- New System: STACK The Stack System is a way for players to make on the fly adjustments to their build at the start of each turn at the cost of freezing a proportion of their Mastered ENR. For each point you have in Stack, you can put a +10 on any single stat at the cost of removing 10 ENR from your Mastered ENR total. This ENR will return if you deactivate the Stack at the start of your next turn. The Stack configuration can be any mix of the main 9 stat types (Offensive, Defensive, Hit).
> Example Alice has a Stack score of 3. At the start of her turn, she chooses to allocate Stack, giving herself +10 CHR, BRA and SKI. This lowers her Mastered ENR by 30 points. At the start of her next turn, she decides to release the CHR and SKI components and gets 20 points of ENR back.
Multiple Stack points can be allocated to same stat equal to the level of the character, so a second level character could allocate +20 towards a single stat by using 2 Stack points. A third level character could do +30 and so on. It is not possible to have more than 9 Stack points, regardless of your ENR score unless you were to Trait it in.