Originally Posted by
Grunty
Not sure if this is applicable, given that these aren't narrative games with an element of chance added in to simulate fortune and misfortune, but completely controlled narrative. Therefor chance isn't a real factor, story is.
Characters will always have as much fortune adn misfortunate as the plot demands.
A million to one chance will always work if it's to the benefit of the hero or villain, while a 100% chance to hit will miss most of the time to preserve drama.
The whole fun around the natural 1 and 20 in tabletop RPGs is that they are the result of the narrative being bendable, breakable infact. Something which seldomly will occur in fully narrative stories for obvious reasons.
For Marvel comics and X-men they can therefor only ever occur in said open narratives, not in the comics themself.