“The master has failed more times than the beginner has even tried.”
-Stephen McCranie
I think in this case its more like a custom paint job on an existing mechanic then. To explain how near death would work on a hologram. If I had to add a non stat benefit to the trait then....maybe when she hits near death and her hologram breaks, her core has a bit extra defense then normal? A higher threshold for death(more then -25) or a default reserve of energy to stave off the -5 reduction for a turn or two?
Its fairly low impact in combat situations barring environmental factors, outside of that it has a lot of applications flavor wise.So, it's more akin to a decoy sort of thing? Or can she see out of the new body so it's like a remote viewing sort of thing?
I think I'm happy enough for it to be allowed, it seems very low impact, but I still don't think I mechanically follow what it is meant to be achieving and therefore don't really get how to mechanically account for it in the system.
Sounds good, I'll work on that next.To look at your stats, I see you've dropped a Trait, so I'll make sure that your BUILD and SYNC are broadly correct and do your Affinity and HP Values for reference. Corrections will be underlined:
Cool, so let me know about the Traits and you're now clear to start working on your Techniques.
Absolutely correct.
Both. Her default method is to cast the body around her core in that in is carried inside. (In the image I provided as the basis, you can look at it as being something you'd see as semi visible in her chest). Or she can carry it in her projected hand...which leads into the idea of "hot potatoing" it and recasting her projection mid toss to catch the potato so to speak.If this is the case, then yes, it would be exceedingly dangerous to start the body teleporting around the battlefield because if someone finds the core they can just step on it. Also, the body (as noted) can't 'go on ahead' without leaving the core behind. I assume the core is normally 'carried' by the hard light body somehow - like within it, or by it.
Exactly.....its also incredibly risky to leave her core anywhere something might block, or in the absolute worse scenario, cover it over. Being buried in mud, dust or debre would effective block her projectors and lock her in a position where she would be unable to move, escape or even alert others to where she is. Buried alive in a sense.Possible abuses of power:
1. Hide the core in the battlefield. Now the body can dance around the battlefield. Granted, the hard light body can also be destroyed, and the core can ONLY project light where it can 'see', so that's LESS of a problem - the core can't be completely hidden or it can't project.
It would need to be held out in the open at almost all times, by someone who themselves would need to stay in line of sight....but I can see what you mean. Her party role is fairly non combative however so using her as an immortal soldier is gonna be about as effective as holding off a bull hippo with a rooster. (Don't ask me how I settled on those).2. Have another player carry the core. This is a bigger problem, as it leads to someone carrying the core while the hard light body is basically an immortal, teleporting scout (it can be 'killed', but that doesn't harm the core).
...projecting through glass actually never popped into my head until just now. I'll...uhh...make a mental note.Out of the two, I would say that #2 is the bigger imbalance. It's a pretty crazy-good thing to have a teleporting being as an advance scout, or someone who can teleport through transparent things and fiddle with stuff on the other side of the window, or...you get the idea. I don't know if it's game-breaking, mind.
Though again, your left with her core being undefended on the other side of the glass. In a party that might not be as bad but as an advance scout? Someone walks in while she's doing her thing and... ;_;
Standard modification from Trait on an existing system is a 10. So, you could have her being able to go to -35.
Though I think this is of, like, highly limited utility. You can have that if you want but I do feel a little that this is burning a Trait, which could be something much more practical on something quite niche. If that's what you want, then go off, but just wanted to flag my feelings on it.
Can you give me those applications though? I'm still not sure I get what kind of character you're looking to play and what the goal is mechanically. Sharp listed some stuff but you have either caveated that to make it more roundabout or hadn't thought of it.Its fairly low impact in combat situations barring environmental factors, outside of that it has a lot of applications flavor wise.
I'm just trying to get a grip on what you're going for here.
Techniques would definitely help me get what you're up to haha.Sounds good, I'll work on that next.
It's more about someone holding the orb while she checks out whatever through a window or forcefield that can be seen through. Or hundreds of meters away. Etc.
Not a huge thing, again, just something that could be used by the party to continuously check out areas ahead of time. ^_^
Why are we here?
"Superboy Prime (the yelling guy if he needs clarification)..." - Postmania
"...dropping an orca whale made of fire on your enemies is a pretty strong opening move." - Nik
"Why throw punches when you can be making everyone around you sterile mutant corpses?" - Pendaran, regarding Dr. Fate
Jane can see far (presumably) to snipe things, but won’t be seeing into buildings so scouting would be a good thing to have for sure
“The master has failed more times than the beginner has even tried.”
-Stephen McCranie
Small update, I have built a mob NPC generator and now will need to run playtests to calibrate it and see if it works for my purposes.
Why are we here?
"Superboy Prime (the yelling guy if he needs clarification)..." - Postmania
"...dropping an orca whale made of fire on your enemies is a pretty strong opening move." - Nik
"Why throw punches when you can be making everyone around you sterile mutant corpses?" - Pendaran, regarding Dr. Fate
Why are we here?
"Superboy Prime (the yelling guy if he needs clarification)..." - Postmania
"...dropping an orca whale made of fire on your enemies is a pretty strong opening move." - Nik
"Why throw punches when you can be making everyone around you sterile mutant corpses?" - Pendaran, regarding Dr. Fate
Why are we here?
"Superboy Prime (the yelling guy if he needs clarification)..." - Postmania
"...dropping an orca whale made of fire on your enemies is a pretty strong opening move." - Nik
"Why throw punches when you can be making everyone around you sterile mutant corpses?" - Pendaran, regarding Dr. Fate
Not wholly randomly but similar to it.
This is only for like generic mobs and there are systems to allow me to quickly create archetype-specific builds [brick/speedster/status mage/etc] within it pretty easily while also controlling the threat/challenge level relative to player strength.
At least that's the hope. Will aim to have a playtest during this week to see if it works. Mostly just want to save myself from having to think to hard once we're rolling.
First playtest going well and threw up this small interaction which made me chuckle.
Having failed to suppress Jane using a Technique, the Mob used their Basic ATK action on Kinu as she hasn't had her turn yet and they were hoping to do some damage before she got a chance to raise defences and got absolutely nothing for his trouble.
Fun stuff - and amusing! ^_^
Why are we here?
"Superboy Prime (the yelling guy if he needs clarification)..." - Postmania
"...dropping an orca whale made of fire on your enemies is a pretty strong opening move." - Nik
"Why throw punches when you can be making everyone around you sterile mutant corpses?" - Pendaran, regarding Dr. Fate
And now that mob is right in range for Kinu to grabby hands them, poor mook
“The master has failed more times than the beginner has even tried.”
-Stephen McCranie