Had to give these their own post:
Defensive Body Technique Effects
Effects that work in a Defensive manner or provide a Buff to the user or the Target. You can apply 1 to a Honed Technique and 2 to an Epic Technique.
Withstand: The target becomes prepared to withstand any
Body based effects, or effects from the
Spirit table that hit on
Body, and will not be affected by them, regardless of RES score, until the end of their next turn when the boost fades. Halves Movement for the duration and halves all ATK DMG inflicted by the target for the duration.
Persistent Technique: As described, no change.
Rage: The target goes into a rage, pushing their body to its limits and gains an additional +30 to STR, DUR and RES and -20 to SKI and BRA. This status also prevents them from changing their Stack for the next 3 turns and prevents them from using Technique Actions for the duration. This change in BRA may affect their position in the action order. All incoming damage that they take will be halved while Rage is in effect. All available Technique actions are changed into Basic ATK actions.
Persistent Technique: As described, no change.
Psyche Up: The target gains a bonus +40 Mastered ENR points on top of their existing Mastered ENR reserves. This effect does not restore ENR, the +40 or any of it that is remaining will fade at the end of their next turn.
Persistent Technique: Invocation cost of the Technique is halved and the temporary +40 Mastered ENR is dedicated to maintenance costs automatically. If the technique is cancelled before the Mastered ENR is used up, then any remaining temp points vanish.
Regenerate: The target gains +10 bonus HP for the next 5 turns and will restore 5 HP points at the start of each turn for the next 3 turns. This also cures any Bleed type effects that are in effect on the target and will cure Bone Breaking effects after 3 turns are complete and the Regenerate Effect ends. Bonus HP cannot be restored once lost. This Technique cannot be used to resurrect a fallen ally.
Persistent Technique: Bonus HP is proc’d once at invocation but does not reoccur.
Bleed effects inflicted during the technique will have 1 turn of effect before being cured on the subsequent turn. Otherwise unchanged.
Uncanny Dodge: When attacked while under this condition, if the target fails a Dodge check then they can add the required points to make it a Perfect Dodge from the stat boost provided to them. This subtracts from the overall boost and will drop further on subsequent attacks.
Example:
Kinu activates a Honed Body Technique that also grants her Uncanny Dodge. This means that her AGI stat has an additional +40 to use on Dodge checks.
She is attacked for 75 ATK Power, passes her HIT check [burning 1 RAC point] and opts to Dodge. With her natural stat of 51 AGI, she would be 24 points short of Perfectly Dodging and would, under normal circumstances, burn that number in Latent ENR to complete her Dodge.
However, with Uncanny Dodge, she can burn 24 points of the stat boost to pass the check, preserving her Latent ENR. After doing so, she has 16 points of boost remaining for further dodge checks.
She is then attacked again for 75 ATK Power, she Dodges again. This time she can only offset 16 points before the stat boost is spent so she still takes 8 Latent ENR damage and the effect is now over.
Persistent Technique: The effect is a permanent, the boost does not degrade over time. However, the target can only use the automatic Perfect Dodge once per round.
Inspired Counter: Until the start of their next turn, the target is able to use 100% of their normal damage when hitting on any Perfect Counters made.
Persistent Technique: As described but only a maximum of two (2) counterattacks can be made per round at 100%. Additional counters made will be at standard rates.
Fired Up: Adds a +20 DUR and RES. This effect lasts for three turns. Any damage taken by the target will restored their Mastered ENR at a ratio of 2 DMG : 1 ENR.
Persistent Technique: As described but the target cannot restore more than 30% of their total Mastered ENR per round regardless of damage taken.
Offensive Body Status Effects Guide