - The underside of Jane's arms split open and two hose-like constructs emerge, running the full length of her arms. She bends over and unlike her more standard Death Magnetic attacks begins shooting emerald fire from them, seemingly into the ground itself. Opponents are treated to a deadly surprise as disembodied arms made from this same fire rise up from the earth and attack them in a large radius, savagely ripping at them and burning more than their flesh and frame. This attack extracts a heavy toll on opponents' souls, dealing
Concuss: Stun as they attempt to cope. Jane caps this attack off by targeting a single enemy with an especially large group of arms and using to slip behind the opponent of choice with a
Shadow Walk.
(-95 ENR)
Mind Techniques:1 Honed Slot. Using
2 Mundane Slots for another Honed Tech
Honed
Immortal Technique [+40 CHR] - Jane's eyes dim for a moment, then suddenly reappear in a smaller, more intense glow as she is imbued with enhanced vision of enemy weak points by Nekro. Targeting diagnostics fill her field of view as she gains a buff of
+19 to PRE.(-25 ENR)
Nekromantia [+40 CHR] - Jane's systems begin to whir, emitting a whine pitched in a frequency that is not audible in the physical plane. Spirits nearby begin to flow into her head as she communes with them to gain further insight. Her glowing eyes change from orbs to the improbable vision of glowing skulls inside her eye sockets, which themselves seem to have glowing skulls inside their eye sockets, ad infinitum. Her system processes these changes as the whirring becomes audible to the human ear, or perhaps those are high pitched screams? She gains a buff of +19 to BRA as she begins seeing not only the physical world but the spirits within the bodies she perceives.(-25 ENR)
See linked post for character description
See linked post for traits