Originally Posted by
Badou
But what makes R movies rated R is the language, violence, or sex. With some R rated superhero projects I feel like they use those things as a crutch over needing to tell actual stories. This feels common in sequels of R rated superhero movies as the shock or surprise of it in the first movie is enough to carry it but that wears off by the second. We've just gotten so many R rated superhero stuff that I don't think it is unique or interesting anymore I guess. And I was mainly just talking about R rated superhero movies that I feel are played out not R rated movies in general. I just don't think there is anything unique about them anymore and it creates this weird situation where some people now can't enjoy superhero stuff unless it is dark and gritty where the costumes are stripped of any color. It feels like R rated superhero stuff tends to lean away from the more fanciful aspects of comics in favor of grounded stuff or shock value, and I think that is limiting.
But I think it also comes down to preferences. No one is exactly wrong for liking R rated superhero stuff more than non R. I think at their core superheroes are still children's characters and I think the Spider-Verse movie really shined a light on that aspect. It isn't a story that would have worked if it was made to be more "adult". With some R, or borderline R, rated superhero stuff there is this embarrassment that you can feel from creators who are working with children's superheroes, but with something like a Spider-Verse it felt like it really embraced that aspect and felt like it had more freedom to explore the property more. You also have a situation where the project is sometimes aided by having a lower rating. Bruce Timm is a good example of this. Because of the limitations of working within a children's cartoon he had to find unique and clever solutions to tell the stories he wanted with his animated shows, but with his more recent stuff that he had more freedom on his work didn't feel as well crafted. Sometimes limitations raise the quality of the work, but obviously this is a case by case basis.
But in that example Marlon Brando's estate has to agree to any deal before they can just use his likeness. A studio just can't use it on their own accord. Unless the studio is trying to find ways around that which is scummy. So if they don't like the compensation they can reject it, and the rates that are offered will probably depend on the demand of the actors' likeness. I mean we don't really even know if audiences will even want to see old actors reanimated with AI in movies. I think it will be something that is more of a novelty than a new standard. Like the 3D hologram concerts of deceased singers and performers. Whether or not this debases the performer I guess is subjective. We'll never know what deceased performers would want, but at least current and future ones can make a choice I guess.
But it is up to current and future actors, along with their agents and union, to not sign any contract that doesn't give them more control and proper compensation for their AI likeness. I think a lot of that falls under name, image, and likeness copyright laws, but I dunno for sure. So I do think it is important and actors should be concerned about it, but I think there are other layers that get a bit more complicated. Like use of the actor's AI voice. An actor can sign up to do the voice for an animated movie, but wouldn't even need to show up and read lines. They would basically just be getting paid for marketing. The AI voice could be manipulated to fit any scene needed, or another example is that if an actor needs to do some ADR they might not be needed as their AI voice can be used instead. Then in the future there are cases where if something happens and an actor is unavailable rather than shutting down the whole production for a certain amount of time they could use a stand in and the AI likeness of the actor without needing to shut things down. There are just so many applications of this new technology that I can't imagine any studio would agree to outlaw it.
As for the actor that is doing the motion performance for the AI I don't think that is any different than what stunt doubles or other body doubles already are. They are paid for a specific job. I mean we already see this in video games or animated movies. In many cases it isn't the voice actor that is doing all, or sometimes any, of the motion capture. They are just other people that no one knows the name of and no one has cared about them until this point.
Thinking a bit more broadly on things I do think we are already in a bit of a frozen era of entertainment. Most of what we get are based on already existing IPs, sequels/prequels, or remakes. Music has kind of stalled into just being commercial pop or rap, fashion hasn't really change much at all in over a decade, and everyone just reacts to the same things on their social media. Life now isn't really that dissimilar to what life was like in the early 2010s.
Right now AI scripts aren't that good, but that might not be the case in 10, 15, or 20 years from now. This technology is in its infancy. I think it is likely that in a few decades AI will probably be able to write scrips that are on par with decent professional writers. They won't be the best of the best, but they will be good enough. In the short terms AI scrips would probably be better at producing things that require more volume. So like episodes of something like Law & Order, and then just have an actual person or two clean up the scrips for them rather than needing a whole writing team.